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- /*************************************************************************/
- /* script_editor_debugger.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_EDITOR_DEBUGGER_H
- #define SCRIPT_EDITOR_DEBUGGER_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "core/io/tcp_server.h"
- #include "core/io/packet_peer.h"
- class Tree;
- class PropertyEditor;
- class EditorNode;
- class ScriptEditorDebuggerVariables;
- class LineEdit;
- class TabContainer;
- class RichTextLabel;
- class TextureButton;
- class AcceptDialog;
- class TreeItem;
- class HSplitContainer;
- class ScriptEditorDebugger : public Control {
- OBJ_TYPE( ScriptEditorDebugger, Control );
- AcceptDialog *msgdialog;
- LineEdit *clicked_ctrl;
- LineEdit *clicked_ctrl_type;
- Tree *scene_tree;
- HSplitContainer *info;
- Button *scene_tree_refresh;
- TextureButton *tb;
- TabContainer *tabs;
- Label *reason;
- bool log_forced_visible;
- ScriptEditorDebuggerVariables *variables;
- Button *step;
- Button *next;
- Button *back;
- Button *forward;
- Button *dobreak;
- Button *docontinue;
- List<Vector<float> > perf_history;
- Vector<float> perf_max;
- Vector<TreeItem*> perf_items;
- Tree *perf_monitors;
- Control *perf_draw;
- Tree *stack_dump;
- PropertyEditor *inspector;
- Ref<TCP_Server> server;
- Ref<StreamPeerTCP> connection;
- Ref<PacketPeerStream> ppeer;
- String message_type;
- Array message;
- int pending_in_queue;
- EditorNode *editor;
- bool breaked;
- void _performance_draw();
- void _performance_select(Object *, int, bool);
- void _stack_dump_frame_selected();
- void _output_clear();
- void _hide_request();
- void _scene_tree_request();
- void _parse_message(const String& p_msg,const Array& p_data);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void start();
- void pause();
- void unpause();
- void stop();
- void debug_next();
- void debug_step();
- void debug_break();
- void debug_continue();
- String get_var_value(const String& p_var) const;
- virtual Size2 get_minimum_size() const;
- ScriptEditorDebugger(EditorNode *p_editor=NULL);
- ~ScriptEditorDebugger();
- };
- #endif // SCRIPT_EDITOR_DEBUGGER_H
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