VisualShaderNodeTextureUniform.xml 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1.2">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <methods>
  10. </methods>
  11. <members>
  12. <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault">
  13. </member>
  14. <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType">
  15. </member>
  16. </members>
  17. <constants>
  18. <constant name="TYPE_DATA" value="0" enum="TextureType">
  19. </constant>
  20. <constant name="TYPE_COLOR" value="1" enum="TextureType">
  21. </constant>
  22. <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
  23. </constant>
  24. <constant name="TYPE_ANISO" value="3" enum="TextureType">
  25. </constant>
  26. <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
  27. </constant>
  28. <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
  29. </constant>
  30. </constants>
  31. </class>