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- /*************************************************************************/
- /* spatial_editor_gizmos.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "spatial_editor_gizmos.h"
- #include "geometry.h"
- #include "scene/3d/camera.h"
- #include "scene/resources/surface_tool.h"
- #include "scene/resources/sphere_shape.h"
- #include "scene/resources/box_shape.h"
- #include "scene/resources/capsule_shape.h"
- #include "scene/resources/ray_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- #include "scene/resources/plane_shape.h"
- #include "editor_shape_gizmos.h"
- // Keep small children away from this file.
- // It's so ugly it will eat them alive
- #define HANDLE_HALF_SIZE 0.05
- void SpatialGizmoTool::clear() {
- for(int i=0;i<instances.size();i++) {
- if (instances[i].instance.is_valid())
- VS::get_singleton()->free(instances[i].instance);
- }
- billboard_handle=false;
- collision_segments.clear();
- collision_mesh=Ref<TriangleMesh>();
- instances.clear();
- handles.clear();
- secondary_handles.clear();
- }
- void SpatialGizmoTool::Instance::create_instance(Spatial *p_base) {
- instance = VS::get_singleton()->instance_create2(mesh->get_rid(),p_base->get_world()->get_scenario());
- VS::get_singleton()->instance_attach_object_instance_ID(instance,p_base->get_instance_ID());
- if (billboard)
- VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_BILLBOARD,true);
- if (unscaled)
- VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_DEPH_SCALE,true);
- if (skeleton.is_valid())
- VS::get_singleton()->instance_attach_skeleton(instance,skeleton);
- if (extra_margin)
- VS::get_singleton()->instance_set_extra_visibility_margin(instance,1);
- VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
- VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_RECEIVE_SHADOWS,false);
- }
- void SpatialGizmoTool::add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard, const RID &p_skeleton) {
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- ins.billboard=p_billboard;
- ins.mesh=p_mesh;
- ins.skeleton=p_skeleton;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- }
- void SpatialGizmoTool::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material,bool p_billboard){
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- Ref<Mesh> mesh = memnew( Mesh );
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX]=p_lines;
- DVector<Color> color;
- color.resize(p_lines.size());
- {
- DVector<Color>::Write w = color.write();
- for(int i=0;i<p_lines.size();i++) {
- if (is_selected())
- w[i]=Color(1,1,1,0.6);
- else
- w[i]=Color(1,1,1,0.25);
- }
- }
- a[Mesh::ARRAY_COLOR]=color;
- mesh->add_surface(Mesh::PRIMITIVE_LINES,a);
- mesh->surface_set_material(0,p_material);
- if (p_billboard) {
- float md=0;
- for(int i=0;i<p_lines.size();i++) {
- md=MAX(0,p_lines[i].length());
- }
- if (md) {
- mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
- }
- }
- ins.billboard=p_billboard;
- ins.mesh=mesh;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- }
- void SpatialGizmoTool::add_unscaled_billboard(const Ref<Material>& p_material,float p_scale) {
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- Vector<Vector3 > vs;
- Vector<Vector2 > uv;
- vs.push_back(Vector3(-p_scale,p_scale,0));
- vs.push_back(Vector3(p_scale,p_scale,0));
- vs.push_back(Vector3(p_scale,-p_scale,0));
- vs.push_back(Vector3(-p_scale,-p_scale,0));
- uv.push_back(Vector2(1,0));
- uv.push_back(Vector2(0,0));
- uv.push_back(Vector2(0,1));
- uv.push_back(Vector2(1,1));
- Ref<Mesh> mesh = memnew( Mesh );
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX]=vs;
- a[Mesh::ARRAY_TEX_UV]=uv;
- mesh->add_surface(Mesh::PRIMITIVE_TRIANGLE_FAN,a);
- mesh->surface_set_material(0,p_material);
- if (true) {
- float md=0;
- for(int i=0;i<vs.size();i++) {
- md=MAX(0,vs[i].length());
- }
- if (md) {
- mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
- }
- }
- ins.mesh=mesh;
- ins.unscaled=true;
- ins.billboard=true;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- }
- void SpatialGizmoTool::add_collision_triangles(const Ref<TriangleMesh>& p_tmesh) {
- collision_mesh=p_tmesh;
- }
- void SpatialGizmoTool::add_collision_segments(const Vector<Vector3> &p_lines) {
- int from=collision_segments.size();
- collision_segments.resize(from+p_lines.size());
- for(int i=0;i<p_lines.size();i++) {
- collision_segments[from+i]=p_lines[i];
- }
- }
- void SpatialGizmoTool::add_handles(const Vector<Vector3> &p_handles, bool p_billboard,bool p_secondary){
- billboard_handle=p_billboard;
- if (!is_selected())
- return;
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- Ref<Mesh> mesh = memnew( Mesh );
- #if 1
- Array a;
- a.resize(VS::ARRAY_MAX);
- a[VS::ARRAY_VERTEX]=p_handles;
- DVector<Color> colors;
- {
- colors.resize(p_handles.size());
- DVector<Color>::Write w=colors.write();
- for(int i=0;i<p_handles.size();i++) {
- Color col(1,1,1,1);
- if (SpatialEditor::get_singleton()->get_over_gizmo_handle()!=i)
- col=Color(0.9,0.9,0.9,0.9);
- w[i]=col;
- }
- }
- a[VS::ARRAY_COLOR]=colors;
- mesh->add_surface(Mesh::PRIMITIVE_POINTS,a);
- mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_material);
- if (p_billboard) {
- float md=0;
- for(int i=0;i<p_handles.size();i++) {
- md=MAX(0,p_handles[i].length());
- }
- if (md) {
- mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
- }
- }
- #else
- for(int ih=0;ih<p_handles.size();ih++) {
- Vector<Vector3> vertices;
- Vector<Vector3> normals;
- int vtx_idx=0;
- #define ADD_VTX(m_idx);\
- vertices.push_back( (face_points[m_idx]*HANDLE_HALF_SIZE+p_handles[ih]) );\
- normals.push_back( normal_points[m_idx] );\
- vtx_idx++;\
- for (int i=0;i<6;i++) {
- Vector3 face_points[4];
- Vector3 normal_points[4];
- float uv_points[8]={0,0,0,1,1,1,1,0};
- for (int j=0;j<4;j++) {
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
- for (int k=0;k<3;k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- normal_points[j]=Vector3();
- normal_points[j][i%3]=(i>=3?-1:1);
- }
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
- }
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL]= normals ;
- d[VisualServer::ARRAY_VERTEX]= vertices ;
- mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
