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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.1.2">
- <brief_description>
- Detects when the node is visible on screen.
- </brief_description>
- <description>
- The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="is_on_screen" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- If [code]true[/code], the bounding rectangle is on the screen.
- Note: It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
- </description>
- </method>
- </methods>
- <members>
- <member name="rect" type="Rect2" setter="set_rect" getter="get_rect">
- The VisibilityNotifier2D's bounding rectangle.
- </member>
- </members>
- <signals>
- <signal name="screen_entered">
- <description>
- Emitted when the VisibilityNotifier2D enters the screen.
- </description>
- </signal>
- <signal name="screen_exited">
- <description>
- Emitted when the VisibilityNotifier2D exits the screen.
- </description>
- </signal>
- <signal name="viewport_entered">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
- </description>
- </signal>
- <signal name="viewport_exited">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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