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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1.2">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
- Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
- [codeblock]
- $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
- [/codeblock]
- </member>
- <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
- Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
- </member>
- <member name="priority" type="int" setter="set_priority" getter="get_priority">
- Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
- </member>
- <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode">
- The transition type.
- </member>
- <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time">
- The time to cross-fade between this state and the next.
- </member>
- </members>
- <signals>
- <signal name="advance_condition_changed">
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode">
- Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
- </constant>
- <constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode">
- Switch to the next state immediately, but will seek the new state to the playback position of the old state.
- </constant>
- <constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode">
- Wait for the current state playback to end, then switch to the beginning of the next state animation.
- </constant>
- </constants>
- </class>
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