scene_tree_editor.cpp 20 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "scene_tree_editor.h"
  30. #include "scene/gui/label.h"
  31. #include "editor_node.h"
  32. #include "print_string.h"
  33. #include "message_queue.h"
  34. #include "scene/main/viewport.h"
  35. #include "tools/editor/plugins/canvas_item_editor_plugin.h"
  36. Node *SceneTreeEditor::get_scene_node() {
  37. ERR_FAIL_COND_V(!is_inside_scene(),NULL);
  38. if (get_scene()->get_root()->get_child_count() && get_scene()->get_root()->get_child(0)->cast_to<EditorNode>())
  39. return get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene();
  40. else
  41. return get_scene()->get_root();
  42. return NULL;
  43. }
  44. void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {
  45. TreeItem *item=p_item->cast_to<TreeItem>();
  46. ERR_FAIL_COND(!item);
  47. NodePath np = item->get_metadata(0);
  48. Node *n=get_node(np);
  49. ERR_FAIL_COND(!n);
  50. if (p_id==BUTTON_SUBSCENE) {
  51. //open scene request
  52. emit_signal("open",n->get_filename());
  53. } else if (p_id==BUTTON_SCRIPT) {
  54. RefPtr script=n->get_script();
  55. if (!script.is_null())
  56. emit_signal("open_script",script);
  57. } else if (p_id==BUTTON_VISIBILITY) {
  58. if (n->is_type("Spatial")) {
  59. Spatial *ci = n->cast_to<Spatial>();
  60. if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
  61. error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
  62. error->popup_centered_minsize(Size2(400,80));
  63. return;
  64. }
  65. bool v = !bool(n->call("is_hidden"));
  66. undo_redo->create_action("Toggle Spatial Visible");
  67. undo_redo->add_do_method(n,"_set_visible_",!v);
  68. undo_redo->add_undo_method(n,"_set_visible_",v);
  69. undo_redo->commit_action();
  70. } else if (n->is_type("CanvasItem")) {
  71. CanvasItem *ci = n->cast_to<CanvasItem>();
  72. if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
  73. error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
  74. error->popup_centered_minsize(Size2(400,80));
  75. return;
  76. }
  77. bool v = !bool(n->call("is_hidden"));
  78. undo_redo->create_action("Toggle CanvasItem Visible");
  79. undo_redo->add_do_method(n,v?"hide":"show");
  80. undo_redo->add_undo_method(n,v?"show":"hide");
  81. undo_redo->commit_action();
  82. }
  83. } else if (p_id==BUTTON_LOCK) {
  84. if (n->is_type("CanvasItem")) {
  85. n->set_meta("_edit_lock_", Variant());
  86. _update_tree();
  87. emit_signal("node_changed");
  88. }
  89. } else if (p_id==BUTTON_GROUP) {
  90. if (n->is_type("CanvasItem")) {
  91. n->set_meta("_edit_group_", Variant());
  92. _update_tree();
  93. emit_signal("node_changed");
  94. }
  95. }
  96. }
  97. void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
  98. if (!p_node)
  99. return;
  100. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  101. // which the editor needs not to know about.
  102. if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node())
  103. return;
  104. TreeItem *item = tree->create_item(p_parent);
  105. item->set_text(0, p_node->get_name() );
  106. if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node()))
  107. item->set_editable(0, true);
  108. item->set_selectable(0,true);
  109. if (can_rename) {
  110. bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
  111. if (collapsed)
  112. item->set_collapsed(true);
  113. }
  114. Ref<Texture> icon;
  115. if (p_node->has_meta("_editor_icon"))
  116. icon=p_node->get_meta("_editor_icon");
  117. else
  118. icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons");
  119. item->set_icon(0, icon );
  120. item->set_metadata( 0,p_node->get_path() );
  121. if (marked.has(p_node)) {
  122. item->set_selectable(0,marked_selectable);
  123. item->set_custom_color(0,Color(0.8,0.1,0.10));
  124. } else if (!marked_selectable && !marked_children_selectable) {
  125. Node *node=p_node;
  126. while(node) {
  127. if (marked.has(node)) {
  128. item->set_selectable(0,false);
  129. item->set_custom_color(0,Color(0.8,0.1,0.10));
  130. break;
  131. }
  132. node=node->get_parent();
  133. }
  134. }
  135. if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {
  136. item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE);
  137. item->set_tooltip(0,"Instance: "+p_node->get_filename());
  138. }
  139. if (can_open_instance) {
  140. if (!p_node->is_connected("script_changed",this,"_node_script_changed"))
  141. p_node->connect("script_changed",this,"_node_script_changed",varray(p_node));
  142. if (!p_node->get_script().is_null()) {
  143. item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT);
  144. }
  145. if (p_node->is_type("CanvasItem")) {
  146. bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
