visual_script_nodes.h 28 KB

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  1. /*************************************************************************/
  2. /* visual_script_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_NODES_H
  31. #define VISUAL_SCRIPT_NODES_H
  32. #include "visual_script.h"
  33. class VisualScriptFunction : public VisualScriptNode {
  34. GDCLASS(VisualScriptFunction, VisualScriptNode)
  35. struct Argument {
  36. String name;
  37. Variant::Type type;
  38. };
  39. Vector<Argument> arguments;
  40. bool stack_less;
  41. int stack_size;
  42. ScriptInstance::RPCMode rpc_mode;
  43. bool sequenced;
  44. protected:
  45. bool _set(const StringName &p_name, const Variant &p_value);
  46. bool _get(const StringName &p_name, Variant &r_ret) const;
  47. void _get_property_list(List<PropertyInfo> *p_list) const;
  48. public:
  49. virtual int get_output_sequence_port_count() const;
  50. virtual bool has_input_sequence_port() const;
  51. virtual String get_output_sequence_port_text(int p_port) const;
  52. virtual int get_input_value_port_count() const;
  53. virtual int get_output_value_port_count() const;
  54. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  55. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  56. virtual String get_caption() const;
  57. virtual String get_text() const;
  58. virtual String get_category() const { return "flow_control"; }
  59. void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1);
  60. void set_argument_type(int p_argidx, Variant::Type p_type);
  61. Variant::Type get_argument_type(int p_argidx) const;
  62. void set_argument_name(int p_argidx, const String &p_name);
  63. String get_argument_name(int p_argidx) const;
  64. void remove_argument(int p_argidx);
  65. int get_argument_count() const;
  66. void set_stack_less(bool p_enable);
  67. bool is_stack_less() const;
  68. void set_sequenced(bool p_enable);
  69. bool is_sequenced() const;
  70. void set_stack_size(int p_size);
  71. int get_stack_size() const;
  72. void set_return_type_enabled(bool p_returns);
  73. bool is_return_type_enabled() const;
  74. void set_return_type(Variant::Type p_type);
  75. Variant::Type get_return_type() const;
  76. void set_rpc_mode(ScriptInstance::RPCMode p_mode);
  77. ScriptInstance::RPCMode get_rpc_mode() const;
  78. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  79. VisualScriptFunction();
  80. };
  81. class VisualScriptOperator : public VisualScriptNode {
  82. GDCLASS(VisualScriptOperator, VisualScriptNode)
  83. Variant::Type typed;
  84. Variant::Operator op;
  85. protected:
  86. static void _bind_methods();
  87. public:
  88. virtual int get_output_sequence_port_count() const;
  89. virtual bool has_input_sequence_port() const;
  90. virtual String get_output_sequence_port_text(int p_port) const;
  91. virtual int get_input_value_port_count() const;
  92. virtual int get_output_value_port_count() const;
  93. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  94. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  95. virtual String get_caption() const;
  96. virtual String get_category() const { return "operators"; }
  97. void set_operator(Variant::Operator p_op);
  98. Variant::Operator get_operator() const;
  99. void set_typed(Variant::Type p_op);
  100. Variant::Type get_typed() const;
  101. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  102. VisualScriptOperator();
  103. };
  104. class VisualScriptSelect : public VisualScriptNode {
  105. GDCLASS(VisualScriptSelect, VisualScriptNode)
  106. Variant::Type typed;
  107. protected:
  108. static void _bind_methods();
  109. public:
  110. virtual int get_output_sequence_port_count() const;
  111. virtual bool has_input_sequence_port() const;
  112. virtual String get_output_sequence_port_text(int p_port) const;
  113. virtual int get_input_value_port_count() const;
  114. virtual int get_output_value_port_count() const;
  115. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  116. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  117. virtual String get_caption() const;
  118. virtual String get_text() const;
  119. virtual String get_category() const { return "operators"; }
  120. void set_typed(Variant::Type p_op);
  121. Variant::Type get_typed() const;
  122. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  123. VisualScriptSelect();
  124. };
  125. class VisualScriptVariableGet : public VisualScriptNode {
  126. GDCLASS(VisualScriptVariableGet, VisualScriptNode)
  127. StringName variable;
  128. protected:
  129. virtual void _validate_property(PropertyInfo &property) const;
  130. static void _bind_methods();
  131. public:
  132. virtual int get_output_sequence_port_count() const;
