Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 2f8cb1547c Merge pull request #55477 from pycbouh/editor-crash-script-parent-check 3 年之前
.github ae713f8980 Add a minimal template build to CI 3 年之前
core 272b3c3728 Enable sorting of operator methods in class documentation. 3 年之前
doc 75d1ae4dac Merge pull request #55427 from zacryol/tab-container-clarify 3 年之前
drivers a4b7de6b23 Fix console colors on Windows 3 年之前
editor 98ad5cd3db Fix a crash in editor's script parent class check 3 年之前
main c283fce698 Remove editor splash screen with sponsors logo 3 年之前
misc 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 3 年之前
modules ce48604eb7 Enchance descriptions of @GlobalScope/@GDScript 3 年之前
platform 470496d8d4 [HTML5] Fix multi-touch input handling. 3 年之前
scene 8c2b7ea537 Prevent hidden tab close buttons from intercepting input [4.0] 3 年之前
servers 5b4d8545ed Fix `INDEX` built-in in a process function of particle shader 3 年之前
tests 1b89296fad Merge pull request #55227 from ator-dev/fix-code-folding 3 年之前
thirdparty 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 300286ea08 Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 0b734bce4c Update my name on author file 3 年之前
CHANGELOG.md 34a4b1ca9b Add 4.0 development changelog 3 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
DONORS.md c283fce698 Remove editor splash screen with sponsors logo 3 年之前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct c283fce698 Remove editor splash screen with sponsors logo 3 年之前
gles3_builders.py 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 年之前
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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