- mesh->surface_set_material(ih,SpatialEditorGizmos::singleton->handle_material);
- }
- #endif
- ins.mesh=mesh;
- ins.billboard=p_billboard;
- ins.extra_margin=true;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- if (!p_secondary) {
- int chs=handles.size();
- handles.resize(chs+p_handles.size());
- for(int i=0;i<p_handles.size();i++) {
- handles[i+chs]=p_handles[i];
- }
- } else {
- int chs=secondary_handles.size();
- secondary_handles.resize(chs+p_handles.size());
- for(int i=0;i<p_handles.size();i++) {
- secondary_handles[i+chs]=p_handles[i];
- }
- }
- }
- void SpatialGizmoTool::set_spatial_node(Spatial *p_node){
- spatial_node=p_node;
- }
- bool SpatialGizmoTool::intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum) {
- ERR_FAIL_COND_V(!spatial_node,false);
- ERR_FAIL_COND_V(!valid,false);
- if (collision_segments.size()) {
- const Plane *p=p_frustum.ptr();
- int fc=p_frustum.size();
- int vc=collision_segments.size();
- const Vector3* vptr=collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
- for(int i=0;i<vc/2;i++) {
- Vector3 a=t.xform(vptr[i*2+0]);
- Vector3 b=t.xform(vptr[i*2+1]);
- bool any_out=false;
- for(int j=0;j<fc;j++) {
- if (p[j].distance_to(a) > 0 && p[j].distance_to(b) >0) {
- any_out=true;
- break;
- }
- }
- if (!any_out)
- return true;
- }
- return false;
- }
- return false;
- }
- bool SpatialGizmoTool::intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle,bool p_sec_first) {
- ERR_FAIL_COND_V(!spatial_node,false);
- ERR_FAIL_COND_V(!valid,false);
- if (r_gizmo_handle) {
- Transform t = spatial_node->get_global_transform();
- t.orthonormalize();
- if (billboard_handle) {
- t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
- }
- Transform ti=t.affine_inverse();
- Vector3 ray_from=ti.xform(p_camera->project_ray_origin(p_point));
- Vector3 ray_dir=t.basis.xform_inv(p_camera->project_ray_normal(p_point)).normalized();
- Vector3 ray_to = ray_from+ray_dir*4096;
- float min_d=1e20;
- int idx=-1;
- for(int i=0;i<secondary_handles.size();i++) {
- #if 1
- Vector3 hpos = t.xform(secondary_handles[i]);
- Vector2 p = p_camera->unproject_position(hpos);
- if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) {
- real_t dp = p_camera->get_transform().origin.distance_to(hpos);
- if (dp<min_d) {
- r_pos=t.xform(hpos);
- r_normal=p_camera->get_transform().basis.get_axis(2);
- min_d=dp;
- idx=i+handles.size();
- }
- }
- #else
- AABB aabb;
- aabb.pos=Vector3(-1,-1,-1)*HANDLE_HALF_SIZE;
- aabb.size=aabb.pos*-2;
- aabb.pos+=secondary_handles[i];
- Vector3 rpos,rnorm;
- if (aabb.intersects_segment(ray_from,ray_to,&rpos,&rnorm)) {
- real_t dp = ray_dir.dot(rpos);
- if (dp<min_d) {
- r_pos=t.xform(rpos);
- r_normal=ti.basis.xform_inv(rnorm).normalized();
- min_d=dp;
- idx=i+handles.size();
- }
- }
- #endif
- }
- if (p_sec_first && idx!=-1) {
- *r_gizmo_handle=idx;
- return true;
- }
- min_d=1e20;
- for(int i=0;i<handles.size();i++) {
- #if 1
- Vector3 hpos = t.xform(handles[i]);
- Vector2 p = p_camera->unproject_position(hpos);
- if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) {
- real_t dp = p_camera->get_transform().origin.distance_to(hpos);
- if (dp<min_d) {
- r_pos=t.xform(hpos);
- r_normal=p_camera->get_transform().basis.get_axis(2);
- min_d=dp;
- idx=i;
- }
- }
- #else
- AABB aabb;
- aabb.pos=Vector3(-1,-1,-1)*HANDLE_HALF_SIZE;
- aabb.size=aabb.pos*-2;
- aabb.pos+=handles[i];
- Vector3 rpos,rnorm;
- if (aabb.intersects_segment(ray_from,ray_to,&rpos,&rnorm)) {
- real_t dp = ray_dir.dot(rpos);
- if (dp<min_d) {
- r_pos=t.xform(rpos);
- r_normal=ti.basis.xform_inv(rnorm).normalized();
- min_d=dp;
- idx=i;
- }
- }
- #endif
- }
- if (idx>=0) {
- *r_gizmo_handle=idx;
- return true;
- }
- }
- if (collision_segments.size()) {
- Plane camp(p_camera->get_transform().origin,(-p_camera->get_transform().basis.get_axis(2)).normalized());
- int vc=collision_segments.size();
- const Vector3* vptr=collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
- if (billboard_handle) {
- t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
- }
- Vector3 cp;
- float cpd=1e20;
- for(int i=0;i<vc/2;i++) {
- Vector3 a=t.xform(vptr[i*2+0]);
- Vector3 b=t.xform(vptr[i*2+1]);
- Vector2 s[2];
- s[0] = p_camera->unproject_position(a);
- s[1] = p_camera->unproject_position(b);
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point,s);
- float pd = p.distance_to(p_point);
- if (pd<cpd) {
- float d = s[0].distance_to(s[1]);
- Vector3 tcp;
- if (d>0) {
- float d2=s[0].distance_to(p)/d;
- tcp = a+(b-a)*d2;
- } else {
- tcp=a;
- }
- if (camp.distance_to(tcp)<p_camera->get_znear())
- continue;
- cp=tcp;
- cpd=pd;
- }
- }
- if (cpd<8) {
- r_pos=cp;
- r_normal=-p_camera->project_ray_normal(p_point);
- return true;
- }
- return false;
- }
- if (collision_mesh.is_valid()) {
- Transform gt = spatial_node->get_global_transform();
- if (billboard_handle) {
- gt.set_look_at(gt.origin,gt.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
- }
- Transform ai=gt.affine_inverse();
- Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
- Vector3 ray_dir=ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
- Vector3 rpos,rnorm;
- #if 1
- if (collision_mesh->intersect_ray(ray_from,ray_dir,rpos,rnorm)) {
- r_pos=gt.xform(rpos);
- r_normal=gt.basis.xform(rnorm).normalized();
- return true;
- }
- #else
- if (collision_mesh->intersect_segment(ray_from,ray_from+ray_dir*4906.0,rpos,rnorm)) {
- r_pos=gt.xform(rpos);
- r_normal=gt.basis.xform(rnorm).normalized();
- return true;
- }
- #endif
- }
- return false;
- }
- void SpatialGizmoTool::create() {
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(valid);
- valid=true;
- for(int i=0;i<instances.size();i++) {
- instances[i].create_instance(spatial_node);
- }
- transform();
- }
- void SpatialGizmoTool::transform(){
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(!valid);
- for(int i=0;i<instances.size();i++) {
- VS::get_singleton()->instance_set_transform(instances[i].instance,spatial_node->get_global_transform());
- }
- }
- void SpatialGizmoTool::free(){
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(!valid);
- for(int i=0;i<instances.size();i++) {
- if (instances[i].instance.is_valid())
- VS::get_singleton()->free(instances[i].instance);
