import_settings.h 3.2 KB

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  1. /*************************************************************************/
  2. /* import_settings.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef IMPORT_SETTINGS_H
  30. #define IMPORT_SETTINGS_H
  31. #include "object.h"
  32. #include "scene/gui/dialogs.h"
  33. #include "scene/gui/tree.h"
  34. #include "scene/gui/label.h"
  35. #include "scene/gui/option_button.h"
  36. #include "scene/gui/line_edit.h"
  37. #include "scene/gui/file_dialog.h"
  38. #include "scene/gui/progress_bar.h"
  39. #include "scene/gui/slider.h"
  40. #include "scene/gui/spin_box.h"
  41. #include "scene/resources/mesh.h"
  42. #include "editor_import_export.h"
  43. #include "editor_file_system.h"
  44. #include "editor_dir_dialog.h"
  45. class EditorNode;
  46. class ImportSettingsDialog : public ConfirmationDialog {
  47. OBJ_TYPE(ImportSettingsDialog,ConfirmationDialog);
  48. TreeItem *edited;
  49. EditorNode *editor;
  50. Tree *tree;
  51. bool updating;
  52. void _button_pressed(Object *p_button, int p_col, int p_id);
  53. void _item_pressed(int p_idx);
  54. bool _generate_fs(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
  55. String texformat;
  56. void _item_edited();
  57. virtual void ok_pressed();
  58. protected:
  59. void _notification(int p_what);
  60. static void _bind_methods();
  61. public:
  62. void update_tree();
  63. void popup_import_settings();
  64. ImportSettingsDialog(EditorNode *p_editor);
  65. };
  66. #endif // IMPORT_SETTINGS_H