  147. if (is_locked)
  148. item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
  149. bool is_grouped = p_node->has_meta("_edit_group_");
  150. if (is_grouped)
  151. item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
  152. bool h = p_node->call("is_hidden");
  153. if (h)
  154. item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
  155. else
  156. item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
  157. if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  158. p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
  159. } else if (p_node->is_type("Spatial")) {
  160. bool h = p_node->call("is_hidden");
  161. if (h)
  162. item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
  163. else
  164. item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
  165. if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  166. p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
  167. }
  168. }
  169. if (editor_selection) {
  170. if (editor_selection->is_selected(p_node)) {
  171. item->select(0);
  172. }
  173. }
  174. if (selected==p_node) {
  175. if (!editor_selection)
  176. item->select(0);
  177. item->set_as_cursor(0);
  178. }
  179. for (int i=0;i<p_node->get_child_count();i++) {
  180. _add_nodes(p_node->get_child(i),item);
  181. }
  182. }
  183. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  184. if (p_node!=get_scene_node() && !p_node->get_owner()) {
  185. return;
  186. }
  187. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  188. if (!item) {
  189. return;
  190. }
  191. int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
  192. ERR_FAIL_COND(idx==-1);
  193. bool visible=false;
  194. if (p_node->is_type("CanvasItem")) {
  195. visible = !p_node->call("is_hidden");
  196. } else if (p_node->is_type("Spatial")) {
  197. visible = !p_node->call("is_hidden");
  198. }
  199. if (!visible)
  200. item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
  201. else
  202. item->set_button(0,idx,get_icon("Visible","EditorIcons"));
  203. }
  204. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  205. _update_tree();
  206. /*
  207. changes the order :|
  208. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  209. if (p_node->get_script().is_null()) {
  210. int idx=item->get_button_by_id(0,2);
  211. if (idx>=0)
  212. item->erase_button(0,idx);
  213. } else {
  214. int idx=item->get_button_by_id(0,2);
  215. if (idx<0)
  216. item->add_button(0,get_icon("Script","EditorIcons"),2);
  217. }*/
  218. }
  219. void SceneTreeEditor::_node_removed(Node *p_node) {
  220. if (p_node->is_connected("script_changed",this,"_node_script_changed"))
  221. p_node->disconnect("script_changed",this,"_node_script_changed");
  222. if (p_node->is_type("Spatial") || p_node->is_type("CanvasItem")) {
  223. if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  224. p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
  225. }
  226. if (p_node==selected) {
  227. selected=NULL;
  228. emit_signal("node_selected");
  229. }
  230. }
  231. void SceneTreeEditor::_update_tree() {
  232. if (!is_inside_scene()) {
  233. tree_dirty=false;
  234. return;
  235. }
  236. updating_tree=true;
  237. tree->clear();
  238. if (get_scene_node()) {
  239. _add_nodes( get_scene_node(), NULL );
  240. last_hash = hash_djb2_one_64(0);
  241. _compute_hash(get_scene_node(),last_hash);
  242. }
  243. updating_tree=false;
  244. tree_dirty=false;
  245. }
  246. void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) {
  247. hash=hash_djb2_one_64(p_node->get_instance_ID(),hash);
  248. if (p_node->get_parent())
  249. hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash
  250. for(int i=0;i<p_node->get_child_count();i++) {
  251. _compute_hash(p_node->get_child(i),hash);
  252. }
  253. }
  254. void SceneTreeEditor::_test_update_tree() {
  255. pending_test_update=false;
  256. if (!is_inside_scene())
  257. return;
  258. if(tree_dirty)
  259. return; // don't even bother
  260. uint64_t hash = hash_djb2_one_64(0);
  261. if (get_scene_node())
  262. _compute_hash(get_scene_node(),hash);
  263. //test hash
  264. if (hash==last_hash)
  265. return; // did not change
  266. MessageQueue::get_singleton()->push_call(this,"_update_tree");
  267. tree_dirty=true;
  268. }
  269. void SceneTreeEditor::_tree_changed() {
  270. if (pending_test_update)
  271. return;
  272. if (tree_dirty)
  273. return;
  274. MessageQueue::get_singleton()->push_call(this,"_test_update_tree");
  275. pending_test_update=true;
  276. }
  277. void SceneTreeEditor::_selected_changed() {
  278. TreeItem *s = tree->get_selected();
  279. ERR_FAIL_COND(!s);
  280. NodePath np = s->get_metadata(0);
  281. Node *n=get_node(np);