- instances[i].instance=RID();
- }
- valid=false;
- }
- SpatialGizmoTool::SpatialGizmoTool() {
- valid=false;
- billboard_handle=false;
- }
- SpatialGizmoTool::~SpatialGizmoTool(){
- clear();
- }
- Vector3 SpatialGizmoTool::get_handle_pos(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,handles.size(),Vector3());
- return handles[p_idx];
- }
- //// light gizmo
- String LightSpatialGizmo::get_handle_name(int p_idx) const {
- if (p_idx==0)
- return "Radius";
- else
- return "Aperture";
- }
- Variant LightSpatialGizmo::get_handle_value(int p_idx) const{
- if (p_idx==0)
- return light->get_parameter(Light::PARAM_RADIUS);
- if (p_idx==1)
- return light->get_parameter(Light::PARAM_SPOT_ANGLE);
- return Variant();
- }
- static float _find_closest_angle_to_half_pi_arc(const Vector3& p_from, const Vector3& p_to, float p_arc_radius,const Transform& p_arc_xform) {
- //bleh, discrete is simpler
- static const int arc_test_points=64;
- float min_d = 1e20;
- Vector3 min_p;
- for(int i=0;i<arc_test_points;i++) {
- float a = i*Math_PI*0.5/arc_test_points;
- float an = (i+1)*Math_PI*0.5/arc_test_points;
- Vector3 p=Vector3( Math::cos(a), 0, -Math::sin(a) )*p_arc_radius;
- Vector3 n=Vector3( Math::cos(an), 0,- Math::sin(an) )*p_arc_radius;
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(p,n,p_from,p_to,ra,rb);
- float d = ra.distance_to(rb);
- if (d<min_d) {
- min_d=d;
- min_p=ra;
- }
- }
- //min_p = p_arc_xform.affine_inverse().xform(min_p);
- float a = Vector2(min_p.x,-min_p.z).atan2();
- return a*180.0/Math_PI;
- }
- void LightSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point) {
- Transform gt = light->get_global_transform();
- gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
- if (p_idx==0) {
- if (light->cast_to<SpotLight>()) {
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,-4096),s[0],s[1],ra,rb);
- float d = -ra.z;
- if (d<0)
- d=0;
- light->set_parameter(Light::PARAM_RADIUS,d);
- } else if (light->cast_to<OmniLight>()) {
- Plane cp=Plane( gt.origin, p_camera->get_transform().basis.get_axis(2));
- Vector3 inters;
- if (cp.intersects_ray(ray_from,ray_dir,&inters)) {
- float r = inters.distance_to(gt.origin);
- light->set_parameter(Light::PARAM_RADIUS,r);
- }
- }
- } else if (p_idx==1) {
- float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],light->get_parameter(Light::PARAM_RADIUS),gt);
- light->set_parameter(Light::PARAM_SPOT_ANGLE,CLAMP(a,0.01,89.99));
- }
- }
- void LightSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
- if (p_cancel) {
- light->set_parameter(p_idx==0?Light::PARAM_RADIUS:Light::PARAM_SPOT_ANGLE,p_restore);
- } else if (p_idx==0) {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Light Radius");
- ur->add_do_method(light,"set_parameter",Light::PARAM_RADIUS,light->get_parameter(Light::PARAM_RADIUS));
- ur->add_undo_method(light,"set_parameter",Light::PARAM_RADIUS,p_restore);
- ur->commit_action();
- } else if (p_idx==1) {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Light Radius");
- ur->add_do_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,light->get_parameter(Light::PARAM_SPOT_ANGLE));
- ur->add_undo_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,p_restore);
- ur->commit_action();
- }
- }
- void LightSpatialGizmo::redraw() {
- if (light->cast_to<DirectionalLight>()) {
- const int arrow_points=5;
- Vector3 arrow[arrow_points]={
- Vector3(0,0,2),
- Vector3(1,1,2),
- Vector3(1,1,-1),
- Vector3(2,2,-1),
- Vector3(0,0,-3)
- };
- int arrow_sides=4;
- Vector<Vector3> lines;
- for(int i = 0; i < arrow_sides ; i++) {
- Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides);
- Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides);
- for(int j=1;j<arrow_points-1;j++) {
- if (j!=2) {
- lines.push_back(ma.xform(arrow[j]));
- lines.push_back(ma.xform(arrow[j+1]));
- }
- if (j<arrow_points-1) {
- lines.push_back(ma.xform(arrow[j]));
- lines.push_back(mb.xform(arrow[j]));
- }
- }
- }
- add_lines(lines,SpatialEditorGizmos::singleton->light_material);
- add_collision_segments(lines);
- add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon,0.05);
- }
- if (light->cast_to<OmniLight>()) {
- clear();
- OmniLight *on = light->cast_to<OmniLight>();
- float r = on->get_parameter(Light::PARAM_RADIUS);
- Vector<Vector3> points;
- for(int i=0;i<=360;i++) {
- float ra=Math::deg2rad(i);
- float rb=Math::deg2rad(i+1);
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
- /*points.push_back(Vector3(a.x,0,a.y));
- points.push_back(Vector3(b.x,0,b.y));
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));*/
- points.push_back(Vector3(a.x,a.y,0));
- points.push_back(Vector3(b.x,b.y,0));
- }
- add_lines(points,SpatialEditorGizmos::singleton->light_material,true);
- add_collision_segments(points);
- add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05);
- Vector<Vector3> handles;
- handles.push_back(Vector3(r,0,0));
- add_handles(handles,true);
- }
- if (light->cast_to<SpotLight>()) {
- clear();
- Vector<Vector3> points;
- SpotLight *on = light->cast_to<SpotLight>();
- float r = on->get_parameter(Light::PARAM_RADIUS);
- float w = r*Math::sin(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
- float d = r*Math::cos(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
- for(int i=0;i<360;i++) {
- float ra=Math::deg2rad(i);
- float rb=Math::deg2rad(i+1);
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
- /*points.push_back(Vector3(a.x,0,a.y));
- points.push_back(Vector3(b.x,0,b.y));
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));*/
- points.push_back(Vector3(a.x,a.y,-d));
- points.push_back(Vector3(b.x,b.y,-d));
- if (i%90==0) {
- points.push_back(Vector3(a.x,a.y,-d));
- points.push_back(Vector3());
- }
- }
- points.push_back(Vector3(0,0,-r));
- points.push_back(Vector3());
- add_lines(points,SpatialEditorGizmos::singleton->light_material);
- Vector<Vector3> handles;
- handles.push_back(Vector3(0,0,-r));
- Vector<Vector3> collision_segments;
- for(int i=0;i<64;i++) {
- float ra=i*Math_PI*2.0/64.0;
- float rb=(i+1)*Math_PI*2.0/64.0;
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
- collision_segments.push_back(Vector3(a.x,a.y,-d));
- collision_segments.push_back(Vector3(b.x,b.y,-d));
- if (i%16==0) {
- collision_segments.push_back(Vector3(a.x,a.y,-d));
