ParticlesMaterial.xml 17 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="ParticlesMaterial" inherits="Material" category="Core" version="3.1.2">
  3. <brief_description>
  4. Particle properties for [Particles] and [Particles2D] nodes.
  5. </brief_description>
  6. <description>
  7. ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes.
  8. Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
  9. When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between [code]1.0[/code] and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of [code]0.4[/code] would scale the original property between [code]0.4-1.0[/code] of its original value.
  10. </description>
  11. <tutorials>
  12. </tutorials>
  13. <methods>
  14. </methods>
  15. <members>
  16. <member name="angle" type="float" setter="set_param" getter="get_param">
  17. Initial rotation applied to each particle, in degrees.
  18. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
  19. </member>
  20. <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  21. Each particle's rotation will be animated along this [CurveTexture].
  22. </member>
  23. <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  24. Rotation randomness ratio. Default value: [code]0[/code].
  25. </member>
  26. <member name="angular_velocity" type="float" setter="set_param" getter="get_param">
  27. Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
  28. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
  29. </member>
  30. <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  31. Each particle's angular velocity will vary along this [CurveTexture].
  32. </member>
  33. <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  34. Angular velocity randomness ratio. Default value: [code]0[/code].
  35. </member>
  36. <member name="anim_offset" type="float" setter="set_param" getter="get_param">
  37. Particle animation offset.
  38. </member>
  39. <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  40. Each particle's animation offset will vary along this [CurveTexture].
  41. </member>
  42. <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  43. Animation offset randomness ratio. Default value: [code]0[/code].
  44. </member>
  45. <member name="anim_speed" type="float" setter="set_param" getter="get_param">
  46. Particle animation speed.
  47. </member>
  48. <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  49. Each particle's animation speed will vary along this [CurveTexture].
  50. </member>
  51. <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  52. Animation speed randomness ratio. Default value: [code]0[/code].
  53. </member>
  54. <member name="color" type="Color" setter="set_color" getter="get_color">
  55. Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
  56. </member>
  57. <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
  58. Each particle's color will vary along this [GradientTexture].
  59. </member>
  60. <member name="damping" type="float" setter="set_param" getter="get_param">
  61. The rate at which particles lose velocity.
  62. </member>
  63. <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  64. Damping will vary along this [CurveTexture].
  65. </member>
  66. <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  67. Damping randomness ratio. Default value: [code]0[/code].
  68. </member>
  69. <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
  70. The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
  71. </member>
  72. <member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture">
  73. Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
  74. </member>
  75. <member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture">
  76. Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
  77. </member>
  78. <member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count">
  79. The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
  80. </member>
  81. <member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
  82. Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
  83. </member>
  84. <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape">
  85. Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [constant EMISSION_SHAPE_POINT].
  86. </member>
  87. <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
  88. The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
  89. </member>
  90. <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
  91. Align y-axis of particle with the direction of its velocity.
  92. </member>
  93. <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
  94. If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
  95. </member>
  96. <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
  97. If [code]true[/code], particles rotate around y-axis by [member angle].
  98. </member>
  99. <member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
  100. Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
  101. </member>
  102. <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
  103. Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code].
  104. </member>
  105. <member name="hue_variation" type="float" setter="set_param" getter="get_param">
  106. Initial hue variation applied to each particle.
  107. </member>
  108. <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  109. Each particle's hue will vary along this [CurveTexture].
  110. </member>
  111. <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  112. Hue variation randomness ratio. Default value: [code]0[/code].
  113. </member>
  114. <member name="initial_velocity" type="float" setter="set_param" getter="get_param">
  115. Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
  116. </member>
  117. <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  118. Initial velocity randomness ratio. Default value: [code]0[/code].
  119. </member>
  120. <member name="linear_accel" type="float" setter="set_param" getter="get_param">
  121. Linear acceleration applied to each particle in the direction of motion.
  122. </member>
  123. <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  124. Each particle's linear acceleration will vary along this [CurveTexture].
  125. </member>
  126. <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  127. Linear acceleration randomness ratio. Default value: [code]0[/code].
  128. </member>
  129. <member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
  130. Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
  131. Only available when [member flag_disable_z] is [code]true[/code].
  132. </member>
  133. <member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  134. Each particle's orbital velocity will vary along this [CurveTexture].
  135. </member>
  136. <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  137. Orbital velocity randomness ratio. Default value: [code]0[/code].
  138. </member>
  139. <member name="radial_accel" type="float" setter="set_param" getter="get_param">
  140. Radial acceleration applied to each particle. Makes particle accelerate away from origin.
  141. </member>
  142. <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  143. Each particle's radial acceleration will vary along this [CurveTexture].
  144. </member>
  145. <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  146. Radial acceleration randomness ratio. Default value: [code]0[/code].
  147. </member>
  148. <member name="scale" type="float" setter="set_param" getter="get_param">
  149. Initial scale applied to each particle.
  150. </member>
  151. <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  152. Each particle's scale will vary along this [CurveTexture].
  153. </member>
  154. <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  155. Scale randomness ratio. Default value: [code]0[/code].
  156. </member>
  157. <member name="spread" type="float" setter="set_spread" getter="get_spread">
  158. Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
  159. </member>
  160. <member name="tangential_accel" type="float" setter="set_param" getter="get_param">
  161. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
  162. </member>
  163. <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
  164. Each particle's tangential acceleration will vary along this [CurveTexture].
  165. </member>
  166. <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
  167. Tangential acceleration randomness ratio. Default value: [code]0[/code].
  168. </member>
  169. <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
  170. Trail particles' color will vary along this [GradientTexture].
  171. </member>
  172. <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor">
  173. Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
  174. </member>
  175. <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
  176. Trail particles' size will vary along this [CurveTexture].
  177. </member>
  178. </members>
  179. <constants>
  180. <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
  181. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
  182. </constant>
  183. <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
  184. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
  185. </constant>
  186. <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
  187. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties.
  188. </constant>
  189. <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
  190. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
  191. </constant>
  192. <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
  193. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
  194. </constant>
  195. <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
  196. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
  197. </constant>
  198. <constant name="PARAM_DAMPING" value="6" enum="Parameter">
  199. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
  200. </constant>
  201. <constant name="PARAM_ANGLE" value="7" enum="Parameter">
  202. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
  203. </constant>
  204. <constant name="PARAM_SCALE" value="8" enum="Parameter">
  205. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
  206. </constant>
  207. <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
  208. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties.
  209. </constant>
  210. <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
  211. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
  212. </constant>
  213. <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
  214. Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
  215. </constant>
  216. <constant name="PARAM_MAX" value="12" enum="Parameter">
  217. Represents the size of the [enum Parameter] enum.
  218. </constant>
  219. <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
  220. Use with [method set_flag] to set [member flag_align_y].
  221. </constant>
  222. <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
  223. Use with [method set_flag] to set [member flag_rotate_y].
  224. </constant>
  225. <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
  226. Use with [method set_flag] to set [member flag_disable_z].
  227. </constant>
  228. <constant name="FLAG_MAX" value="3" enum="Flags">
  229. Represents the size of the [enum Flags] enum.
  230. </constant>
  231. <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
  232. All particles will be emitted from a single point.
  233. </constant>
  234. <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
  235. Particles will be emitted in the volume of a sphere.
  236. </constant>
  237. <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
  238. Particles will be emitted in the volume of a box.
  239. </constant>
  240. <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
  241. Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
  242. </constant>
  243. <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
  244. Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
  245. </constant>
  246. </constants>
  247. </class>