  282. if (n==selected)
  283. return;
  284. selected = get_node(np);
  285. blocked++;
  286. emit_signal("node_selected");
  287. blocked--;
  288. }
  289. void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) {
  290. TreeItem *item = p_object->cast_to<TreeItem>();
  291. ERR_FAIL_COND(!item);
  292. NodePath np = item->get_metadata(0);
  293. Node *n=get_node(np);
  294. if (!n)
  295. return;
  296. if (!editor_selection)
  297. return;
  298. if (p_selected) {
  299. editor_selection->add_node(n);
  300. } else {
  301. editor_selection->remove_node(n);
  302. }
  303. }
  304. void SceneTreeEditor::_notification(int p_what) {
  305. if (p_what==NOTIFICATION_ENTER_SCENE) {
  306. get_scene()->connect("tree_changed",this,"_tree_changed");
  307. get_scene()->connect("node_removed",this,"_node_removed");
  308. tree->connect("item_collapsed",this,"_cell_collapsed");
  309. // get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
  310. // get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
  311. _update_tree();
  312. }
  313. if (p_what==NOTIFICATION_EXIT_SCENE) {
  314. get_scene()->disconnect("tree_changed",this,"_tree_changed");
  315. get_scene()->disconnect("node_removed",this,"_node_removed");
  316. _update_tree();
  317. }
  318. }
  319. TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) {
  320. if (!p_node)
  321. return NULL;
  322. NodePath np=p_node->get_metadata(0);
  323. if (np==p_path)
  324. return p_node;
  325. TreeItem *children=p_node->get_children();
  326. while(children) {
  327. TreeItem *n=_find(children,p_path);
  328. if (n)
  329. return n;
  330. children=children->get_next();
  331. }
  332. return NULL;
  333. }
  334. void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
  335. ERR_FAIL_COND(blocked>0);
  336. if (pending_test_update)
  337. _test_update_tree();
  338. if (tree_dirty)
  339. _update_tree();
  340. if (selected==p_node)
  341. return;
  342. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  343. if (item) {
  344. item->select(0);
  345. item->set_as_cursor(0);
  346. selected=p_node;
  347. tree->ensure_cursor_is_visible();
  348. } else {
  349. if (!p_node)
  350. selected=NULL;
  351. _update_tree();
  352. selected=p_node;
  353. if (p_emit_selected)
  354. emit_signal("node_selected");
  355. }
  356. }
  357. void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) {
  358. Object *o = ObjectDB::get_instance(p_node);
  359. ERR_FAIL_COND(!o);
  360. Node *n = o->cast_to<Node>();
  361. ERR_FAIL_COND(!n);
  362. TreeItem* item=_find(tree->get_root(),n->get_path());
  363. ERR_FAIL_COND(!item);
  364. n->set_name( p_name );
  365. item->set_metadata(0,n->get_path());
  366. item->set_text(0,p_name);
  367. emit_signal("node_renamed");
  368. if (!tree_dirty) {
  369. MessageQueue::get_singleton()->push_call(this,"_update_tree");
  370. tree_dirty=true;
  371. }
  372. }
  373. void SceneTreeEditor::_renamed() {
  374. TreeItem *which=tree->get_edited();
  375. ERR_FAIL_COND(!which);
  376. NodePath np = which->get_metadata(0);
  377. Node *n=get_node(np);
  378. ERR_FAIL_COND(!n);
  379. if (!undo_redo) {
  380. n->set_name( which->get_text(0) );
  381. which->set_metadata(0,n->get_path());
  382. emit_signal("node_renamed");
  383. } else {
  384. undo_redo->create_action("Rename Node");
  385. emit_signal("node_prerename",n,which->get_text(0));
  386. undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0));
  387. undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name());
  388. undo_redo->commit_action();
  389. }
  390. }
  391. Node *SceneTreeEditor::get_selected() {
  392. return selected;
  393. }
  394. void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) {
  395. if (tree_dirty)
  396. _update_tree();
  397. marked=p_marked;
  398. marked_selectable=p_selectable;
  399. marked_children_selectable=p_children_selectable;
  400. _update_tree();
  401. }
  402. void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) {
  403. Set<Node*> s;
  404. if (p_marked)
  405. s.insert(p_marked);
  406. set_marked(s,p_selectable,p_children_selectable);
  407. }
  408. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  409. display_foreign=p_display;
  410. _update_tree();
  411. }
  412. bool SceneTreeEditor::get_display_foreign_nodes() const {
  413. return display_foreign;
  414. }
  415. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  416. editor_selection=p_selection;
  417. tree->set_select_mode(Tree::SELECT_MULTI);
  418. tree->set_cursor_can_exit_tree(false);
  419. editor_selection->connect("selection_changed",this,"_selection_changed");
  420. }
  421. void SceneTreeEditor::_update_selection(TreeItem *item) {
  422. ERR_FAIL_COND(!item);