- collision_segments.push_back(Vector3());
- }
- if (i==16) {
- handles.push_back(Vector3(a.x,a.y,-d));
- }
- }
- collision_segments.push_back(Vector3(0,0,-r));
- collision_segments.push_back(Vector3());
- add_handles(handles);
- add_collision_segments(collision_segments);
- add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05);
- }
- }
- LightSpatialGizmo::LightSpatialGizmo(Light* p_light){
- light=p_light;
- set_spatial_node(p_light);
- }
- //////
- String CameraSpatialGizmo::get_handle_name(int p_idx) const {
- if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
- return "FOV";
- } else {
- return "Size";
- }
- }
- Variant CameraSpatialGizmo::get_handle_value(int p_idx) const{
- if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
- return camera->get_fov();
- } else {
- return camera->get_size();
- }
- }
- void CameraSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
- Transform gt = camera->get_global_transform();
- gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
- if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
- Transform gt=camera->get_global_transform();
- float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],1.0,gt);
- camera->set("fov",a);
- } else {
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(Vector3(0,0,-1),Vector3(4096,0,-1),s[0],s[1],ra,rb);
- float d = ra.x * 2.0;
- if (d<0)
- d=0;
- camera->set("size",d);
- }
- }
- void CameraSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
- if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
- if (p_cancel) {
- camera->set("fov",p_restore);
- } else {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Camera FOV");
- ur->add_do_property(camera,"fov",camera->get_fov());
- ur->add_undo_property(camera,"fov",p_restore);
- ur->commit_action();
- }
- } else {
- if (p_cancel) {
- camera->set("size",p_restore);
- } else {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Camera Size");
- ur->add_do_property(camera,"size",camera->get_size());
- ur->add_undo_property(camera,"size",p_restore);
- ur->commit_action();
- }
- }
- }
- void CameraSpatialGizmo::redraw(){
- clear();
- Vector<Vector3> lines;
- Vector<Vector3> handles;
- switch(camera->get_projection()) {
- case Camera::PROJECTION_PERSPECTIVE: {
- float fov = camera->get_fov();
- Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
- Vector3 nside=side;
- nside.x=-nside.x;
- Vector3 up=Vector3(0,side.x,0);
- #define ADD_TRIANGLE( m_a, m_b, m_c)\
- {\
- lines.push_back(m_a);\
- lines.push_back(m_b);\
- lines.push_back(m_b);\
- lines.push_back(m_c);\
- lines.push_back(m_c);\
- lines.push_back(m_a);\
- }
- ADD_TRIANGLE( Vector3(), side+up, side-up );
- ADD_TRIANGLE( Vector3(), nside+up, nside-up );
- ADD_TRIANGLE( Vector3(), side+up, nside+up );
- ADD_TRIANGLE( Vector3(), side-up, nside-up );
- handles.push_back(side);
- side.x*=0.25;
- nside.x*=0.25;
- Vector3 tup( 0, up.y*3/2,side.z);
- ADD_TRIANGLE( tup, side+up, nside+up );
- } break;
- case Camera::PROJECTION_ORTHOGONAL: {
- #define ADD_QUAD( m_a, m_b, m_c, m_d)\
- {\
- lines.push_back(m_a);\
- lines.push_back(m_b);\
- lines.push_back(m_b);\
- lines.push_back(m_c);\
- lines.push_back(m_c);\
- lines.push_back(m_d);\
- lines.push_back(m_d);\
- lines.push_back(m_a);\
- }
- float size = camera->get_size();
- float hsize=size*0.5;
- Vector3 right(hsize,0,0);
- Vector3 up(0,hsize,0);
- Vector3 back(0,0,-1.0);
- Vector3 front(0,0,0);
- ADD_QUAD( -up-right,-up+right,up+right,up-right);
- ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
- ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
- ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
- handles.push_back(right+back);
- right.x*=0.25;
- Vector3 tup( 0, up.y*3/2,back.z );
- ADD_TRIANGLE( tup, right+up+back, -right+up+back );
- } break;
- }
- add_lines(lines,SpatialEditorGizmos::singleton->camera_material);
- add_collision_segments(lines);
- add_handles(handles);
- }
- CameraSpatialGizmo::CameraSpatialGizmo(Camera* p_camera){
- camera=p_camera;
- set_spatial_node(camera);
- }
- //////
- void MeshInstanceSpatialGizmo::redraw() {
- Ref<Mesh> m = mesh->get_mesh();
- if (!m.is_valid())
- return; //none
- Ref<TriangleMesh> tm = m->generate_triangle_mesh();
- if (tm.is_valid())
- add_collision_triangles(tm);
- }
- MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance* p_mesh) {
- mesh=p_mesh;
- set_spatial_node(p_mesh);
- }
- /////
- void Position3DSpatialGizmo::redraw() {
- clear();
- add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
- Vector<Vector3> cursor_points;
- float cs = 0.25;
- cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));
- cursor_points.push_back(Vector3(0,0,+cs));
- cursor_points.push_back(Vector3(0,0,-cs));
- add_collision_segments(cursor_points);
- }
- Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D* p_p3d) {
- p3d=p_p3d;
- set_spatial_node(p3d);
- }
- /////
- void SkeletonSpatialGizmo::redraw() {
- clear();
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material);
- Vector<Transform> grests;
- grests.resize(skel->get_bone_count());
- Vector<int> bones;
- Vector<float> weights;
- bones.resize(4);
- weights.resize(4);
- for(int i=0;i<4;i++) {
- bones[i]=0;
- weights[i]=0;
- }
- weights[0]=1;
- for (int i=0;i<skel->get_bone_count();i++) {
- int parent = skel->get_bone_parent(i);
- if (parent>=0) {
- grests[i]=grests[parent] * skel->get_bone_rest(i);
- Vector3 v0 = grests[parent].origin;
- Vector3 v1 = grests[i].origin;
- bones[0]=parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v0);
- bones[0]=i;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v1);
- } else {
- grests[i]=skel->get_bone_rest(i);
- bones[0]=i;
- }
- Transform t = grests[i];
- t.orthonormalize();
- for (int i=0;i<6;i++) {
- Vector3 face_points[4];
- for (int j=0;j<4;j++) {
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
- for (int k=0;k<3;k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- }
- for(int j=0;j<4;j++) {
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[j]*0.04));
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
- }
- }
- }
- Ref<Mesh> m = surface_tool->commit();
- add_mesh(m,false,skel->get_skeleton());
- }
- SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton* p_skel) {