  133. virtual bool has_input_sequence_port() const;
  134. virtual String get_output_sequence_port_text(int p_port) const;
  135. virtual int get_input_value_port_count() const;
  136. virtual int get_output_value_port_count() const;
  137. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  138. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  139. virtual String get_caption() const;
  140. virtual String get_category() const { return "data"; }
  141. void set_variable(StringName p_variable);
  142. StringName get_variable() const;
  143. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  144. VisualScriptVariableGet();
  145. };
  146. class VisualScriptVariableSet : public VisualScriptNode {
  147. GDCLASS(VisualScriptVariableSet, VisualScriptNode)
  148. StringName variable;
  149. protected:
  150. virtual void _validate_property(PropertyInfo &property) const;
  151. static void _bind_methods();
  152. public:
  153. virtual int get_output_sequence_port_count() const;
  154. virtual bool has_input_sequence_port() const;
  155. virtual String get_output_sequence_port_text(int p_port) const;
  156. virtual int get_input_value_port_count() const;
  157. virtual int get_output_value_port_count() const;
  158. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  159. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  160. virtual String get_caption() const;
  161. virtual String get_category() const { return "data"; }
  162. void set_variable(StringName p_variable);
  163. StringName get_variable() const;
  164. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  165. VisualScriptVariableSet();
  166. };
  167. class VisualScriptConstant : public VisualScriptNode {
  168. GDCLASS(VisualScriptConstant, VisualScriptNode)
  169. Variant::Type type;
  170. Variant value;
  171. protected:
  172. virtual void _validate_property(PropertyInfo &property) const;
  173. static void _bind_methods();
  174. public:
  175. virtual int get_output_sequence_port_count() const;
  176. virtual bool has_input_sequence_port() const;
  177. virtual String get_output_sequence_port_text(int p_port) const;
  178. virtual int get_input_value_port_count() const;
  179. virtual int get_output_value_port_count() const;
  180. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  181. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  182. virtual String get_caption() const;
  183. virtual String get_category() const { return "constants"; }
  184. void set_constant_type(Variant::Type p_type);
  185. Variant::Type get_constant_type() const;
  186. void set_constant_value(Variant p_value);
  187. Variant get_constant_value() const;
  188. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  189. VisualScriptConstant();
  190. };
  191. class VisualScriptPreload : public VisualScriptNode {
  192. GDCLASS(VisualScriptPreload, VisualScriptNode)
  193. Ref<Resource> preload;
  194. protected:
  195. static void _bind_methods();
  196. public:
  197. virtual int get_output_sequence_port_count() const;
  198. virtual bool has_input_sequence_port() const;
  199. virtual String get_output_sequence_port_text(int p_port) const;
  200. virtual int get_input_value_port_count() const;
  201. virtual int get_output_value_port_count() const;
  202. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  203. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  204. virtual String get_caption() const;
  205. virtual String get_category() const { return "data"; }
  206. void set_preload(const Ref<Resource> &p_preload);
  207. Ref<Resource> get_preload() const;
  208. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  209. VisualScriptPreload();
  210. };
  211. class VisualScriptIndexGet : public VisualScriptNode {
  212. GDCLASS(VisualScriptIndexGet, VisualScriptNode)
  213. public:
  214. virtual int get_output_sequence_port_count() const;
  215. virtual bool has_input_sequence_port() const;
  216. virtual String get_output_sequence_port_text(int p_port) const;
  217. virtual int get_input_value_port_count() const;
  218. virtual int get_output_value_port_count() const;
  219. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  220. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  221. virtual String get_caption() const;
  222. virtual String get_category() const { return "operators"; }
  223. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  224. VisualScriptIndexGet();
  225. };
  226. class VisualScriptIndexSet : public VisualScriptNode {
  227. GDCLASS(VisualScriptIndexSet, VisualScriptNode)
  228. public:
  229. virtual int get_output_sequence_port_count() const;
  230. virtual bool has_input_sequence_port() const;
  231. virtual String get_output_sequence_port_text(int p_port) const;
