BaseButton.xml 5.8 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="BaseButton" inherits="Control" version="3.2">
  3. <brief_description>
  4. Base class for different kinds of buttons.
  5. </brief_description>
  6. <description>
  7. BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <methods>
  12. <method name="_pressed" qualifiers="virtual">
  13. <return type="void">
  14. </return>
  15. <description>
  16. Called when the button is pressed.
  17. </description>
  18. </method>
  19. <method name="_toggled" qualifiers="virtual">
  20. <return type="void">
  21. </return>
  22. <argument index="0" name="button_pressed" type="bool">
  23. </argument>
  24. <description>
  25. Called when the button is toggled (only if [member toggle_mode] is active).
  26. </description>
  27. </method>
  28. <method name="get_draw_mode" qualifiers="const">
  29. <return type="int" enum="BaseButton.DrawMode">
  30. </return>
  31. <description>
  32. Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
  33. </description>
  34. </method>
  35. <method name="is_hovered" qualifiers="const">
  36. <return type="bool">
  37. </return>
  38. <description>
  39. Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
  40. </description>
  41. </method>
  42. </methods>
  43. <members>
  44. <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
  45. Determines when the button is considered clicked, one of the [enum ActionMode] constants.
  46. </member>
  47. <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
  48. Binary mask to choose which mouse buttons this button will respond to.
  49. To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
  50. </member>
  51. <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
  52. If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
  53. </member>
  54. <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
  55. Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
  56. </member>
  57. <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
  58. <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
  59. [ButtonGroup] associated to the button.
  60. </member>
  61. <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
  62. If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
  63. [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
  64. </member>
  65. <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
  66. If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
  67. </member>
  68. <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
  69. [ShortCut] associated to the button.
  70. </member>
  71. <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
  72. If [code]true[/code], the button will add information about its shortcut in the tooltip.
  73. </member>
  74. <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
  75. If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
  76. </member>
  77. </members>
  78. <signals>
  79. <signal name="button_down">
  80. <description>
  81. Emitted when the button starts being held down.
  82. </description>
  83. </signal>
  84. <signal name="button_up">
  85. <description>
  86. Emitted when the button stops being held down.
  87. </description>
  88. </signal>
  89. <signal name="pressed">
  90. <description>
  91. Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise.
  92. </description>
  93. </signal>
  94. <signal name="toggled">
  95. <argument index="0" name="button_pressed" type="bool">
  96. </argument>
  97. <description>
  98. Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.
  99. </description>
  100. </signal>
  101. </signals>
  102. <constants>
  103. <constant name="DRAW_NORMAL" value="0" enum="DrawMode">
  104. The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
  105. </constant>
  106. <constant name="DRAW_PRESSED" value="1" enum="DrawMode">
  107. The state of buttons are pressed.
  108. </constant>
  109. <constant name="DRAW_HOVER" value="2" enum="DrawMode">
  110. The state of buttons are hovered.
  111. </constant>
  112. <constant name="DRAW_DISABLED" value="3" enum="DrawMode">
  113. The state of buttons are disabled.
  114. </constant>
  115. <constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode">
  116. The state of buttons are both hovered and pressed.
  117. </constant>
  118. <constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode">
  119. Require just a press to consider the button clicked.
  120. </constant>
  121. <constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode">
  122. Require a press and a subsequent release before considering the button clicked.
  123. </constant>
  124. </constants>
  125. </class>