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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1.2">
- <brief_description>
- Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
- </brief_description>
- <description>
- Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_mesh_arrays" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns mesh arrays used to constitute surface of [Mesh]. Mesh array can be used with [ArrayMesh] to create new surface.
- </description>
- </method>
- </methods>
- <members>
- <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
- </member>
- <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
- If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false.
- </member>
- <member name="material" type="Material" setter="set_material" getter="get_material">
- The current [Material] of the primitive mesh.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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