- skel=p_skel;
- set_spatial_node(p_skel);
- }
- /////
- void SpatialPlayerSpatialGizmo::redraw() {
- clear();
- if (splayer->cast_to<SpatialStreamPlayer>()) {
- add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon,0.05);
- } else if (splayer->cast_to<SpatialSamplePlayer>()) {
- add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon,0.05);
- }
- }
- SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer){
- set_spatial_node(p_splayer);
- splayer=p_splayer;
- }
- /////
- void RoomSpatialGizmo::redraw() {
- clear();
- Ref<RoomBounds> roomie = room->get_room();
- if (roomie.is_null())
- return;
- DVector<Face3> faces = roomie->get_geometry_hint();
- Vector<Vector3> lines;
- int fc=faces.size();
- DVector<Face3>::Read r =faces.read();
- Map<_EdgeKey,Vector3> edge_map;
- for(int i=0;i<fc;i++) {
- Vector3 fn = r[i].get_plane().normal;
- for(int j=0;j<3;j++) {
- _EdgeKey ek;
- ek.from=r[i].vertex[j].snapped(CMP_EPSILON);
- ek.to=r[i].vertex[(j+1)%3].snapped(CMP_EPSILON);
- if (ek.from<ek.to)
- SWAP(ek.from,ek.to);
- Map<_EdgeKey,Vector3>::Element *E=edge_map.find(ek);
- if (E) {
- if (E->get().dot(fn) >0.9) {
- E->get()=Vector3();
- }
- } else {
- edge_map[ek]=fn;
- }
- }
- }
- for(Map<_EdgeKey,Vector3>::Element *E=edge_map.front();E;E=E->next()) {
- if (E->get()!=Vector3()) {
- lines.push_back(E->key().from);
- lines.push_back(E->key().to);
- }
- }
- add_lines(lines,SpatialEditorGizmos::singleton->room_material);
- add_collision_segments(lines);
- }
- RoomSpatialGizmo::RoomSpatialGizmo(Room* p_room){
- set_spatial_node(p_room);
- room=p_room;
- }
- /////
- void PortalSpatialGizmo::redraw() {
- clear();
- Vector<Point2> points = portal->get_shape();
- if (points.size()==0) {
- return;
- }
- Vector<Vector3> lines;
- Vector3 center;
- for(int i=0;i<points.size();i++) {
- Vector3 f;
- f.x=points[i].x;
- f.y=points[i].y;
- Vector3 fn;
- fn.x=points[(i+1)%points.size()].x;
- fn.y=points[(i+1)%points.size()].y;
- center+=f;
- lines.push_back(f);
- lines.push_back(fn);
- }
- center/=points.size();
- lines.push_back(center);
- lines.push_back(center+Vector3(0,0,1));
- add_lines(lines,SpatialEditorGizmos::singleton->portal_material);
- add_collision_segments(lines);
- }
- PortalSpatialGizmo::PortalSpatialGizmo(Portal* p_portal){
- set_spatial_node(p_portal);
- portal=p_portal;
- }
- /////
- void RayCastSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> lines;
- lines.push_back(Vector3());
- lines.push_back(raycast->get_cast_to());
- add_lines(lines,SpatialEditorGizmos::singleton->raycast_material);
- add_collision_segments(lines);
- }
- RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast* p_raycast){
- set_spatial_node(p_raycast);
- raycast=p_raycast;
- }
- /////
- void CarWheelSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> points;
- float r = car_wheel->get_radius();
- const int skip=10;
- for(int i=0;i<=360;i+=skip) {
- float ra=Math::deg2rad(i);
- float rb=Math::deg2rad(i+skip);
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));
- const int springsec=4;
- for(int j=0;j<springsec;j++) {
- float t = car_wheel->get_travel()*5;
- points.push_back(Vector3(a.x,i/360.0*t/springsec+j*(t/springsec),a.y)*0.2);
- points.push_back(Vector3(b.x,(i+skip)/360.0*t/springsec+j*(t/springsec),b.y)*0.2);
- }
- }
- //travel
- points.push_back(Vector3(0,0,0));
- points.push_back(Vector3(0,car_wheel->get_travel(),0));
- //axis
- points.push_back(Vector3(r*0.2,car_wheel->get_travel(),0));
- points.push_back(Vector3(-r*0.2,car_wheel->get_travel(),0));
- //axis
- points.push_back(Vector3(r*0.2,0,0));
- points.push_back(Vector3(-r*0.2,0,0));
- //forward line
- points.push_back(Vector3(0,-r,0));
- points.push_back(Vector3(0,-r,r*2));
- points.push_back(Vector3(0,-r,r*2));
- points.push_back(Vector3(r*2*0.2,-r,r*2*0.8));
- points.push_back(Vector3(0,-r,r*2));
- points.push_back(Vector3(-r*2*0.2,-r,r*2*0.8));
- add_lines(points,SpatialEditorGizmos::singleton->car_wheel_material);
- add_collision_segments(points);
- }
- CarWheelSpatialGizmo::CarWheelSpatialGizmo(CarWheel* p_car_wheel){
- set_spatial_node(p_car_wheel);
- car_wheel=p_car_wheel;
- }
- ///
- void TestCubeSpatialGizmo::redraw() {
- clear();
- add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm);
- }
- TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube* p_tc) {
- tc=p_tc;
- set_spatial_node(p_tc);
- }
- ///////////
- String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return "";
- if (s->cast_to<SphereShape>()) {
- return "Radius";
- }
- if (s->cast_to<BoxShape>()) {
- return "Extents";
- }
- if (s->cast_to<CapsuleShape>()) {
- return p_idx==0?"Radius":"Height";
- }
- if (s->cast_to<RayShape>()) {
- return "Length";
- }
- return "";
- }
- Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const{
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return Variant();
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> ss = s;
- return ss->get_radius();
- }
- if (s->cast_to<BoxShape>()) {
- Ref<BoxShape> bs = s;
- return bs->get_extents();
- }
- if (s->cast_to<CapsuleShape>()) {
- Ref<CapsuleShape> cs = s;
- return p_idx==0?cs->get_radius():cs->get_height();
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> cs = s;
- return cs->get_length();
- }
- return Variant();
- }
- void CollisionShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return;
- Transform gt = cs->get_global_transform();
- gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> ss = s;
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(Vector3(),Vector3(4096,0,0),sg[0],sg[1],ra,rb);
- float d = ra.x;
- if (d<0.001)
- d=0.001;
- ss->set_radius(d);
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> rs = s;
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,4096),sg[0],sg[1],ra,rb);
- float d = ra.z;
- if (d<0.001)
- d=0.001;
- rs->set_length(d);
- }
- if (s->cast_to<BoxShape>()) {
- Vector3 axis;
- axis[p_idx]=1.0;
- Ref<BoxShape> bs = s;
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
- float d = ra[p_idx];
- if (d<0.001)
- d=0.001;
- Vector3 he = bs->get_extents();
- he[p_idx]=d;
- bs->set_extents(he);
- }
- if (s->cast_to<CapsuleShape>()) {
- Vector3 axis;
- axis[p_idx==0?0:2]=1.0;
- Ref<CapsuleShape> cs = s;
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