  232. virtual int get_input_value_port_count() const;
  233. virtual int get_output_value_port_count() const;
  234. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  235. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  236. virtual String get_caption() const;
  237. virtual String get_category() const { return "operators"; }
  238. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  239. VisualScriptIndexSet();
  240. };
  241. class VisualScriptGlobalConstant : public VisualScriptNode {
  242. GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
  243. int index;
  244. static void _bind_methods();
  245. public:
  246. virtual int get_output_sequence_port_count() const;
  247. virtual bool has_input_sequence_port() const;
  248. virtual String get_output_sequence_port_text(int p_port) const;
  249. virtual int get_input_value_port_count() const;
  250. virtual int get_output_value_port_count() const;
  251. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  252. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  253. virtual String get_caption() const;
  254. virtual String get_category() const { return "constants"; }
  255. void set_global_constant(int p_which);
  256. int get_global_constant();
  257. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  258. VisualScriptGlobalConstant();
  259. };
  260. class VisualScriptClassConstant : public VisualScriptNode {
  261. GDCLASS(VisualScriptClassConstant, VisualScriptNode)
  262. StringName base_type;
  263. StringName name;
  264. protected:
  265. static void _bind_methods();
  266. virtual void _validate_property(PropertyInfo &property) const;
  267. public:
  268. virtual int get_output_sequence_port_count() const;
  269. virtual bool has_input_sequence_port() const;
  270. virtual String get_output_sequence_port_text(int p_port) const;
  271. virtual int get_input_value_port_count() const;
  272. virtual int get_output_value_port_count() const;
  273. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  274. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  275. virtual String get_caption() const;
  276. virtual String get_category() const { return "constants"; }
  277. void set_class_constant(const StringName &p_which);
  278. StringName get_class_constant();
  279. void set_base_type(const StringName &p_which);
  280. StringName get_base_type();
  281. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  282. VisualScriptClassConstant();
  283. };
  284. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  285. GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
  286. Variant::Type type;
  287. StringName name;
  288. protected:
  289. static void _bind_methods();
  290. virtual void _validate_property(PropertyInfo &property) const;
  291. public:
  292. virtual int get_output_sequence_port_count() const;
  293. virtual bool has_input_sequence_port() const;
  294. virtual String get_output_sequence_port_text(int p_port) const;
  295. virtual int get_input_value_port_count() const;
  296. virtual int get_output_value_port_count() const;
  297. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  298. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  299. virtual String get_caption() const;
  300. virtual String get_text() const;
  301. virtual String get_category() const { return "constants"; }
  302. void set_basic_type_constant(const StringName &p_which);
  303. StringName get_basic_type_constant() const;
  304. void set_basic_type(Variant::Type p_which);
  305. Variant::Type get_basic_type() const;
  306. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  307. VisualScriptBasicTypeConstant();
  308. };
  309. class VisualScriptMathConstant : public VisualScriptNode {
  310. GDCLASS(VisualScriptMathConstant, VisualScriptNode)
  311. public:
  312. enum MathConstant {
  313. MATH_CONSTANT_ONE,
  314. MATH_CONSTANT_PI,
  315. MATH_CONSTANT_HALF_PI,
  316. MATH_CONSTANT_TAU,
  317. MATH_CONSTANT_E,
  318. MATH_CONSTANT_SQRT2,
  319. MATH_CONSTANT_INF,
  320. MATH_CONSTANT_NAN,
  321. MATH_CONSTANT_MAX
  322. };
  323. private:
  324. static const char *const_name[MATH_CONSTANT_MAX];
  325. static double const_value[MATH_CONSTANT_MAX];
  326. MathConstant constant;
  327. protected:
  328. static void _bind_methods();
  329. public:
  330. virtual int get_output_sequence_port_count() const;
  331. virtual bool has_input_sequence_port() const;
  332. virtual String get_output_sequence_port_text(int p_port) const;
  333. virtual int get_input_value_port_count() const;
  334. virtual int get_output_value_port_count() const;
  335. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  336. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  337. virtual String get_caption() const;
