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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1.2">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault">
- </member>
- <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType">
- </member>
- </members>
- <constants>
- <constant name="TYPE_DATA" value="0" enum="TextureType">
- </constant>
- <constant name="TYPE_COLOR" value="1" enum="TextureType">
- </constant>
- <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
- </constant>
- <constant name="TYPE_ANISO" value="3" enum="TextureType">
- </constant>
- <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
- </constant>
- <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
- </constant>
- </constants>
- </class>
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