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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioStreamPlayer" inherits="Node" version="3.2">
- <brief_description>
- Plays back audio non-positionally.
- </brief_description>
- <description>
- Plays an audio stream non-positionally.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
- </tutorials>
- <methods>
- <method name="get_playback_position">
- <return type="float">
- </return>
- <description>
- Returns the position in the [AudioStream] in seconds.
- </description>
- </method>
- <method name="get_stream_playback">
- <return type="AudioStreamPlayback">
- </return>
- <description>
- Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
- </description>
- </method>
- <method name="play">
- <return type="void">
- </return>
- <argument index="0" name="from_position" type="float" default="0.0">
- </argument>
- <description>
- Plays the audio from the given [code]from_position[/code], in seconds.
- </description>
- </method>
- <method name="seek">
- <return type="void">
- </return>
- <argument index="0" name="to_position" type="float">
- </argument>
- <description>
- Sets the position from which audio will be played, in seconds.
- </description>
- </method>
- <method name="stop">
- <return type="void">
- </return>
- <description>
- Stops the audio.
- </description>
- </method>
- </methods>
- <members>
- <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
- If [code]true[/code], audio plays when added to scene tree.
- </member>
- <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
- Bus on which this audio is playing.
- </member>
- <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
- If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
- </member>
- <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
- </member>
- <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
- If [code]true[/code], audio is playing.
- </member>
- <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
- The [AudioStream] object to be played.
- </member>
- <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
- If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
- </member>
- <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
- Volume of sound, in dB.
- </member>
- </members>
- <signals>
- <signal name="finished">
- <description>
- Emitted when the audio stops playing.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget">
- The audio will be played only on the first channel.
- </constant>
- <constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget">
- The audio will be played on all surround channels.
- </constant>
- <constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget">
- The audio will be played on the second channel, which is usually the center.
- </constant>
- </constants>
- </class>
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