a_star.cpp 27 KB

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  1. /*************************************************************************/
  2. /* a_star.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "a_star.h"
  31. #include "core/math/geometry.h"
  32. #include "core/script_language.h"
  33. #include "scene/scene_string_names.h"
  34. int AStar::get_available_point_id() const {
  35. if (points.empty()) {
  36. return 1;
  37. }
  38. // calculate our new next available point id if bigger than before or next id already contained in set of points.
  39. if (points.has(last_free_id)) {
  40. int cur_new_id = last_free_id;
  41. while (points.has(cur_new_id)) {
  42. cur_new_id++;
  43. }
  44. int &non_const = const_cast<int &>(last_free_id);
  45. non_const = cur_new_id;
  46. }
  47. return last_free_id;
  48. }
  49. void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
  50. ERR_FAIL_COND(p_id < 0);
  51. ERR_FAIL_COND(p_weight_scale < 1);
  52. Point *found_pt;
  53. bool p_exists = points.lookup(p_id, found_pt);
  54. if (!p_exists) {
  55. Point *pt = memnew(Point);
  56. pt->id = p_id;
  57. pt->pos = p_pos;
  58. pt->weight_scale = p_weight_scale;
  59. pt->prev_point = NULL;
  60. pt->open_pass = 0;
  61. pt->closed_pass = 0;
  62. pt->enabled = true;
  63. points.set(p_id, pt);
  64. } else {
  65. found_pt->pos = p_pos;
  66. found_pt->weight_scale = p_weight_scale;
  67. }
  68. }
  69. Vector3 AStar::get_point_position(int p_id) const {
  70. Point *p;
  71. bool p_exists = points.lookup(p_id, p);
  72. ERR_FAIL_COND_V(!p_exists, Vector3());
  73. return p->pos;
  74. }
  75. void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
  76. Point *p;
  77. bool p_exists = points.lookup(p_id, p);
  78. ERR_FAIL_COND(!p_exists);
  79. p->pos = p_pos;
  80. }
  81. real_t AStar::get_point_weight_scale(int p_id) const {
  82. Point *p;
  83. bool p_exists = points.lookup(p_id, p);
  84. ERR_FAIL_COND_V(!p_exists, 0);
  85. return p->weight_scale;
  86. }
  87. void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  88. Point *p;
  89. bool p_exists = points.lookup(p_id, p);
  90. ERR_FAIL_COND(!p_exists);
  91. ERR_FAIL_COND(p_weight_scale < 1);
  92. p->weight_scale = p_weight_scale;
  93. }
  94. void AStar::remove_point(int p_id) {
  95. Point *p;
  96. bool p_exists = points.lookup(p_id, p);
  97. ERR_FAIL_COND(!p_exists);
  98. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  99. Segment s(p_id, (*it.key));
  100. segments.erase(s);
  101. (*it.value)->neighbours.remove(p->id);
  102. (*it.value)->unlinked_neighbours.remove(p->id);
  103. }
  104. for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
  105. Segment s(p_id, (*it.key));
  106. segments.erase(s);
  107. (*it.value)->neighbours.remove(p->id);
  108. (*it.value)->unlinked_neighbours.remove(p->id);
  109. }
  110. memdelete(p);
  111. points.remove(p_id);
  112. last_free_id = p_id;
  113. }
  114. void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
  115. ERR_FAIL_COND(p_id == p_with_id);
  116. Point *a;
  117. bool from_exists = points.lookup(p_id, a);
  118. ERR_FAIL_COND(!from_exists);
  119. Point *b;
  120. bool to_exists = points.lookup(p_with_id, b);
  121. ERR_FAIL_COND(!to_exists);
  122. a->neighbours.set(b->id, b);
  123. if (bidirectional) {
  124. b->neighbours.set(a->id, a);
  125. } else {
  126. b->unlinked_neighbours.set(a->id, a);
  127. }
  128. Segment s(p_id, p_with_id);
  129. if (bidirectional) s.direction = Segment::BIDIRECTIONAL;
  130. Set<Segment>::Element *element = segments.find(s);
  131. if (element != NULL) {
  132. s.direction |= element->get().direction;
  133. if (s.direction == Segment::BIDIRECTIONAL) {
  134. // Both are neighbours of each other now
  135. a->unlinked_neighbours.remove(b->id);
  136. b->unlinked_neighbours.remove(a->id);
  137. }
  138. segments.erase(element);
  139. }
  140. segments.insert(s);
  141. }
  142. void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
  143. Point *a;
  144. bool a_exists = points.lookup(p_id, a);
  145. ERR_FAIL_COND(!a_exists);
  146. Point *b;
  147. bool b_exists = points.lookup(p_with_id, b);
  148. ERR_FAIL_COND(!b_exists);
  149. Segment s(p_id, p_with_id);
  150. int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
  151. Set<Segment>::Element *element = segments.find(s);
  152. if (element != NULL) {
  153. // s is the new segment
  154. // Erase the directions to be removed
  155. s.direction = (element->get().direction & ~remove_direction);
  156. a->neighbours.remove(b->id);
  157. if (bidirectional) {
  158. b->neighbours.remove(a->id);
  159. if (element->get().direction != Segment::BIDIRECTIONAL) {
