AnimationNodeTransition.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeTransition" inherits="AnimationNode" version="3.2">
  3. <brief_description>
  4. A generic animation transition node for [AnimationTree].
  5. </brief_description>
  6. <description>
  7. Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
  11. </tutorials>
  12. <methods>
  13. <method name="get_input_caption" qualifiers="const">
  14. <return type="String">
  15. </return>
  16. <argument index="0" name="input" type="int">
  17. </argument>
  18. <description>
  19. </description>
  20. </method>
  21. <method name="is_input_set_as_auto_advance" qualifiers="const">
  22. <return type="bool">
  23. </return>
  24. <argument index="0" name="input" type="int">
  25. </argument>
  26. <description>
  27. </description>
  28. </method>
  29. <method name="set_input_as_auto_advance">
  30. <return type="void">
  31. </return>
  32. <argument index="0" name="input" type="int">
  33. </argument>
  34. <argument index="1" name="enable" type="bool">
  35. </argument>
  36. <description>
  37. </description>
  38. </method>
  39. <method name="set_input_caption">
  40. <return type="void">
  41. </return>
  42. <argument index="0" name="input" type="int">
  43. </argument>
  44. <argument index="1" name="caption" type="String">
  45. </argument>
  46. <description>
  47. </description>
  48. </method>
  49. </methods>
  50. <members>
  51. <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
  52. The number of available input ports for this node.
  53. </member>
  54. <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
  55. Cross-fading time (in seconds) between each animation connected to the inputs.
  56. </member>
  57. </members>
  58. <constants>
  59. </constants>
  60. </class>