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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Joint" inherits="Spatial" category="Core" version="3.1.2">
- <brief_description>
- Base class for all 3D joints
- </brief_description>
- <description>
- Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
- If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
- </member>
- <member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
- The node attached to the first side (A) of the joint.
- </member>
- <member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
- The node attached to the second side (B) of the joint.
- </member>
- <member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
- The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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