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- /*************************************************************************/
- /* property_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROPERTY_EDITOR_H
- #define PROPERTY_EDITOR_H
- #include "scene/gui/tree.h"
- #include "scene/gui/button.h"
- #include "scene/gui/label.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/color_picker.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/texture_frame.h"
- #include "scene/gui/text_edit.h"
- #include "scene/gui/check_button.h"
- #include "scene_tree_editor.h"
- /**
- @author Juan Linietsky <[email protected]>
- */
- class CustomPropertyEditor : public Popup {
-
- OBJ_TYPE( CustomPropertyEditor, Popup );
-
- enum {
- MAX_VALUE_EDITORS=12,
- MAX_ACTION_BUTTONS=5,
- OBJ_MENU_LOAD=0,
- OBJ_MENU_EDIT=1,
- OBJ_MENU_CLEAR=2,
- OBJ_MENU_MAKE_UNIQUE=3,
- OBJ_MENU_COPY=4,
- OBJ_MENU_PASTE=5,
- OBJ_MENU_REIMPORT=6,
- TYPE_BASE_ID=100
- };
- enum {
- EASING_LINEAR,
- EASING_EASE_IN,
- EASING_EASE_OUT,
- EASING_ZERO,
- EASING_IN_OUT,
- EASING_OUT_IN
- };
- PopupMenu *menu;
- SceneTreeDialog *scene_tree;
- FileDialog *file;
- ConfirmationDialog *error;
- String name;
- Variant::Type type;
- Variant v;
- int hint;
- String hint_text;
- LineEdit *value_editor[MAX_VALUE_EDITORS];
- Label *value_label[MAX_VALUE_EDITORS];
- HScrollBar *scroll[4];
- Button *action_buttons[MAX_ACTION_BUTTONS];
- MenuButton *type_button;
- Vector<String> inheritors_array;
- TextureFrame *texture_preview;
- ColorPicker *color_picker;
- TextEdit *text_edit;
- bool read_only;
- Button *checks20[20];
- Control *easing_draw;
- Object* owner;
- bool updating;
- void _text_edit_changed();
- void _file_selected(String p_file);
- void _scroll_modified(double p_value);
- void _modified(String p_string);
- void _focus_enter();
- void _focus_exit();
- void _action_pressed(int p_which);
- void _type_create_selected(int p_idx);
- void _color_changed(const Color& p_color);
- void _draw_easing();
- void _menu_option(int p_which);
-
- void _drag_easing(const InputEvent& p_ev);
- void _node_path_selected(NodePath p_path);
- void show_value_editors(int p_amount);
- void config_value_editors(int p_amount, int p_columns,int p_label_w,const List<String>& p_strings);
- void config_action_buttons(const List<String>& p_strings);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
-
- public:
- Variant get_variant() const;
- String get_name() const;
-
- void set_read_only(bool p_read_only) { read_only=p_read_only; }
- bool edit(Object* p_owner,const String& p_name,Variant::Type p_type, const Variant& p_variant,int p_hint,String p_hint_text);
-
- CustomPropertyEditor();
- };
- class PropertyEditor : public Control {
-
- OBJ_TYPE( PropertyEditor, Control );
-
- Tree *tree;
- Label *top_label;
- //Object *object;
- Object* obj;
- Array _prop_edited_name;
- StringName _prop_edited;
- bool capitalize_paths;
- bool changing;
- bool update_tree_pending;
- bool autoclear;
- bool keying;
- bool read_only;
- bool show_categories;
- HashMap<String,String> pending;
- String selected_property;
-
- CustomPropertyEditor *custom_editor;
-
- void _resource_edit_request();
- void _custom_editor_edited();
- void _custom_editor_request(bool p_arrow);
-
- void _item_selected();
- void _item_edited();
- TreeItem *get_parent_node(String p_path,HashMap<String,TreeItem*>& item_paths,TreeItem *root);
-
- void set_item_text(TreeItem *p_item, int p_type, const String& p_name, int p_hint=PROPERTY_HINT_NONE, const String& p_hint_text="");
-
- TreeItem *find_item(TreeItem *p_item,const String& p_name);
-
-
- virtual void _changed_callback(Object *p_changed,const char * p_what);
- virtual void _changed_callbacks(Object *p_changed,const String& p_callback);
- void _edit_button(Object *p_item, int p_column, int p_button);
-
- void _node_removed(Node *p_node);
- void _edit_set(const String& p_name, const Variant& p_value);
- void _draw_flags(Object *ti,const Rect2& p_rect);
- Node *get_instanced_node();
- UndoRedo *undo_redo;
- protected:
-
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
- String get_selected_path() const;
- Tree *get_tree();
- Label* get_top_label();
- void hide_top_label();
- void update_tree();
- void update_property(const String& p_prop);
- void edit(Object* p_object);
- void set_keying(bool p_active);
- void set_read_only(bool p_read_only) { read_only=p_read_only; custom_editor->set_read_only(p_read_only);}
- void set_capitalize_paths(bool p_capitalize);
- void set_autoclear(bool p_enable);
- void set_show_categories(bool p_show);
-
- PropertyEditor();
- ~PropertyEditor();
- };
- #endif
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