- float d = ra[p_idx];
- if (p_idx==1)
- d-=cs->get_radius();
- if (d<0.001)
- d=0.001;
- if (p_idx==0)
- cs->set_radius(d);
- else if (p_idx==1)
- cs->set_height(d*2.0);
- }
- }
- void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return;
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> ss=s;
- if (p_cancel) {
- ss->set_radius(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Sphere Shape Radius");
- ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius());
- ur->add_undo_method(ss.ptr(),"set_radius",p_restore);
- ur->commit_action();
- }
- if (s->cast_to<BoxShape>()) {
- Ref<BoxShape> ss=s;
- if (p_cancel) {
- ss->set_extents(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Box Shape Extents");
- ur->add_do_method(ss.ptr(),"set_extents",ss->get_extents());
- ur->add_undo_method(ss.ptr(),"set_extents",p_restore);
- ur->commit_action();
- }
- if (s->cast_to<CapsuleShape>()) {
- Ref<CapsuleShape> ss=s;
- if (p_cancel) {
- if (p_idx==0)
- ss->set_radius(p_restore);
- else
- ss->set_height(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- if (p_idx==0) {
- ur->create_action("Change Capsule Shape Radius");
- ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius());
- ur->add_undo_method(ss.ptr(),"set_radius",p_restore);
- } else {
- ur->create_action("Change Capsule Shape Height");
- ur->add_do_method(ss.ptr(),"set_height",ss->get_height());
- ur->add_undo_method(ss.ptr(),"set_height",p_restore);
- }
- ur->commit_action();
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> ss=s;
- if (p_cancel) {
- ss->set_length(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Ray Shape Length");
- ur->add_do_method(ss.ptr(),"set_length",ss->get_length());
- ur->add_undo_method(ss.ptr(),"set_length",p_restore);
- ur->commit_action();
- }
- }
- void CollisionShapeSpatialGizmo::redraw(){
- clear();
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return;
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> sp= s;
- float r=sp->get_radius();
- Vector<Vector3> points;
- for(int i=0;i<=360;i++) {
- float ra=Math::deg2rad(i);
- float rb=Math::deg2rad(i+1);
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
- points.push_back(Vector3(a.x,0,a.y));
- points.push_back(Vector3(b.x,0,b.y));
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));
- points.push_back(Vector3(a.x,a.y,0));
- points.push_back(Vector3(b.x,b.y,0));
- }
- Vector<Vector3> collision_segments;
- for(int i=0;i<64;i++) {
- float ra=i*Math_PI*2.0/64.0;
- float rb=(i+1)*Math_PI*2.0/64.0;
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
- collision_segments.push_back(Vector3(a.x,0,a.y));
- collision_segments.push_back(Vector3(b.x,0,b.y));
- collision_segments.push_back(Vector3(0,a.x,a.y));
- collision_segments.push_back(Vector3(0,b.x,b.y));
- collision_segments.push_back(Vector3(a.x,a.y,0));
- collision_segments.push_back(Vector3(b.x,b.y,0));
- }
- add_lines(points,SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(collision_segments);
- Vector<Vector3> handles;
- handles.push_back(Vector3(r,0,0));
- add_handles(handles);
- }
- if (s->cast_to<BoxShape>()) {
- Ref<BoxShape> bs=s;
- Vector<Vector3> lines;
- AABB aabb;
- aabb.pos=-bs->get_extents();
- aabb.size=aabb.pos*-2;
- for(int i=0;i<12;i++) {
- Vector3 a,b;
- aabb.get_edge(i,a,b);
- lines.push_back(a);
- lines.push_back(b);
- }
- Vector<Vector3> handles;
- for(int i=0;i<3;i++) {
- Vector3 ax;
- ax[i]=bs->get_extents()[i];
- handles.push_back(ax);
- }
- add_lines(lines,SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(lines);
- add_handles(handles);
- }
- if (s->cast_to<CapsuleShape>()) {
- Ref<CapsuleShape> cs=s;
- float radius = cs->get_radius();
- float height = cs->get_height();
- Vector<Vector3> points;
- Vector3 d(0,0,height*0.5);
- for(int i=0;i<360;i++) {
- float ra=Math::deg2rad(i);
- float rb=Math::deg2rad(i+1);
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
- points.push_back(Vector3(a.x,a.y,0)+d);
- points.push_back(Vector3(b.x,b.y,0)+d);
- points.push_back(Vector3(a.x,a.y,0)-d);
- points.push_back(Vector3(b.x,b.y,0)-d);
- if (i%90==0) {
- points.push_back(Vector3(a.x,a.y,0)+d);
- points.push_back(Vector3(a.x,a.y,0)-d);
- }
- Vector3 dud = i<180?d:-d;
- points.push_back(Vector3(0,a.y,a.x)+dud);
- points.push_back(Vector3(0,b.y,b.x)+dud);
- points.push_back(Vector3(a.y,0,a.x)+dud);
- points.push_back(Vector3(b.y,0,b.x)+dud);
- }
- add_lines(points,SpatialEditorGizmos::singleton->shape_material);
- Vector<Vector3> collision_segments;
- for(int i=0;i<64;i++) {
- float ra=i*Math_PI*2.0/64.0;
- float rb=(i+1)*Math_PI*2.0/64.0;
- Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
- Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
- collision_segments.push_back(Vector3(a.x,a.y,0)+d);
- collision_segments.push_back(Vector3(b.x,b.y,0)+d);
- collision_segments.push_back(Vector3(a.x,a.y,0)-d);
- collision_segments.push_back(Vector3(b.x,b.y,0)-d);
- if (i%16==0) {
- collision_segments.push_back(Vector3(a.x,a.y,0)+d);
- collision_segments.push_back(Vector3(a.x,a.y,0)-d);
- }
- Vector3 dud = i<32?d:-d;
- collision_segments.push_back(Vector3(0,a.y,a.x)+dud);
- collision_segments.push_back(Vector3(0,b.y,b.x)+dud);
- collision_segments.push_back(Vector3(a.y,0,a.x)+dud);
- collision_segments.push_back(Vector3(b.y,0,b.x)+dud);
- }
- add_collision_segments(collision_segments);
- Vector<Vector3> handles;
- handles.push_back(Vector3(cs->get_radius(),0,0));
- handles.push_back(Vector3(0,0,cs->get_height()*0.5+cs->get_radius()));
- add_handles(handles);
- }
- if (s->cast_to<PlaneShape>()) {
- Ref<PlaneShape> ps=s;
- Plane p = ps->get_plane();
- Vector<Vector3> points;
- Vector3 n1 = p.get_any_perpendicular_normal();
- Vector3 n2 = p.normal.cross(n1).normalized();
- Vector3 pface[4]={
- p.normal*p.d+n1*10.0+n2*10.0,
- p.normal*p.d+n1*10.0+n2*-10.0,
- p.normal*p.d+n1*-10.0+n2*-10.0,
- p.normal*p.d+n1*-10.0+n2*10.0,
- };
- points.push_back(pface[0]);
- points.push_back(pface[1]);
- points.push_back(pface[1]);
- points.push_back(pface[2]);
- points.push_back(pface[2]);
- points.push_back(pface[3]);
- points.push_back(pface[3]);
- points.push_back(pface[0]);
- points.push_back(p.normal*p.d);
- points.push_back(p.normal*p.d+p.normal*3);