  338. virtual String get_category() const { return "constants"; }
  339. void set_math_constant(MathConstant p_which);
  340. MathConstant get_math_constant();
  341. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  342. VisualScriptMathConstant();
  343. };
  344. VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
  345. class VisualScriptEngineSingleton : public VisualScriptNode {
  346. GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
  347. String singleton;
  348. static void _bind_methods();
  349. public:
  350. virtual int get_output_sequence_port_count() const;
  351. virtual bool has_input_sequence_port() const;
  352. virtual String get_output_sequence_port_text(int p_port) const;
  353. virtual int get_input_value_port_count() const;
  354. virtual int get_output_value_port_count() const;
  355. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  356. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  357. virtual String get_caption() const;
  358. virtual String get_category() const { return "data"; }
  359. void set_singleton(const String &p_string);
  360. String get_singleton();
  361. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  362. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  363. VisualScriptEngineSingleton();
  364. };
  365. class VisualScriptSceneNode : public VisualScriptNode {
  366. GDCLASS(VisualScriptSceneNode, VisualScriptNode)
  367. NodePath path;
  368. protected:
  369. virtual void _validate_property(PropertyInfo &property) const;
  370. static void _bind_methods();
  371. public:
  372. virtual int get_output_sequence_port_count() const;
  373. virtual bool has_input_sequence_port() const;
  374. virtual String get_output_sequence_port_text(int p_port) const;
  375. virtual int get_input_value_port_count() const;
  376. virtual int get_output_value_port_count() const;
  377. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  378. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  379. virtual String get_caption() const;
  380. virtual String get_category() const { return "data"; }
  381. void set_node_path(const NodePath &p_path);
  382. NodePath get_node_path();
  383. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  384. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  385. VisualScriptSceneNode();
  386. };
  387. class VisualScriptSceneTree : public VisualScriptNode {
  388. GDCLASS(VisualScriptSceneTree, VisualScriptNode)
  389. protected:
  390. virtual void _validate_property(PropertyInfo &property) const;
  391. static void _bind_methods();
  392. public:
  393. virtual int get_output_sequence_port_count() const;
  394. virtual bool has_input_sequence_port() const;
  395. virtual String get_output_sequence_port_text(int p_port) const;
  396. virtual int get_input_value_port_count() const;
  397. virtual int get_output_value_port_count() const;
  398. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  399. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  400. virtual String get_caption() const;
  401. virtual String get_category() const { return "data"; }
  402. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  403. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  404. VisualScriptSceneTree();
  405. };
  406. class VisualScriptResourcePath : public VisualScriptNode {
  407. GDCLASS(VisualScriptResourcePath, VisualScriptNode)
  408. String path;
  409. protected:
  410. static void _bind_methods();
  411. public:
  412. virtual int get_output_sequence_port_count() const;
  413. virtual bool has_input_sequence_port() const;
  414. virtual String get_output_sequence_port_text(int p_port) const;
  415. virtual int get_input_value_port_count() const;
  416. virtual int get_output_value_port_count() const;
  417. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  418. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  419. virtual String get_caption() const;
  420. virtual String get_category() const { return "data"; }
  421. void set_resource_path(const String &p_path);
  422. String get_resource_path();
  423. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  424. VisualScriptResourcePath();
  425. };
  426. class VisualScriptSelf : public VisualScriptNode {
  427. GDCLASS(VisualScriptSelf, VisualScriptNode)
  428. protected:
  429. static void _bind_methods();
  430. public:
  431. virtual int get_output_sequence_port_count() const;
  432. virtual bool has_input_sequence_port() const;
  433. virtual String get_output_sequence_port_text(int p_port) const;
  434. virtual int get_input_value_port_count() const;
  435. virtual int get_output_value_port_count() const;
  436. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  437. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  438. virtual String get_caption() const;
