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- #include "editor_run_script.h"
- #include "editor_node.h"
- void EditorScript::add_root_node(Node *p_node) {
- if (!editor) {
- EditorNode::add_io_error("EditorScript::add_root_node : Write your logic in the _run() method.");
- return;
- }
- if (editor->get_edited_scene()) {
- EditorNode::add_io_error("EditorScript::add_root_node : There is an edited scene already.");
- return;
- }
- editor->set_edited_scene(p_node);
- }
- Node *EditorScript::get_scene() {
- if (!editor) {
- EditorNode::add_io_error("EditorScript::get_scene : Write your logic in the _run() method.");
- return NULL;
- }
- return editor->get_edited_scene();
- }
- void EditorScript::_run() {
- Ref<Script> s = get_script();
- ERR_FAIL_COND(!s.is_valid());
- if (!get_script_instance()) {
- EditorNode::add_io_error("Couldn't instance script:\n "+s->get_path()+"\nDid you forget the 'tool' keyword?");
- return;
- }
- Variant::CallError ce;
- ce.error=Variant::CallError::CALL_OK;
- get_script_instance()->call("_run",NULL,0,ce);
- if (ce.error!=Variant::CallError::CALL_OK) {
- EditorNode::add_io_error("Couldn't run script:\n "+s->get_path()+"\nDid you forget the '_run' method?");
- }
- }
- void EditorScript::set_editor(EditorNode *p_editor) {
- editor=p_editor;
- }
- void EditorScript::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("add_root_node","node"),&EditorScript::add_root_node);
- ObjectTypeDB::bind_method(_MD("get_scene"),&EditorScript::get_scene);
- BIND_VMETHOD( MethodInfo("_run") );
- }
- EditorScript::EditorScript() {
- editor=NULL;
- }
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