AudioStreamPlayer3D.xml 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1.2">
  3. <brief_description>
  4. Plays 3D sound in 3D space.
  5. </brief_description>
  6. <description>
  7. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/3.1/tutorials/audio/audio_streams.html</link>
  11. </tutorials>
  12. <methods>
  13. <method name="get_playback_position">
  14. <return type="float">
  15. </return>
  16. <description>
  17. Returns the position in the [AudioStream].
  18. </description>
  19. </method>
  20. <method name="get_stream_playback">
  21. <return type="AudioStreamPlayback">
  22. </return>
  23. <description>
  24. </description>
  25. </method>
  26. <method name="play">
  27. <return type="void">
  28. </return>
  29. <argument index="0" name="from_position" type="float" default="0.0">
  30. </argument>
  31. <description>
  32. Plays the audio from the given position 'from_position', in seconds.
  33. </description>
  34. </method>
  35. <method name="seek">
  36. <return type="void">
  37. </return>
  38. <argument index="0" name="to_position" type="float">
  39. </argument>
  40. <description>
  41. Sets the position from which audio will be played, in seconds.
  42. </description>
  43. </method>
  44. <method name="stop">
  45. <return type="void">
  46. </return>
  47. <description>
  48. Stops the audio.
  49. </description>
  50. </method>
  51. </methods>
  52. <members>
  53. <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
  54. Areas in which this sound plays.
  55. </member>
  56. <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
  57. Dampens audio above this frequency, in Hz.
  58. </member>
  59. <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
  60. Amount how much the filter affects the loudness, in dB.
  61. </member>
  62. <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
  63. Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
  64. </member>
  65. <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
  66. If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
  67. </member>
  68. <member name="bus" type="String" setter="set_bus" getter="get_bus">
  69. Bus on which this audio is playing.
  70. </member>
  71. <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
  72. Decides in which step the Doppler effect should be calculated.
  73. </member>
  74. <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
  75. The angle in which the audio reaches cameras undampened.
  76. </member>
  77. <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
  78. If [code]true[/code], the audio should be dampened according to the direction of the sound.
  79. </member>
  80. <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
  81. dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
  82. </member>
  83. <member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
  84. Sets the absolute maximum of the soundlevel, in dB.
  85. </member>
  86. <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
  87. Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
  88. </member>
  89. <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
  90. Decides if audio should pause when source is outside of 'max_distance' range.
  91. </member>
  92. <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
  93. Changes the pitch and the tempo of the audio.
  94. </member>
  95. <member name="playing" type="bool" setter="_set_playing" getter="is_playing">
  96. If [code]true[/code], audio is playing.
  97. </member>
  98. <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
  99. The [AudioStream] object to be played.
  100. </member>
  101. <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
  102. </member>
  103. <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
  104. Base sound level unaffected by dampening, in dB.
  105. </member>
  106. <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
  107. Factor for the attenuation effect.
  108. </member>
  109. </members>
  110. <signals>
  111. <signal name="finished">
  112. <description>
  113. Fires when the audio stops playing.
  114. </description>
  115. </signal>
  116. </signals>
  117. <constants>
  118. <constant name="ATTENUATION_INVERSE_DISTANCE" value="0" enum="AttenuationModel">
  119. Linear dampening of loudness according to distance.
  120. </constant>
  121. <constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1" enum="AttenuationModel">
  122. Squared dampening of loudness according to distance.
  123. </constant>
  124. <constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
  125. Logarithmic dampening of loudness according to distance.
  126. </constant>
  127. <constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
  128. Mix this audio in, even when it's out of range.
  129. </constant>
  130. <constant name="OUT_OF_RANGE_PAUSE" value="1" enum="OutOfRangeMode">
  131. Pause this audio when it gets out of range.
  132. </constant>
  133. <constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking">
  134. Disables doppler tracking.
  135. </constant>
  136. <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking">
  137. Executes doppler tracking in idle step.
  138. </constant>
  139. <constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking">
  140. Executes doppler tracking in physics step.
  141. </constant>
  142. </constants>
  143. </class>