  439. virtual String get_category() const { return "data"; }
  440. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  441. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  442. VisualScriptSelf();
  443. };
  444. class VisualScriptCustomNode : public VisualScriptNode {
  445. GDCLASS(VisualScriptCustomNode, VisualScriptNode)
  446. protected:
  447. static void _bind_methods();
  448. public:
  449. enum StartMode { //replicated for step
  450. START_MODE_BEGIN_SEQUENCE,
  451. START_MODE_CONTINUE_SEQUENCE,
  452. START_MODE_RESUME_YIELD
  453. };
  454. enum { //replicated for step
  455. STEP_SHIFT = 1 << 24,
  456. STEP_MASK = STEP_SHIFT - 1,
  457. STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  458. STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  459. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  460. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  461. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  462. };
  463. virtual int get_output_sequence_port_count() const;
  464. virtual bool has_input_sequence_port() const;
  465. virtual String get_output_sequence_port_text(int p_port) const;
  466. virtual int get_input_value_port_count() const;
  467. virtual int get_output_value_port_count() const;
  468. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  469. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  470. virtual String get_caption() const;
  471. virtual String get_text() const;
  472. virtual String get_category() const;
  473. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  474. void _script_changed();
  475. VisualScriptCustomNode();
  476. };
  477. VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
  478. class VisualScriptSubCall : public VisualScriptNode {
  479. GDCLASS(VisualScriptSubCall, VisualScriptNode)
  480. protected:
  481. static void _bind_methods();
  482. public:
  483. virtual int get_output_sequence_port_count() const;
  484. virtual bool has_input_sequence_port() const;
  485. virtual String get_output_sequence_port_text(int p_port) const;
  486. virtual int get_input_value_port_count() const;
  487. virtual int get_output_value_port_count() const;
  488. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  489. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  490. virtual String get_caption() const;
  491. virtual String get_text() const;
  492. virtual String get_category() const;
  493. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  494. VisualScriptSubCall();
  495. };
  496. class VisualScriptComment : public VisualScriptNode {
  497. GDCLASS(VisualScriptComment, VisualScriptNode)
  498. String title;
  499. String description;
  500. Size2 size;
  501. protected:
  502. static void _bind_methods();
  503. public:
  504. virtual int get_output_sequence_port_count() const;
  505. virtual bool has_input_sequence_port() const;
  506. virtual String get_output_sequence_port_text(int p_port) const;
  507. virtual int get_input_value_port_count() const;
  508. virtual int get_output_value_port_count() const;
  509. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  510. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  511. virtual String get_caption() const;
  512. virtual String get_text() const;
  513. virtual String get_category() const;
  514. void set_title(const String &p_title);
  515. String get_title() const;
  516. void set_description(const String &p_description);
  517. String get_description() const;
  518. void set_size(const Size2 &p_size);
  519. Size2 get_size() const;
  520. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  521. VisualScriptComment();
  522. };
  523. class VisualScriptConstructor : public VisualScriptNode {
  524. GDCLASS(VisualScriptConstructor, VisualScriptNode)
  525. Variant::Type type;
  526. MethodInfo constructor;
  527. protected:
  528. static void _bind_methods();
  529. public:
  530. virtual int get_output_sequence_port_count() const;
  531. virtual bool has_input_sequence_port() const;
  532. virtual String get_output_sequence_port_text(int p_port) const;
  533. virtual int get_input_value_port_count() const;
  534. virtual int get_output_value_port_count() const;
  535. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  536. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  537. virtual String get_caption() const;
  538. virtual String get_category() const;
  539. void set_constructor_type(Variant::Type p_type);
  540. Variant::Type get_constructor_type() const;
  541. void set_constructor(const Dictionary &p_info);
  542. Dictionary get_constructor() const;
  543. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  544. VisualScriptConstructor();