- add_lines(points,SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(points);
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> rs=s;
- Vector<Vector3> points;
- points.push_back(Vector3());
- points.push_back(Vector3(0,0,rs->get_length()));
- add_lines(points,SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(points);
- Vector<Vector3> handles;
- handles.push_back(Vector3(0,0,rs->get_length()));
- add_handles(handles);
- }
- }
- CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape* p_cs) {
- cs=p_cs;
- set_spatial_node(p_cs);
- }
- String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
- switch(p_idx) {
- case 0: return "X";
- case 1: return "Y";
- case 2: return "Z";
- }
- return "";
- }
- Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const{
- return notifier->get_aabb();
- }
- void VisibilityNotifierGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
- Transform gt = notifier->get_global_transform();
- //gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- AABB aabb = notifier->get_aabb();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
- Vector3 ofs = aabb.pos+aabb.size*0.5;;
- Vector3 axis;
- axis[p_idx]=1.0;
- Vector3 ra,rb;
- Geometry::get_closest_points_between_segments(ofs,ofs+axis*4096,sg[0],sg[1],ra,rb);
- float d = ra[p_idx];
- if (d<0.001)
- d=0.001;
- Vector3 he = aabb.size;
- aabb.pos[p_idx]=(aabb.pos[p_idx]+aabb.size[p_idx]*0.5)-d;
- aabb.size[p_idx]=d*2;
- notifier->set_aabb(aabb);
- }
- void VisibilityNotifierGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
- if (p_cancel) {
- notifier->set_aabb(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action("Change Notifier Extents");
- ur->add_do_method(notifier,"set_aabb",notifier->get_aabb());
- ur->add_undo_method(notifier,"set_aabb",p_restore);
- ur->commit_action();
- }
- void VisibilityNotifierGizmo::redraw(){
- clear();
- Vector<Vector3> lines;
- AABB aabb = notifier->get_aabb();
- for(int i=0;i<12;i++) {
- Vector3 a,b;
- aabb.get_edge(i,a,b);
- lines.push_back(a);
- lines.push_back(b);
- }
- Vector<Vector3> handles;
- for(int i=0;i<3;i++) {
- Vector3 ax;
- ax[i]=aabb.pos[i]+aabb.size[i];
- handles.push_back(ax);
- }
- add_lines(lines,SpatialEditorGizmos::singleton->visibility_notifier_material);
- //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
- add_collision_segments(lines);
- add_handles(handles);
- }
- VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier* p_notifier){
- notifier=p_notifier;
- set_spatial_node(p_notifier);
- }
- ////////
- void NavigationMeshSpatialGizmo::redraw() {
- clear();
- Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
- if (navmeshie.is_null())
- return;
- DVector<Vector3> vertices = navmeshie->get_vertices();
- DVector<Vector3>::Read vr=vertices.read();
- List<Face3> faces;
- for(int i=0;i<navmeshie->get_polygon_count();i++) {
- Vector<int> p = navmeshie->get_polygon(i);
- for(int j=2;j<p.size();j++) {
- Face3 f;
- f.vertex[0]=vr[p[0]];
- f.vertex[1]=vr[p[j-1]];
- f.vertex[2]=vr[p[j]];
- faces.push_back(f);
- }
- }
- Map<_EdgeKey,bool> edge_map;
- DVector<Vector3> tmeshfaces;
- tmeshfaces.resize(faces.size()*3);
- {
- DVector<Vector3>::Write tw=tmeshfaces.write();
- int tidx=0;
- for(List<Face3>::Element *E=faces.front();E;E=E->next()) {
- const Face3 &f = E->get();
- for(int j=0;j<3;j++) {
- tw[tidx++]=f.vertex[j];
- _EdgeKey ek;
- ek.from=f.vertex[j].snapped(CMP_EPSILON);
- ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
- if (ek.from<ek.to)
- SWAP(ek.from,ek.to);
- Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);
- if (E) {
- E->get()=false;
- } else {
- edge_map[ek]=true;
- }
- }
- }
- }
- Vector<Vector3> lines;
- for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {
- if (E->get()) {
- lines.push_back(E->key().from);
- lines.push_back(E->key().to);
- }
- }
- Ref<TriangleMesh> tmesh = memnew( TriangleMesh);
- tmesh->create(tmeshfaces);
- add_lines(lines,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_edge_material:SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
- add_collision_triangles(tmesh);
- Ref<Mesh> m = memnew( Mesh );
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[0]=tmeshfaces;
- m->add_surface(Mesh::PRIMITIVE_TRIANGLES,a);
- m->surface_set_material(0,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_solid_material:SpatialEditorGizmos::singleton->navmesh_solid_material_disabled);
- add_mesh(m);
- add_collision_segments(lines);
- }
- NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh){
- set_spatial_node(p_navmesh);
- navmesh=p_navmesh;
- }
- ////////
- SpatialEditorGizmos *SpatialEditorGizmos::singleton=NULL;
- Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
- if (p_spatial->cast_to<Light>()) {
- Ref<LightSpatialGizmo> lsg = memnew( LightSpatialGizmo(p_spatial->cast_to<Light>()) );
- return lsg;
- }
- if (p_spatial->cast_to<Camera>()) {
- Ref<CameraSpatialGizmo> lsg = memnew( CameraSpatialGizmo(p_spatial->cast_to<Camera>()) );
- return lsg;
- }
- if (p_spatial->cast_to<Skeleton>()) {
- Ref<SkeletonSpatialGizmo> lsg = memnew( SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()) );
- return lsg;
- }
- if (p_spatial->cast_to<Position3D>()) {
- Ref<Position3DSpatialGizmo> lsg = memnew( Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()) );
- return lsg;
- }
- if (p_spatial->cast_to<MeshInstance>()) {
- Ref<MeshInstanceSpatialGizmo> misg = memnew( MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()) );
- return misg;
- }
- if (p_spatial->cast_to<Room>()) {
- Ref<RoomSpatialGizmo> misg = memnew( RoomSpatialGizmo(p_spatial->cast_to<Room>()) );
- return misg;
- }
- if (p_spatial->cast_to<NavigationMeshInstance>()) {
- Ref<NavigationMeshSpatialGizmo> misg = memnew( NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()) );
- return misg;
- }
- if (p_spatial->cast_to<RayCast>()) {
- Ref<RayCastSpatialGizmo> misg = memnew( RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()) );
- return misg;
- }
- if (p_spatial->cast_to<Portal>()) {
- Ref<PortalSpatialGizmo> misg = memnew( PortalSpatialGizmo(p_spatial->cast_to<Portal>()) );
- return misg;
- }
- if (p_spatial->cast_to<TestCube>()) {
- Ref<TestCubeSpatialGizmo> misg = memnew( TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()) );
- return misg;
- }
