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- /*************************************************************************/
- /* scene_tree_editor.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_tree_editor.h"
- #include "scene/gui/label.h"
- #include "editor_node.h"
- #include "print_string.h"
- #include "message_queue.h"
- #include "scene/main/viewport.h"
- #include "tools/editor/plugins/canvas_item_editor_plugin.h"
- Node *SceneTreeEditor::get_scene_node() {
- ERR_FAIL_COND_V(!is_inside_scene(),NULL);
- if (get_scene()->get_root()->get_child_count() && get_scene()->get_root()->get_child(0)->cast_to<EditorNode>())
- return get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene();
- else
- return get_scene()->get_root();
- return NULL;
- }
- void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {
- TreeItem *item=p_item->cast_to<TreeItem>();
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- Node *n=get_node(np);
- ERR_FAIL_COND(!n);
- if (p_id==BUTTON_SUBSCENE) {
- //open scene request
- emit_signal("open",n->get_filename());
- } else if (p_id==BUTTON_SCRIPT) {
- RefPtr script=n->get_script();
- if (!script.is_null())
- emit_signal("open_script",script);
- } else if (p_id==BUTTON_VISIBILITY) {
- if (n->is_type("Spatial")) {
- Spatial *ci = n->cast_to<Spatial>();
- if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
- error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
- error->popup_centered_minsize(Size2(400,80));
- return;
- }
- bool v = !bool(n->call("is_hidden"));
- undo_redo->create_action("Toggle Spatial Visible");
- undo_redo->add_do_method(n,"_set_visible_",!v);
- undo_redo->add_undo_method(n,"_set_visible_",v);
- undo_redo->commit_action();
- } else if (n->is_type("CanvasItem")) {
- CanvasItem *ci = n->cast_to<CanvasItem>();
- if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
- error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
- error->popup_centered_minsize(Size2(400,80));
- return;
- }
- bool v = !bool(n->call("is_hidden"));
- undo_redo->create_action("Toggle CanvasItem Visible");
- undo_redo->add_do_method(n,v?"hide":"show");
- undo_redo->add_undo_method(n,v?"show":"hide");
- undo_redo->commit_action();
- }
- } else if (p_id==BUTTON_LOCK) {
- if (n->is_type("CanvasItem")) {
- n->set_meta("_edit_lock_", Variant());
- _update_tree();
- emit_signal("node_changed");
- }
- } else if (p_id==BUTTON_GROUP) {
- if (n->is_type("CanvasItem")) {
- n->set_meta("_edit_group_", Variant());
- _update_tree();
- emit_signal("node_changed");
- }
- }
- }
- void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
-
- if (!p_node)
- return;
- // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
- // which the editor needs not to know about.
-
- if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node())
- return;
- TreeItem *item = tree->create_item(p_parent);
- item->set_text(0, p_node->get_name() );
- if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node()))
- item->set_editable(0, true);
- item->set_selectable(0,true);
- if (can_rename) {
- bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
- if (collapsed)
- item->set_collapsed(true);
- }
- Ref<Texture> icon;
- if (p_node->has_meta("_editor_icon"))
- icon=p_node->get_meta("_editor_icon");
- else
- icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons");
- item->set_icon(0, icon );
- item->set_metadata( 0,p_node->get_path() );
-
- if (marked.has(p_node)) {
-
- item->set_selectable(0,marked_selectable);
- item->set_custom_color(0,Color(0.8,0.1,0.10));
- } else if (!marked_selectable && !marked_children_selectable) {
- Node *node=p_node;
- while(node) {
- if (marked.has(node)) {
- item->set_selectable(0,false);
- item->set_custom_color(0,Color(0.8,0.1,0.10));
- break;
- }
- node=node->get_parent();
- }
- }
- if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {
- item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE);
- item->set_tooltip(0,"Instance: "+p_node->get_filename());
- }
- if (can_open_instance) {
- if (!p_node->is_connected("script_changed",this,"_node_script_changed"))
- p_node->connect("script_changed",this,"_node_script_changed",varray(p_node));