  545. };
  546. class VisualScriptLocalVar : public VisualScriptNode {
  547. GDCLASS(VisualScriptLocalVar, VisualScriptNode)
  548. StringName name;
  549. Variant::Type type;
  550. protected:
  551. static void _bind_methods();
  552. public:
  553. virtual int get_output_sequence_port_count() const;
  554. virtual bool has_input_sequence_port() const;
  555. virtual String get_output_sequence_port_text(int p_port) const;
  556. virtual int get_input_value_port_count() const;
  557. virtual int get_output_value_port_count() const;
  558. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  559. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  560. virtual String get_caption() const;
  561. virtual String get_category() const;
  562. void set_var_name(const StringName &p_name);
  563. StringName get_var_name() const;
  564. void set_var_type(Variant::Type p_type);
  565. Variant::Type get_var_type() const;
  566. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  567. VisualScriptLocalVar();
  568. };
  569. class VisualScriptLocalVarSet : public VisualScriptNode {
  570. GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
  571. StringName name;
  572. Variant::Type type;
  573. protected:
  574. static void _bind_methods();
  575. public:
  576. virtual int get_output_sequence_port_count() const;
  577. virtual bool has_input_sequence_port() const;
  578. virtual String get_output_sequence_port_text(int p_port) const;
  579. virtual int get_input_value_port_count() const;
  580. virtual int get_output_value_port_count() const;
  581. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  582. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  583. virtual String get_caption() const;
  584. virtual String get_text() const;
  585. virtual String get_category() const;
  586. void set_var_name(const StringName &p_name);
  587. StringName get_var_name() const;
  588. void set_var_type(Variant::Type p_type);
  589. Variant::Type get_var_type() const;
  590. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  591. VisualScriptLocalVarSet();
  592. };
  593. class VisualScriptInputAction : public VisualScriptNode {
  594. GDCLASS(VisualScriptInputAction, VisualScriptNode)
  595. public:
  596. enum Mode {
  597. MODE_PRESSED,
  598. MODE_RELEASED,
  599. MODE_JUST_PRESSED,
  600. MODE_JUST_RELEASED,
  601. };
  602. StringName name;
  603. Mode mode;
  604. protected:
  605. virtual void _validate_property(PropertyInfo &property) const;
  606. static void _bind_methods();
  607. public:
  608. virtual int get_output_sequence_port_count() const;
  609. virtual bool has_input_sequence_port() const;
  610. virtual String get_output_sequence_port_text(int p_port) const;
  611. virtual int get_input_value_port_count() const;
  612. virtual int get_output_value_port_count() const;
  613. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  614. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  615. virtual String get_caption() const;
  616. virtual String get_category() const;
  617. void set_action_name(const StringName &p_name);
  618. StringName get_action_name() const;
  619. void set_action_mode(Mode p_mode);
  620. Mode get_action_mode() const;
  621. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  622. VisualScriptInputAction();
  623. };
  624. VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
  625. class VisualScriptDeconstruct : public VisualScriptNode {
  626. GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
  627. struct Element {
  628. StringName name;
  629. Variant::Type type;
  630. };
  631. Vector<Element> elements;
  632. void _update_elements();
  633. Variant::Type type;
  634. void _set_elem_cache(const Array &p_elements);
  635. Array _get_elem_cache() const;
  636. virtual void _validate_property(PropertyInfo &property) const;
  637. protected:
  638. static void _bind_methods();
  639. public:
  640. virtual int get_output_sequence_port_count() const;
  641. virtual bool has_input_sequence_port() const;
  642. virtual String get_output_sequence_port_text(int p_port) const;
  643. virtual int get_input_value_port_count() const;
  644. virtual int get_output_value_port_count() const;
  645. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  646. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  647. virtual String get_caption() const;
  648. virtual String get_category() const;
  649. void set_deconstruct_type(Variant::Type p_type);
  650. Variant::Type get_deconstruct_type() const;
  651. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  652. VisualScriptDeconstruct();
  653. };
  654. void register_visual_script_nodes();
  655. void unregister_visual_script_nodes();
  656. #endif // VISUAL_SCRIPT_NODES_H