  160. a->unlinked_neighbours.remove(b->id);
  161. b->unlinked_neighbours.remove(a->id);
  162. }
  163. } else {
  164. if (s.direction == Segment::NONE)
  165. b->unlinked_neighbours.remove(a->id);
  166. else
  167. a->unlinked_neighbours.set(b->id, b);
  168. }
  169. segments.erase(element);
  170. if (s.direction != Segment::NONE)
  171. segments.insert(s);
  172. }
  173. }
  174. bool AStar::has_point(int p_id) const {
  175. return points.has(p_id);
  176. }
  177. Array AStar::get_points() {
  178. Array point_list;
  179. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  180. point_list.push_back(*(it.key));
  181. }
  182. return point_list;
  183. }
  184. PoolVector<int> AStar::get_point_connections(int p_id) {
  185. Point *p;
  186. bool p_exists = points.lookup(p_id, p);
  187. ERR_FAIL_COND_V(!p_exists, PoolVector<int>());
  188. PoolVector<int> point_list;
  189. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  190. point_list.push_back((*it.key));
  191. }
  192. return point_list;
  193. }
  194. bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
  195. Segment s(p_id, p_with_id);
  196. const Set<Segment>::Element *element = segments.find(s);
  197. return element != NULL &&
  198. (bidirectional || (element->get().direction & s.direction) == s.direction);
  199. }
  200. void AStar::clear() {
  201. last_free_id = 0;
  202. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  203. memdelete(*(it.value));
  204. }
  205. segments.clear();
  206. points.clear();
  207. }
  208. int AStar::get_point_count() const {
  209. return points.get_num_elements();
  210. }
  211. int AStar::get_point_capacity() const {
  212. return points.get_capacity();
  213. }
  214. void AStar::reserve_space(int p_num_nodes) {
  215. ERR_FAIL_COND_MSG(p_num_nodes <= 0, "New capacity must be greater than 0, was: " + itos(p_num_nodes) + ".");
  216. ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), "New capacity must be greater than current capacity: " + itos(points.get_capacity()) + ", new was: " + itos(p_num_nodes) + ".");
  217. points.reserve(p_num_nodes);
  218. }
  219. int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
  220. int closest_id = -1;
  221. real_t closest_dist = 1e20;
  222. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  223. if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered.
  224. // Keep the closest point's ID, and in case of multiple closest IDs,
  225. // the smallest one (makes it deterministic).
  226. real_t d = p_point.distance_squared_to((*it.value)->pos);
  227. int id = *(it.key);
  228. if (d <= closest_dist) {
  229. if (d == closest_dist && id > closest_id) { // Keep lowest ID.
  230. continue;
  231. }
  232. closest_dist = d;
  233. closest_id = id;
  234. }
  235. }
  236. return closest_id;
  237. }
  238. Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
  239. real_t closest_dist = 1e20;
  240. Vector3 closest_point;
  241. for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
  242. Point *from_point = nullptr, *to_point = nullptr;
  243. points.lookup(E->get().u, from_point);
  244. points.lookup(E->get().v, to_point);
  245. if (!(from_point->enabled && to_point->enabled)) {
  246. continue;
  247. }
  248. Vector3 segment[2] = {
  249. from_point->pos,
  250. to_point->pos,
  251. };
  252. Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
  253. real_t d = p_point.distance_squared_to(p);
  254. if (d < closest_dist) {
  255. closest_point = p;
  256. closest_dist = d;
  257. }
  258. }
  259. return closest_point;
  260. }
  261. bool AStar::_solve(Point *begin_point, Point *end_point) {
  262. pass++;
  263. if (!end_point->enabled) return false;
  264. bool found_route = false;
  265. Vector<Point *> open_list;
  266. SortArray<Point *, SortPoints> sorter;
  267. begin_point->g_score = 0;
  268. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  269. open_list.push_back(begin_point);
  270. while (!open_list.empty()) {
  271. Point *p = open_list[0]; // The currently processed point
  272. if (p == end_point) {
  273. found_route = true;
  274. break;
  275. }
  276. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  277. open_list.remove(open_list.size() - 1);
  278. p->closed_pass = pass; // Mark the point as closed
  279. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  280. Point *e = *(it.value); // The neighbour point
  281. if (!e->enabled || e->closed_pass == pass) {
  282. continue;
  283. }
  284. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  285. bool new_point = false;
  286. if (e->open_pass != pass) { // The point wasn't inside the open list.