- if (!p_node->get_script().is_null()) {
- item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT);
- }
- if (p_node->is_type("CanvasItem")) {
- bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
- if (is_locked)
- item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
- bool is_grouped = p_node->has_meta("_edit_group_");
- if (is_grouped)
- item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
- bool h = p_node->call("is_hidden");
- if (h)
- item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
- else
- item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
- if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
- p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
- } else if (p_node->is_type("Spatial")) {
- bool h = p_node->call("is_hidden");
- if (h)
- item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
- else
- item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
- if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
- p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
- }
- }
- if (editor_selection) {
- if (editor_selection->is_selected(p_node)) {
- item->select(0);
- }
- }
- if (selected==p_node) {
- if (!editor_selection)
- item->select(0);
- item->set_as_cursor(0);
- }
-
- for (int i=0;i<p_node->get_child_count();i++) {
-
- _add_nodes(p_node->get_child(i),item);
- }
- }
- void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
- if (p_node!=get_scene_node() && !p_node->get_owner()) {
- return;
- }
- TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
- if (!item) {
- return;
- }
- int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
- ERR_FAIL_COND(idx==-1);
- bool visible=false;
- if (p_node->is_type("CanvasItem")) {
- visible = !p_node->call("is_hidden");
- } else if (p_node->is_type("Spatial")) {
- visible = !p_node->call("is_hidden");
- }
- if (!visible)
- item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
- else
- item->set_button(0,idx,get_icon("Visible","EditorIcons"));
- }
- void SceneTreeEditor::_node_script_changed(Node *p_node) {
- _update_tree();
- /*
- changes the order :|
- TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
- if (p_node->get_script().is_null()) {
- int idx=item->get_button_by_id(0,2);
- if (idx>=0)
- item->erase_button(0,idx);
- } else {
- int idx=item->get_button_by_id(0,2);
- if (idx<0)
- item->add_button(0,get_icon("Script","EditorIcons"),2);
- }*/
- }
- void SceneTreeEditor::_node_removed(Node *p_node) {
-
- if (p_node->is_connected("script_changed",this,"_node_script_changed"))
- p_node->disconnect("script_changed",this,"_node_script_changed");
- if (p_node->is_type("Spatial") || p_node->is_type("CanvasItem")) {
- if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
- p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
- }
- if (p_node==selected) {
- selected=NULL;
- emit_signal("node_selected");
- }
-
-
- }
- void SceneTreeEditor::_update_tree() {
- if (!is_inside_scene()) {
- tree_dirty=false;
- return;
- }
- updating_tree=true;
- tree->clear();
- if (get_scene_node()) {
- _add_nodes( get_scene_node(), NULL );
- last_hash = hash_djb2_one_64(0);
- _compute_hash(get_scene_node(),last_hash);
- }
- updating_tree=false;
- tree_dirty=false;
- }
- void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) {
- hash=hash_djb2_one_64(p_node->get_instance_ID(),hash);
- if (p_node->get_parent())
- hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash
- for(int i=0;i<p_node->get_child_count();i++) {
- _compute_hash(p_node->get_child(i),hash);
- }
- }
- void SceneTreeEditor::_test_update_tree() {
- pending_test_update=false;
- if (!is_inside_scene())
- return;
- if(tree_dirty)
- return; // don't even bother
- uint64_t hash = hash_djb2_one_64(0);
- if (get_scene_node())
- _compute_hash(get_scene_node(),hash);
- //test hash
- if (hash==last_hash)
- return; // did not change
- MessageQueue::get_singleton()->push_call(this,"_update_tree");
- tree_dirty=true;
- }
- void SceneTreeEditor::_tree_changed() {
- if (pending_test_update)
- return;
- if (tree_dirty)
- return;
- MessageQueue::get_singleton()->push_call(this,"_test_update_tree");
- pending_test_update=true;
- }
