123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Object" category="Core" version="3.1.2">
- <brief_description>
- Base class for all non built-in types.
- </brief_description>
- <description>
- Every class which is not a built-in type inherits from this class.
- You can construct Objects from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript.
- Objects do not manage memory. If a class inherits from Object, you will have to delete instances of it manually. To do so, call the [method free] method from your script or delete the instance from C++.
- Some classes that extend Object add memory management. This is the case of [Reference], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory.
- Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them.
- Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="_get" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="property" type="String">
- </argument>
- <description>
- Virtual method which can be overridden to customize the return value of [method get].
- Returns the given property. Returns [code]null[/code] if the [code]property[/code] does not exist.
- </description>
- </method>
- <method name="_get_property_list" qualifiers="virtual">
- <return type="Array">
- </return>
- <description>
- Virtual method which can be overridden to customize the return value of [method get_property_list].
- Returns the object's property list as an [Array] of dictionaries.
- Each property's [Dictionary] must contain at least [code]name: String[/code] and [code]type: int[/code] (see [enum @GlobalScope.Variant.Type]) entries. Optionally, it can also include [code]hint: int[/code] (see [enum @GlobalScope.PropertyHint]), [code]hint_string: String[/code], and [code]usage: int[/code] (see [enum @GlobalScope.PropertyUsageFlags]).
- </description>
- </method>
- <method name="_init" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- Called when the object is initialized.
- </description>
- </method>
- <method name="_notification" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="what" type="int">
- </argument>
- <description>
- Called whenever the object receives a notification, which is identified in [code]what[/code] by a constant. The base [Object] has two constants [constant NOTIFICATION_POSTINITIALIZE] and [constant NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more notifications which are also received by this method.
- </description>
- </method>
- <method name="_set" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="property" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Virtual method which can be overridden to customize the return value of [method set].
- Sets a property. Returns [code]true[/code] if the [code]property[/code] exists.
- </description>
- </method>
- <method name="add_user_signal">
- <return type="void">
- </return>
- <argument index="0" name="signal" type="String">
- </argument>
- <argument index="1" name="arguments" type="Array" default="[ ]">
- </argument>
- <description>
- Adds a user-defined [code]signal[/code]. Arguments are optional, but can be added as an [Array] of dictionaries, each containing [code]name: String[/code] and [code]type: int[/code] (see [enum @GlobalScope.Variant.Type]) entries.
- </description>
- </method>
- <method name="call" qualifiers="vararg">
- <return type="Variant">
- </return>
- <argument index="0" name="method" type="String">
- </argument>
- <description>
- Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
- [codeblock]
- call("set", "position", Vector2(42.0, 0.0))
- [/codeblock]
- </description>
- </method>
- <method name="call_deferred" qualifiers="vararg">
- <return type="Variant">
- </return>
- <argument index="0" name="method" type="String">
- </argument>
- <description>
- Calls the [code]method[/code] on the object during idle time and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
- [codeblock]
- call_deferred("set", "position", Vector2(42.0, 0.0))
- [/codeblock]
- </description>
- </method>
- <method name="callv">
- <return type="Variant">
- </return>
- <argument index="0" name="method" type="String">
- </argument>
- <argument index="1" name="arg_array" type="Array">
- </argument>
- <description>
- Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expected all parameters passed via a single [Array].
- [codeblock]
- callv("set", [ "position", Vector2(42.0, 0.0) ])
- [/codeblock]
- </description>
- </method>
- <method name="can_translate_messages" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the object can translate strings. See [method set_message_translation] and [method tr].
- </description>
- </method>
- <method name="connect">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="signal" type="String">
- </argument>
- <argument index="1" name="target" type="Object">
- </argument>
- <argument index="2" name="method" type="String">
- </argument>
- <argument index="3" name="binds" type="Array" default="[ ]">
- </argument>
- <argument index="4" name="flags" type="int" default="0">
- </argument>
- <description>
- Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call as an [Array] of parameters. Use [code]flags[/code] to set deferred or one shot connections. See [enum ConnectFlags] constants.
- A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
- If the [code]target[/code] is destroyed in the game's lifecycle, the connection will be lost.
- Examples:
- [codeblock]
- connect("pressed", self, "_on_Button_pressed") # BaseButton signal
- connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal
- connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal
- [/codeblock]
- </description>
- </method>
- <method name="disconnect">
- <return type="void">
- </return>
- <argument index="0" name="signal" type="String">
- </argument>
- <argument index="1" name="target" type="Object">
- </argument>
- <argument index="2" name="method" type="String">
- </argument>
- <description>
- Disconnects a [code]signal[/code] from a [code]method[/code] on the given [code]target[/code].
- If you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists.
- </description>
- </method>
- <method name="emit_signal" qualifiers="vararg">
- <return type="Variant">
- </return>
- <argument index="0" name="signal" type="String">
- </argument>
- <description>
- Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
- [codeblock]
- emit_signal("hit", weapon_type, damage)
- emit_signal("game_over")
- [/codeblock]
- </description>
- </method>
- <method name="free">
- <return type="void">
- </return>
- <description>
- Deletes the object from memory. Any pre-existing reference to the freed object will now return [code]null[/code].
- </description>
- </method>
- <method name="get" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="property" type="String">
- </argument>
- <description>
- Returns the [Variant] value of the given [code]property[/code].
- </description>
- </method>
- <method name="get_class" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the object's class as a [String].
- </description>
- </method>
- <method name="get_incoming_connections" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns an [Array] of dictionaries with information about signals that are connected to the object.
- Each [Dictionary] contains three String entries:
- - [code]source[/code] is a reference to the signal emitter.
- - [code]signal_name[/code] is the name of the connected signal.
- - [code]method_name[/code] is the name of the method to which the signal is connected.