- if (p_spatial->cast_to<SpatialPlayer>()) {
- Ref<SpatialPlayerSpatialGizmo> misg = memnew( SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()) );
- return misg;
- }
- if (p_spatial->cast_to<CollisionShape>()) {
- Ref<CollisionShapeSpatialGizmo> misg = memnew( CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()) );
- return misg;
- }
- if (p_spatial->cast_to<VisibilityNotifier>()) {
- Ref<VisibilityNotifierGizmo> misg = memnew( VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()) );
- return misg;
- }
- if (p_spatial->cast_to<EditableShape>()) {
- Ref<EditableShapeSpatialGizmo> misg = memnew( EditableShapeSpatialGizmo(p_spatial->cast_to<EditableShape>()) );
- return misg;
- }
- if (p_spatial->cast_to<CarWheel>()) {
- Ref<CarWheelSpatialGizmo> misg = memnew( CarWheelSpatialGizmo(p_spatial->cast_to<CarWheel>()) );
- return misg;
- }
- return Ref<SpatialEditorGizmo>();
- }
- Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color& p_base_color) {
- Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
- line_material->set_line_width(3.0);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
- return line_material;
- }
- Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color& p_base_color) {
- Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
- return line_material;
- }
- SpatialEditorGizmos::SpatialEditorGizmos() {
- singleton=this;
- handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
- handle_material->set_flag(Material::FLAG_UNSHADED, true);
- handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8));
- handle2_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
- handle2_material->set_flag(Material::FLAG_UNSHADED, true);
- handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
- handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons");
- handle2_material->set_point_size(handle_t->get_width());
- handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle_t);
- handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
- handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- light_material = create_line_material(Color(1,1,0.2));
- light_material_omni_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
- light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true);
- light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
- light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons"));
- light_material_directional_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
- light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true);
- light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
- light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons"));
- camera_material = create_line_material(Color(1.0,0.5,1.0));
- navmesh_edge_material = create_line_material(Color(0.1,0.8,1.0));
- navmesh_solid_material = create_solid_material(Color(0.1,0.8,1.0,0.4));
- navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
- navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- navmesh_edge_material_disabled = create_line_material(Color(1.0,0.8,0.1));
- navmesh_solid_material_disabled = create_solid_material(Color(1.0,0.8,0.1,0.4));
- navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
- navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- skeleton_material = create_line_material(Color(0.6,1.0,0.3));
- skeleton_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- skeleton_material->set_flag(Material::FLAG_UNSHADED,true);
- skeleton_material->set_flag(Material::FLAG_ONTOP,true);
- skeleton_material->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- //position 3D Shared mesh
- pos3d_mesh = Ref<Mesh>( memnew( Mesh ) );
- {
- DVector<Vector3> cursor_points;
- DVector<Color> cursor_colors;
- float cs = 0.25;
- cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));
- cursor_points.push_back(Vector3(0,0,+cs));
- cursor_points.push_back(Vector3(0,0,-cs));
- cursor_colors.push_back(Color(1,0.5,0.5,0.7));
- cursor_colors.push_back(Color(1,0.5,0.5,0.7));
- cursor_colors.push_back(Color(0.5,1,0.5,0.7));
- cursor_colors.push_back(Color(0.5,1,0.5,0.7));
- cursor_colors.push_back(Color(0.5,0.5,1,0.7));
- cursor_colors.push_back(Color(0.5,0.5,1,0.7));
- Ref<FixedMaterial> mat = memnew( FixedMaterial );
- mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
- mat->set_line_width(3);
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[Mesh::ARRAY_VERTEX]=cursor_points;
- d[Mesh::ARRAY_COLOR]=cursor_colors;
- pos3d_mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
- pos3d_mesh->surface_set_material(0,mat);
- }
- sample_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
- sample_player_icon->set_flag(Material::FLAG_UNSHADED, true);
- sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
- sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons"));
- room_material = create_line_material(Color(1.0,0.6,0.9));
- portal_material = create_line_material(Color(1.0,0.8,0.6));
- raycast_material = create_line_material(Color(1.0,0.8,0.6));
- car_wheel_material = create_line_material(Color(0.6,0.8,1.0));
- visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0));
- stream_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
- stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
- stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
- stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons"));
- visibility_notifier_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
- visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true);
- visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
- visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons"));
- {
- DVector<Vector3> vertices;
- #undef ADD_VTX
- #define ADD_VTX(m_idx);\
- vertices.push_back( face_points[m_idx] );
- for (int i=0;i<6;i++) {
- Vector3 face_points[4];
- for (int j=0;j<4;j++) {
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
- for (int k=0;k<3;k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- }
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
- }
- test_cube_tm = Ref<TriangleMesh>( memnew( TriangleMesh ) );
- test_cube_tm->create(vertices);
- }
- shape_material = create_line_material(Color(0.2,1,1.0));
- }
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