- void SceneTreeEditor::_selected_changed() {
-
- TreeItem *s = tree->get_selected();
- ERR_FAIL_COND(!s);
- NodePath np = s->get_metadata(0);
-
- Node *n=get_node(np);
- if (n==selected)
- return;
- selected = get_node(np);
- blocked++;
- emit_signal("node_selected");
- blocked--;
-
-
- }
- void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) {
- TreeItem *item = p_object->cast_to<TreeItem>();
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- Node *n=get_node(np);
- if (!n)
- return;
- if (!editor_selection)
- return;
- if (p_selected) {
- editor_selection->add_node(n);
- } else {
- editor_selection->remove_node(n);
- }
- }
- void SceneTreeEditor::_notification(int p_what) {
-
- if (p_what==NOTIFICATION_ENTER_SCENE) {
- get_scene()->connect("tree_changed",this,"_tree_changed");
- get_scene()->connect("node_removed",this,"_node_removed");
- tree->connect("item_collapsed",this,"_cell_collapsed");
- // get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
- // get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
- _update_tree();
- }
- if (p_what==NOTIFICATION_EXIT_SCENE) {
- get_scene()->disconnect("tree_changed",this,"_tree_changed");
- get_scene()->disconnect("node_removed",this,"_node_removed");
- _update_tree();
- }
- }
- TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) {
- if (!p_node)
- return NULL;
-
- NodePath np=p_node->get_metadata(0);
- if (np==p_path)
- return p_node;
-
- TreeItem *children=p_node->get_children();
- while(children) {
-
- TreeItem *n=_find(children,p_path);
- if (n)
- return n;
- children=children->get_next();
- }
-
- return NULL;
- }
- void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
- ERR_FAIL_COND(blocked>0);
- if (pending_test_update)
- _test_update_tree();
- if (tree_dirty)
- _update_tree();
- if (selected==p_node)
- return;
-
-
- TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
- if (item) {
- item->select(0);
- item->set_as_cursor(0);
- selected=p_node;
- tree->ensure_cursor_is_visible();
- } else {
- if (!p_node)
- selected=NULL;
- _update_tree();
- selected=p_node;
- if (p_emit_selected)
- emit_signal("node_selected");
- }
-
- }
- void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) {
- Object *o = ObjectDB::get_instance(p_node);
- ERR_FAIL_COND(!o);
- Node *n = o->cast_to<Node>();
- ERR_FAIL_COND(!n);
- TreeItem* item=_find(tree->get_root(),n->get_path());
- ERR_FAIL_COND(!item);
- n->set_name( p_name );
- item->set_metadata(0,n->get_path());
- item->set_text(0,p_name);
- emit_signal("node_renamed");
- if (!tree_dirty) {
- MessageQueue::get_singleton()->push_call(this,"_update_tree");
- tree_dirty=true;
- }
- }
- void SceneTreeEditor::_renamed() {
- TreeItem *which=tree->get_edited();
-
- ERR_FAIL_COND(!which);
- NodePath np = which->get_metadata(0);
- Node *n=get_node(np);
- ERR_FAIL_COND(!n);
- if (!undo_redo) {
- n->set_name( which->get_text(0) );
- which->set_metadata(0,n->get_path());
- emit_signal("node_renamed");
- } else {
- undo_redo->create_action("Rename Node");
- emit_signal("node_prerename",n,which->get_text(0));
- undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0));
- undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name());
- undo_redo->commit_action();
- }
- }
- Node *SceneTreeEditor::get_selected() {
- return selected;
- }
- void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) {
- if (tree_dirty)
- _update_tree();
- marked=p_marked;
- marked_selectable=p_selectable;
- marked_children_selectable=p_children_selectable;
- _update_tree();
- }
- void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) {
- Set<Node*> s;
- if (p_marked)
- s.insert(p_marked);
- set_marked(s,p_selectable,p_children_selectable);
- }
- void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
- display_foreign=p_display;
- _update_tree();
- }
- bool SceneTreeEditor::get_display_foreign_nodes() const {
- return display_foreign;
- }
- void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
- editor_selection=p_selection;
- tree->set_select_mode(Tree::SELECT_MULTI);
- tree->set_cursor_can_exit_tree(false);
- editor_selection->connect("selection_changed",this,"_selection_changed");
- }
