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- /*************************************************************************/
- /* scene_tree_dock.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENE_TREE_DOCK_H
- #define SCENE_TREE_DOCK_H
- #include "scene/gui/control.h"
- #include "scene/gui/tree.h"
- #include "scene/gui/label.h"
- #include "scene/gui/button.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/box_container.h"
- #include "scene_tree_editor.h"
- #include "create_dialog.h"
- #include "editor_data.h"
- #include "groups_editor.h"
- #include "connections_dialog.h"
- #include "script_create_dialog.h"
- #include "reparent_dialog.h"
- #include "scene/animation/animation_player.h"
- #include "editor_sub_scene.h"
- class EditorNode;
- class SceneTreeDock : public VBoxContainer {
- OBJ_TYPE( SceneTreeDock, VBoxContainer );
- enum Tool {
- TOOL_NEW,
- TOOL_INSTANCE,
- TOOL_REPLACE,
- TOOL_CONNECT,
- TOOL_GROUP,
- TOOL_SCRIPT,
- TOOL_MOVE_UP,
- TOOL_MOVE_DOWN,
- TOOL_DUPLICATE,
- TOOL_REPARENT,
- TOOL_ERASE,
- TOOL_BUTTON_MAX
- };
- int current_option;
- CreateDialog *create_dialog;
- ToolButton *tool_buttons[TOOL_BUTTON_MAX];
- SceneTreeEditor *scene_tree;
- HBoxContainer *tool_hbc;
- void _tool_selected(int p_tool, bool p_confirm_override = false);
- EditorData *editor_data;
- EditorSelection *editor_selection;
- GroupsEditor *groups_editor;
- ConnectionsDialog *connect_dialog;
- ScriptCreateDialog *script_create_dialog;
- AcceptDialog *accept;
- ConfirmationDialog *delete_dialog;
- ReparentDialog *reparent_dialog;
- FileDialog *file;
- EditorSubScene *import_subscene_dialog;
- void _create();
- Node *scene_root;
- Node *edited_scene;
- EditorNode *editor;
- Node *_duplicate(Node *p_node, Map<Node*,Node*> &duplimap);
- void _node_reparent(NodePath p_path,bool p_node_only);
- void _set_owners(Node *p_owner, const Array& p_nodes);
- void _load_request(const String& p_path);
- void _script_open_request(const Ref<Script>& p_script);
- void _node_selected();
- void _script_created(Ref<Script> p_script);
- void _delete_confirm();
- void _update_tool_buttons();
- void _node_prerenamed(Node* p_node, const String& p_new_name);
- void _unhandled_key_input(InputEvent p_event);
- void _import_subscene();
- void _fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void import_subscene();
- void set_edited_scene(Node* p_scene);
- Node* instance(const String& p_path);
- void set_selected(Node *p_node, bool p_emit_selected=false);
- void fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames);
- void perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims=NULL);
- SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data);
- };
- #endif // SCENE_TREE_DOCK_H
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