  423. NodePath np = item->get_metadata(0);
  424. Node *n=get_node(np);
  425. if (!n)
  426. return;
  427. if (editor_selection->is_selected(n))
  428. item->select(0);
  429. else
  430. item->deselect(0);
  431. TreeItem *c=item->get_children();
  432. while(c) {
  433. _update_selection(c);
  434. c=c->get_next();
  435. }
  436. }
  437. void SceneTreeEditor::_selection_changed() {
  438. if (!editor_selection)
  439. return;
  440. TreeItem *root=tree->get_root();
  441. if (!root)
  442. return;
  443. _update_selection(root);
  444. }
  445. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  446. if (updating_tree)
  447. return;
  448. if (!can_rename)
  449. return;
  450. TreeItem *ti=p_obj->cast_to<TreeItem>();
  451. if (!ti)
  452. return;
  453. bool collapsed=ti->is_collapsed();
  454. NodePath np = ti->get_metadata(0);
  455. Node *n=get_node(np);
  456. ERR_FAIL_COND(!n);
  457. if (collapsed)
  458. n->set_meta("_editor_collapsed",true);
  459. else
  460. n->set_meta("_editor_collapsed",Variant());
  461. }
  462. void SceneTreeEditor::_bind_methods() {
  463. ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
  464. ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree);
  465. ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);
  466. ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed);
  467. ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed);
  468. ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node);
  469. ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree);
  470. ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected);
  471. ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
  472. ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
  473. ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
  474. ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
  475. ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
  476. ADD_SIGNAL( MethodInfo("node_selected") );
  477. ADD_SIGNAL( MethodInfo("node_renamed") );
  478. ADD_SIGNAL( MethodInfo("node_prerename") );
  479. ADD_SIGNAL( MethodInfo("node_changed") );
  480. ADD_SIGNAL( MethodInfo("open") );
  481. ADD_SIGNAL( MethodInfo("open_script") );
  482. }
  483. SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) {
  484. undo_redo=NULL;
  485. tree_dirty=true;
  486. selected=NULL;
  487. marked_selectable=false;
  488. marked_children_selectable=false;
  489. can_rename=p_can_rename;
  490. can_open_instance=p_can_open_instance;
  491. display_foreign=false;
  492. editor_selection=NULL;
  493. if (p_label) {
  494. Label *label = memnew( Label );
  495. label->set_pos( Point2(10, 0));
  496. label->set_text("Scene Tree (Nodes):");
  497. add_child(label);
  498. }
  499. tree = memnew( Tree );
  500. tree->set_anchor( MARGIN_RIGHT, ANCHOR_END );
  501. tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
  502. tree->set_begin( Point2(0,p_label?18:0 ));
  503. tree->set_end( Point2(0,0 ));
  504. add_child( tree );
  505. tree->connect("cell_selected", this,"_selected_changed");
  506. tree->connect("item_edited", this,"_renamed");
  507. tree->connect("multi_selected",this,"_cell_multi_selected");
  508. tree->connect("button_pressed",this,"_cell_button_pressed");
  509. // tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
  510. error = memnew( AcceptDialog );
  511. add_child(error);
  512. last_hash=0;
  513. pending_test_update=false;
  514. updating_tree=false;
  515. blocked=0;
  516. }
  517. SceneTreeEditor::~SceneTreeEditor() {
  518. }
  519. /******** DIALOG *********/
  520. void SceneTreeDialog::_notification(int p_what) {
  521. if (p_what==NOTIFICATION_ENTER_SCENE) {
  522. connect("confirmed", this,"_select");
  523. }
  524. if (p_what==NOTIFICATION_DRAW) {
  525. RID ci = get_canvas_item();
  526. get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
  527. }
  528. if (p_what==NOTIFICATION_VISIBILITY_CHANGED && is_visible()) {
  529. tree->update_tree();
  530. }
  531. }
  532. void SceneTreeDialog::_cancel() {
  533. hide();
  534. }
  535. void SceneTreeDialog::_select() {
  536. if (tree->get_selected()) {
  537. emit_signal("selected",tree->get_selected()->get_path());
  538. hide();
  539. }
  540. }
  541. void SceneTreeDialog::_bind_methods() {
  542. ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select);
  543. ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
  544. ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
  545. }
  546. SceneTreeDialog::SceneTreeDialog() {
  547. set_title("Select a Node");
  548. tree = memnew( SceneTreeEditor(false,false) );
  549. add_child(tree);
  550. set_child_rect(tree);
  551. }
  552. SceneTreeDialog::~SceneTreeDialog()
  553. {
  554. }