- void SceneTreeEditor::_update_selection(TreeItem *item) {
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- Node *n=get_node(np);
- if (!n)
- return;
- if (editor_selection->is_selected(n))
- item->select(0);
- else
- item->deselect(0);
- TreeItem *c=item->get_children();
- while(c) {
- _update_selection(c);
- c=c->get_next();
- }
- }
- void SceneTreeEditor::_selection_changed() {
- if (!editor_selection)
- return;
- TreeItem *root=tree->get_root();
- if (!root)
- return;
- _update_selection(root);
- }
- void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
- if (updating_tree)
- return;
- if (!can_rename)
- return;
- TreeItem *ti=p_obj->cast_to<TreeItem>();
- if (!ti)
- return;
- bool collapsed=ti->is_collapsed();
- NodePath np = ti->get_metadata(0);
- Node *n=get_node(np);
- ERR_FAIL_COND(!n);
- if (collapsed)
- n->set_meta("_editor_collapsed",true);
- else
- n->set_meta("_editor_collapsed",Variant());
- }
- void SceneTreeEditor::_bind_methods() {
-
- ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
- ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree);
- ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);
- ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed);
- ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed);
- ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node);
- ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree);
- ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected);
- ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
- ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
- ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
- ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
- ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
- ADD_SIGNAL( MethodInfo("node_selected") );
- ADD_SIGNAL( MethodInfo("node_renamed") );
- ADD_SIGNAL( MethodInfo("node_prerename") );
- ADD_SIGNAL( MethodInfo("node_changed") );
- ADD_SIGNAL( MethodInfo("open") );
- ADD_SIGNAL( MethodInfo("open_script") );
- }
- SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) {
-
- undo_redo=NULL;
- tree_dirty=true;
- selected=NULL;
- marked_selectable=false;
- marked_children_selectable=false;
- can_rename=p_can_rename;
- can_open_instance=p_can_open_instance;
- display_foreign=false;
- editor_selection=NULL;
-
- if (p_label) {
- Label *label = memnew( Label );
- label->set_pos( Point2(10, 0));
- label->set_text("Scene Tree (Nodes):");
-
- add_child(label);
- }
-
- tree = memnew( Tree );
- tree->set_anchor( MARGIN_RIGHT, ANCHOR_END );
- tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
- tree->set_begin( Point2(0,p_label?18:0 ));
- tree->set_end( Point2(0,0 ));
-
- add_child( tree );
-
- tree->connect("cell_selected", this,"_selected_changed");
- tree->connect("item_edited", this,"_renamed");
- tree->connect("multi_selected",this,"_cell_multi_selected");
- tree->connect("button_pressed",this,"_cell_button_pressed");
- // tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
- error = memnew( AcceptDialog );
- add_child(error);
- last_hash=0;
- pending_test_update=false;
- updating_tree=false;
- blocked=0;
- }
- SceneTreeEditor::~SceneTreeEditor() {
-
- }
- /******** DIALOG *********/
- void SceneTreeDialog::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_SCENE) {
- connect("confirmed", this,"_select");
- }
- if (p_what==NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
- }
- if (p_what==NOTIFICATION_VISIBILITY_CHANGED && is_visible()) {
- tree->update_tree();
- }
- }
- void SceneTreeDialog::_cancel() {
- hide();
- }
- void SceneTreeDialog::_select() {
- if (tree->get_selected()) {
- emit_signal("selected",tree->get_selected()->get_path());
- hide();
- }
- }
- void SceneTreeDialog::_bind_methods() {
- ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select);
- ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
- ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
- }
- SceneTreeDialog::SceneTreeDialog() {
- set_title("Select a Node");
- tree = memnew( SceneTreeEditor(false,false) );
- add_child(tree);
- set_child_rect(tree);
- }
- SceneTreeDialog::~SceneTreeDialog()
- {
- }
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