  287. e->open_pass = pass;
  288. open_list.push_back(e);
  289. new_point = true;
  290. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  291. continue;
  292. }
  293. e->prev_point = p;
  294. e->g_score = tentative_g_score;
  295. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  296. if (new_point) { // The position of the new points is already known.
  297. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  298. } else {
  299. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  300. }
  301. }
  302. }
  303. return found_route;
  304. }
  305. real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
  306. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
  307. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  308. Point *from_point;
  309. bool from_exists = points.lookup(p_from_id, from_point);
  310. ERR_FAIL_COND_V(!from_exists, 0);
  311. Point *to_point;
  312. bool to_exists = points.lookup(p_to_id, to_point);
  313. ERR_FAIL_COND_V(!to_exists, 0);
  314. return from_point->pos.distance_to(to_point->pos);
  315. }
  316. real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
  317. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
  318. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  319. Point *from_point;
  320. bool from_exists = points.lookup(p_from_id, from_point);
  321. ERR_FAIL_COND_V(!from_exists, 0);
  322. Point *to_point;
  323. bool to_exists = points.lookup(p_to_id, to_point);
  324. ERR_FAIL_COND_V(!to_exists, 0);
  325. return from_point->pos.distance_to(to_point->pos);
  326. }
  327. PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
  328. Point *a;
  329. bool from_exists = points.lookup(p_from_id, a);
  330. ERR_FAIL_COND_V(!from_exists, PoolVector<Vector3>());
  331. Point *b;
  332. bool to_exists = points.lookup(p_to_id, b);
  333. ERR_FAIL_COND_V(!to_exists, PoolVector<Vector3>());
  334. if (a == b) {
  335. PoolVector<Vector3> ret;
  336. ret.push_back(a->pos);
  337. return ret;
  338. }
  339. Point *begin_point = a;
  340. Point *end_point = b;
  341. bool found_route = _solve(begin_point, end_point);
  342. if (!found_route) return PoolVector<Vector3>();
  343. Point *p = end_point;
  344. int pc = 1; // Begin point
  345. while (p != begin_point) {
  346. pc++;
  347. p = p->prev_point;
  348. }
  349. PoolVector<Vector3> path;
  350. path.resize(pc);
  351. {
  352. PoolVector<Vector3>::Write w = path.write();
  353. Point *p2 = end_point;
  354. int idx = pc - 1;
  355. while (p2 != begin_point) {
  356. w[idx--] = p2->pos;
  357. p2 = p2->prev_point;
  358. }
  359. w[0] = p2->pos; // Assign first
  360. }
  361. return path;
  362. }
  363. PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
  364. Point *a;
  365. bool from_exists = points.lookup(p_from_id, a);
  366. ERR_FAIL_COND_V(!from_exists, PoolVector<int>());
  367. Point *b;
  368. bool to_exists = points.lookup(p_to_id, b);
  369. ERR_FAIL_COND_V(!to_exists, PoolVector<int>());
  370. if (a == b) {
  371. PoolVector<int> ret;
  372. ret.push_back(a->id);
  373. return ret;
  374. }
  375. Point *begin_point = a;
  376. Point *end_point = b;
  377. bool found_route = _solve(begin_point, end_point);
  378. if (!found_route) return PoolVector<int>();
  379. Point *p = end_point;
  380. int pc = 1; // Begin point
  381. while (p != begin_point) {
  382. pc++;
  383. p = p->prev_point;
  384. }
  385. PoolVector<int> path;
  386. path.resize(pc);
  387. {
  388. PoolVector<int>::Write w = path.write();
  389. p = end_point;
  390. int idx = pc - 1;
  391. while (p != begin_point) {
  392. w[idx--] = p->id;
  393. p = p->prev_point;
  394. }
  395. w[0] = p->id; // Assign first
  396. }
  397. return path;
  398. }
  399. void AStar::set_point_disabled(int p_id, bool p_disabled) {
  400. Point *p;
  401. bool p_exists = points.lookup(p_id, p);
  402. ERR_FAIL_COND(!p_exists);
  403. p->enabled = !p_disabled;
  404. }
  405. bool AStar::is_point_disabled(int p_id) const {
  406. Point *p;
  407. bool p_exists = points.lookup(p_id, p);
  408. ERR_FAIL_COND_V(!p_exists, false);
  409. return !p->enabled;
  410. }
  411. void AStar::_bind_methods() {
  412. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
  413. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
  414. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
  415. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
  416. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
  417. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
  418. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
  419. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
  420. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
  421. ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
  422. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
  423. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
  424. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
  425. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar::disconnect_points, DEFVAL(true));
  426. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar::are_points_connected, DEFVAL(true));
