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- /*************************************************************************/
- /* scenes_dock.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENES_DOCK_H
- #define SCENES_DOCK_H
- #include "scene/main/timer.h"
- #include "scene/gui/control.h"
- #include "scene/gui/tree.h"
- #include "scene/gui/label.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/box_container.h"
- #include "os/dir_access.h"
- #include "os/thread.h"
- #include "editor_file_system.h"
- class EditorNode;
- class ScenesDockFilter;
- class ScenesDock : public VBoxContainer {
- OBJ_TYPE( ScenesDock, VBoxContainer );
- EditorNode *editor;
- Set<String> favorites;
- Button *button_reload;
- Button *button_instance;
- Button *button_favorite;
- Button *button_open;
- Timer *timer;
- ScenesDockFilter *tree_filter;
- bool updating_tree;
- Tree * tree;
- bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
- void _update_tree();
- void _rescan();
- void _favorites_toggled(bool);
- void _favorite_toggled();
- void _instance_pressed();
- void _open_pressed();
- void _save_favorites();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- String get_selected_path() const;
- ScenesDock(EditorNode *p_editor);
- ~ScenesDock();
- };
- class ScenesDockFilter : public HBoxContainer {
- OBJ_TYPE( ScenesDockFilter, HBoxContainer );
- private:
- friend class ScenesDock;
- enum Command {
- CMD_CLEAR_FILTER,
- };
- Tree *tree;
- OptionButton *filter_option;
- LineEdit *search_box;
- ToolButton *clear_search_button;
- enum FilterOption {
- FILTER_PATH, // NAME or Folder
- FILTER_NAME,
- FILTER_FOLDER,
- };
- FilterOption _current_filter;
- //Vector<String> filters;
- void _command(int p_command);
- void _search_text_changed(const String& p_newtext);
- void _setup_filters();
- void _file_filter_selected(int p_idx);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- String get_search_term();
- FilterOption get_file_filter();
- ScenesDockFilter();
- };
- #endif // SCENES_DOCK_H
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