- </description>
- </method>
- <method name="get_indexed" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="property" type="NodePath">
- </argument>
- <description>
- Get the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code].
- </description>
- </method>
- <method name="get_instance_id" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the object's unique instance ID.
- This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id].
- </description>
- </method>
- <method name="get_meta" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns the object's metadata entry for the given [code]name[/code].
- </description>
- </method>
- <method name="get_meta_list" qualifiers="const">
- <return type="PoolStringArray">
- </return>
- <description>
- Returns the object's metadata as a [PoolStringArray].
- </description>
- </method>
- <method name="get_method_list" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns the object's methods and their signatures as an [Array].
- </description>
- </method>
- <method name="get_property_list" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns the object's property list as an [Array] of dictionaries.
- Each property's [Dictionary] contain at least [code]name: String[/code] and [code]type: int[/code] (see [enum @GlobalScope.Variant.Type]) entries. Optionally, it can also include [code]hint: int[/code] (see [enum @GlobalScope.PropertyHint]), [code]hint_string: String[/code], and [code]usage: int[/code] (see [enum @GlobalScope.PropertyUsageFlags]).
- </description>
- </method>
- <method name="get_script" qualifiers="const">
- <return type="Reference">
- </return>
- <description>
- Returns the object's [Script] instance, or [code]null[/code] if none is assigned.
- </description>
- </method>
- <method name="get_signal_connection_list" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="signal" type="String">
- </argument>
- <description>
- Returns an [Array] of connections for the given [code]signal[/code].
- </description>
- </method>
- <method name="get_signal_list" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns the list of signals as an [Array] of dictionaries.
- </description>
- </method>
- <method name="has_meta" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if a metadata entry is found with the given [code]name[/code].
- </description>
- </method>
- <method name="has_method" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="method" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if the object contains the given [code]method[/code].
- </description>
- </method>
- <method name="has_user_signal" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="signal" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if the given user-defined [code]signal[/code] exists.
- </description>
- </method>
- <method name="is_blocking_signals" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if signal emission blocking is enabled.
- </description>
- </method>
- <method name="is_class" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="class" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if the object inherits from the given [code]class[/code].
- </description>
- </method>
- <method name="is_connected" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="signal" type="String">
- </argument>
- <argument index="1" name="target" type="Object">
- </argument>
- <argument index="2" name="method" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if a connection exists for a given [code]signal[/code], [code]target[/code], and [code]method[/code].
- </description>
- </method>
- <method name="is_queued_for_deletion" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the [method Node.queue_free] method was called for the object.
- </description>
- </method>
- <method name="notification">
- <return type="void">
- </return>
- <argument index="0" name="what" type="int">
- </argument>
- <argument index="1" name="reversed" type="bool" default="false">
- </argument>
- <description>
- Send a given notification to the object, which will also trigger a call to the [method _notification] method of all classes that the object inherits from.
- If [code]reversed[/code] is [code]true[/code], [method _notification] is called first on the object's own class, and then up to its successive parent classes. If [code]reversed[/code] is [code]false[/code], [method _notification] is called first on the highest ancestor ([Object] itself), and then down to its successive inheriting classes.
- </description>
- </method>
- <method name="property_list_changed_notify">
- <return type="void">
- </return>
- <description>
- Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds.
- </description>
- </method>
- <method name="set">
- <return type="void">
- </return>
- <argument index="0" name="property" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen.
- </description>
- </method>
- <method name="set_block_signals">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- If set to [code]true[/code], signal emission is blocked.
- </description>
- </method>
- <method name="set_deferred">
- <return type="void">
- </return>
- <argument index="0" name="property" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling [method set] via [method call_deferred], i.e. [code]call_deferred("set", property, value)[/code].
- </description>
- </method>
- <method name="set_indexed">
- <return type="void">
- </return>
- <argument index="0" name="property" type="NodePath">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Assigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example:
- [codeblock]
- set_indexed("position", Vector2(42, 0))
- set_indexed("position:y", -10)
- print(position) # (42, -10)
- [/codeblock]
- </description>
- </method>
- <method name="set_message_translation">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Defines whether the object can translate strings (with calls to [method tr]). Default is [code]true[/code].
- </description>
- </method>
- <method name="set_meta">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Adds or changes a given entry in the object's metadata. Metadata are serialized, and can take any [Variant] value.
- </description>
- </method>
- <method name="set_script">
- <return type="void">
- </return>
- <argument index="0" name="script" type="Reference">
- </argument>
- <description>
- Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.
- </description>
- </method>
- <method name="tr" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="message" type="String">
- </argument>
- <description>
- Translates a message using translation catalogs configured in the Project Settings.
- Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] unchanged. See [method set_message_translation].
- </description>
- </method>
- </methods>
- <signals>
- <signal name="script_changed">
- <description>
- Emitted whenever the object's script is changed.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="NOTIFICATION_POSTINITIALIZE" value="0">
- Called right when the object is initialized. Not available in script.
- </constant>
- <constant name="NOTIFICATION_PREDELETE" value="1">
- Called before the object is about to be deleted.
- </constant>
- <constant name="CONNECT_DEFERRED" value="1" enum="ConnectFlags">
- Connect a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time.
- </constant>
- <constant name="CONNECT_PERSIST" value="2" enum="ConnectFlags">
- Persisting connections are saved when the object is serialized to file.
- </constant>
- <constant name="CONNECT_ONESHOT" value="4" enum="ConnectFlags">
- One shot connections disconnect themselves after emission.
- </constant>
- <constant name="CONNECT_REFERENCE_COUNTED" value="8" enum="ConnectFlags">
- Connect a signal as reference counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left.
- </constant>
- </constants>
- </class>
|