  427. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar::get_point_count);
  428. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar::get_point_capacity);
  429. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space);
  430. ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
  431. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false));
  432. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
  433. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
  434. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
  435. BIND_VMETHOD(MethodInfo(Variant::REAL, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  436. BIND_VMETHOD(MethodInfo(Variant::REAL, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  437. }
  438. AStar::AStar() {
  439. last_free_id = 0;
  440. pass = 1;
  441. }
  442. AStar::~AStar() {
  443. clear();
  444. }
  445. /////////////////////////////////////////////////////////////
  446. int AStar2D::get_available_point_id() const {
  447. return astar.get_available_point_id();
  448. }
  449. void AStar2D::add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale) {
  450. astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
  451. }
  452. Vector2 AStar2D::get_point_position(int p_id) const {
  453. Vector3 p = astar.get_point_position(p_id);
  454. return Vector2(p.x, p.y);
  455. }
  456. void AStar2D::set_point_position(int p_id, const Vector2 &p_pos) {
  457. astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
  458. }
  459. real_t AStar2D::get_point_weight_scale(int p_id) const {
  460. return astar.get_point_weight_scale(p_id);
  461. }
  462. void AStar2D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  463. astar.set_point_weight_scale(p_id, p_weight_scale);
  464. }
  465. void AStar2D::remove_point(int p_id) {
  466. astar.remove_point(p_id);
  467. }
  468. bool AStar2D::has_point(int p_id) const {
  469. return astar.has_point(p_id);
  470. }
  471. PoolVector<int> AStar2D::get_point_connections(int p_id) {
  472. return astar.get_point_connections(p_id);
  473. }
  474. Array AStar2D::get_points() {
  475. return astar.get_points();
  476. }
  477. void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
  478. astar.set_point_disabled(p_id, p_disabled);
  479. }
  480. bool AStar2D::is_point_disabled(int p_id) const {
  481. return astar.is_point_disabled(p_id);
  482. }
  483. void AStar2D::connect_points(int p_id, int p_with_id, bool p_bidirectional) {
  484. astar.connect_points(p_id, p_with_id, p_bidirectional);
  485. }
  486. void AStar2D::disconnect_points(int p_id, int p_with_id) {
  487. astar.disconnect_points(p_id, p_with_id);
  488. }
  489. bool AStar2D::are_points_connected(int p_id, int p_with_id) const {
  490. return astar.are_points_connected(p_id, p_with_id);
  491. }
  492. int AStar2D::get_point_count() const {
  493. return astar.get_point_count();
  494. }
  495. int AStar2D::get_point_capacity() const {
  496. return astar.get_point_capacity();
  497. }
  498. void AStar2D::clear() {
  499. astar.clear();
  500. }
  501. void AStar2D::reserve_space(int p_num_nodes) {
  502. astar.reserve_space(p_num_nodes);
  503. }
  504. int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
  505. return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
  506. }
  507. Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
  508. Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
  509. return Vector2(p.x, p.y);
  510. }
  511. real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
  512. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
  513. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  514. AStar::Point *from_point;
  515. bool from_exists = astar.points.lookup(p_from_id, from_point);
  516. ERR_FAIL_COND_V(!from_exists, 0);
  517. AStar::Point *to_point;
  518. bool to_exists = astar.points.lookup(p_to_id, to_point);
  519. ERR_FAIL_COND_V(!to_exists, 0);
  520. return from_point->pos.distance_to(to_point->pos);
  521. }
  522. real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
  523. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
  524. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  525. AStar::Point *from_point;
  526. bool from_exists = astar.points.lookup(p_from_id, from_point);
  527. ERR_FAIL_COND_V(!from_exists, 0);
  528. AStar::Point *to_point;
  529. bool to_exists = astar.points.lookup(p_to_id, to_point);
  530. ERR_FAIL_COND_V(!to_exists, 0);
  531. return from_point->pos.distance_to(to_point->pos);
  532. }
  533. PoolVector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
  534. AStar::Point *a;
  535. bool from_exists = astar.points.lookup(p_from_id, a);
  536. ERR_FAIL_COND_V(!from_exists, PoolVector<Vector2>());
  537. AStar::Point *b;
  538. bool to_exists = astar.points.lookup(p_to_id, b);
  539. ERR_FAIL_COND_V(!to_exists, PoolVector<Vector2>());
  540. if (a == b) {
  541. PoolVector<Vector2> ret;
  542. ret.push_back(Vector2(a->pos.x, a->pos.y));
  543. return ret;
  544. }
  545. AStar::Point *begin_point = a;
  546. AStar::Point *end_point = b;
  547. bool found_route = _solve(begin_point, end_point);
  548. if (!found_route) return PoolVector<Vector2>();
  549. AStar::Point *p = end_point;
  550. int pc = 1; // Begin point
  551. while (p != begin_point) {
  552. pc++;
  553. p = p->prev_point;
  554. }
  555. PoolVector<Vector2> path;
  556. path.resize(pc);
  557. {
  558. PoolVector<Vector2>::Write w = path.write();
  559. AStar::Point *p2 = end_point;
  560. int idx = pc - 1;
  561. while (p2 != begin_point) {
  562. w[idx--] = Vector2(p2->pos.x, p2->pos.y);
  563. p2 = p2->prev_point;
  564. }
  565. w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
  566. }
  567. return path;
  568. }
  569. PoolVector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
  570. AStar::Point *a;
  571. bool from_exists = astar.points.lookup(p_from_id, a);
  572. ERR_FAIL_COND_V(!from_exists, PoolVector<int>());
  573. AStar::Point *b;
  574. bool to_exists = astar.points.lookup(p_to_id, b);
  575. ERR_FAIL_COND_V(!to_exists, PoolVector<int>());
  576. if (a == b) {
  577. PoolVector<int> ret;
  578. ret.push_back(a->id);
  579. return ret;
  580. }
  581. AStar::Point *begin_point = a;
  582. AStar::Point *end_point = b;
  583. bool found_route = _solve(begin_point, end_point);
  584. if (!found_route) return PoolVector<int>();
  585. AStar::Point *p = end_point;
  586. int pc = 1; // Begin point
  587. while (p != begin_point) {
  588. pc++;
  589. p = p->prev_point;
  590. }
  591. PoolVector<int> path;
  592. path.resize(pc);
  593. {
  594. PoolVector<int>::Write w = path.write();
  595. p = end_point;
  596. int idx = pc - 1;
  597. while (p != begin_point) {
  598. w[idx--] = p->id;
  599. p = p->prev_point;
  600. }
  601. w[0] = p->id; // Assign first
  602. }
  603. return path;
  604. }
  605. bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
  606. astar.pass++;
  607. if (!end_point->enabled) return false;
  608. bool found_route = false;
  609. Vector<AStar::Point *> open_list;
  610. SortArray<AStar::Point *, AStar::SortPoints> sorter;
  611. begin_point->g_score = 0;
  612. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  613. open_list.push_back(begin_point);
  614. while (!open_list.empty()) {
  615. AStar::Point *p = open_list[0]; // The currently processed point
  616. if (p == end_point) {
  617. found_route = true;
  618. break;
  619. }
  620. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  621. open_list.remove(open_list.size() - 1);
  622. p->closed_pass = astar.pass; // Mark the point as closed
  623. for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  624. AStar::Point *e = *(it.value); // The neighbour point
  625. if (!e->enabled || e->closed_pass == astar.pass) {
  626. continue;
  627. }
  628. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  629. bool new_point = false;
  630. if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
  631. e->open_pass = astar.pass;
  632. open_list.push_back(e);
  633. new_point = true;
  634. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  635. continue;
  636. }
  637. e->prev_point = p;
  638. e->g_score = tentative_g_score;
  639. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  640. if (new_point) { // The position of the new points is already known.
  641. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  642. } else {
  643. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  644. }
  645. }
  646. }
  647. return found_route;
  648. }
  649. void AStar2D::_bind_methods() {
  650. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
  651. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
  652. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
  653. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
  654. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
  655. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
  656. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
  657. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
  658. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
  659. ClassDB::bind_method(D_METHOD("get_points"), &AStar2D::get_points);
  660. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
  661. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
  662. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
  663. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar2D::disconnect_points);
  664. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id"), &AStar2D::are_points_connected);
  665. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar2D::get_point_count);
  666. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar2D::get_point_capacity);
  667. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
  668. ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
  669. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
  670. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
  671. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
  672. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
  673. BIND_VMETHOD(MethodInfo(Variant::REAL, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  674. BIND_VMETHOD(MethodInfo(Variant::REAL, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  675. }
  676. AStar2D::AStar2D() {
  677. }
  678. AStar2D::~AStar2D() {
  679. }