CPUParticles2D.xml 20 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CPUParticles2D" inherits="Node2D" version="3.2">
  3. <brief_description>
  4. CPU-based 2D particle emitter.
  5. </brief_description>
  6. <description>
  7. CPU-based 2D particle node used to create a variety of particle systems and effects.
  8. See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
  9. </description>
  10. <tutorials>
  11. <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
  12. </tutorials>
  13. <methods>
  14. <method name="convert_from_particles">
  15. <return type="void">
  16. </return>
  17. <argument index="0" name="particles" type="Node">
  18. </argument>
  19. <description>
  20. Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial].
  21. </description>
  22. </method>
  23. <method name="get_param" qualifiers="const">
  24. <return type="float">
  25. </return>
  26. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  27. </argument>
  28. <description>
  29. Returns the base value of the parameter specified by [enum Parameter].
  30. </description>
  31. </method>
  32. <method name="get_param_curve" qualifiers="const">
  33. <return type="Curve">
  34. </return>
  35. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  36. </argument>
  37. <description>
  38. Returns the [Curve] of the parameter specified by [enum Parameter].
  39. </description>
  40. </method>
  41. <method name="get_param_randomness" qualifiers="const">
  42. <return type="float">
  43. </return>
  44. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  45. </argument>
  46. <description>
  47. Returns the randomness factor of the parameter specified by [enum Parameter].
  48. </description>
  49. </method>
  50. <method name="get_particle_flag" qualifiers="const">
  51. <return type="bool">
  52. </return>
  53. <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
  54. </argument>
  55. <description>
  56. Returns the enabled state of the given flag (see [enum Flags] for options).
  57. </description>
  58. </method>
  59. <method name="restart">
  60. <return type="void">
  61. </return>
  62. <description>
  63. Restarts the particle emitter.
  64. </description>
  65. </method>
  66. <method name="set_param">
  67. <return type="void">
  68. </return>
  69. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  70. </argument>
  71. <argument index="1" name="value" type="float">
  72. </argument>
  73. <description>
  74. Sets the base value of the parameter specified by [enum Parameter].
  75. </description>
  76. </method>
  77. <method name="set_param_curve">
  78. <return type="void">
  79. </return>
  80. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  81. </argument>
  82. <argument index="1" name="curve" type="Curve">
  83. </argument>
  84. <description>
  85. Sets the [Curve] of the parameter specified by [enum Parameter].
  86. </description>
  87. </method>
  88. <method name="set_param_randomness">
  89. <return type="void">
  90. </return>
  91. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  92. </argument>
  93. <argument index="1" name="randomness" type="float">
  94. </argument>
  95. <description>
  96. Sets the randomness factor of the parameter specified by [enum Parameter].
  97. </description>
  98. </method>
  99. <method name="set_particle_flag">
  100. <return type="void">
  101. </return>
  102. <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
  103. </argument>
  104. <argument index="1" name="enable" type="bool">
  105. </argument>
  106. <description>
  107. Enables or disables the given flag (see [enum Flags] for options).
  108. </description>
  109. </method>
  110. </methods>
  111. <members>
  112. <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
  113. Number of particles emitted in one emission cycle.
  114. </member>
  115. <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
  116. Initial rotation applied to each particle, in degrees.
  117. </member>
  118. <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  119. Each particle's rotation will be animated along this [Curve].
  120. </member>
  121. <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  122. Rotation randomness ratio.
  123. </member>
  124. <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  125. Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
  126. </member>
  127. <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  128. Each particle's angular velocity will vary along this [Curve].
  129. </member>
  130. <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  131. Angular velocity randomness ratio.
  132. </member>
  133. <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
  134. Particle animation offset.
  135. </member>
  136. <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  137. Each particle's animation offset will vary along this [Curve].
  138. </member>
  139. <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  140. Animation offset randomness ratio.
  141. </member>
  142. <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
  143. Particle animation speed.
  144. </member>
  145. <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  146. Each particle's animation speed will vary along this [Curve].
  147. </member>
  148. <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  149. Animation speed randomness ratio.
  150. </member>
  151. <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
  152. Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
  153. </member>
  154. <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
  155. Each particle's color will vary along this [Gradient].
  156. </member>
  157. <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
  158. The rate at which particles lose velocity.
  159. </member>
  160. <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  161. Damping will vary along this [Curve].
  162. </member>
  163. <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  164. Damping randomness ratio.
  165. </member>
  166. <member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2( 1, 0 )">
  167. Unit vector specifying the particles' emission direction.
  168. </member>
  169. <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder" default="0">
  170. Particle draw order. Uses [enum DrawOrder] values.
  171. </member>
  172. <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors">
  173. Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
  174. </member>
  175. <member name="emission_normals" type="PoolVector2Array" setter="set_emission_normals" getter="get_emission_normals">
  176. Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS].
  177. </member>
  178. <member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points">
  179. Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
  180. </member>
  181. <member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents">
  182. The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
  183. </member>
  184. <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape" default="0">
  185. Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
  186. </member>
  187. <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
  188. The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
  189. </member>
  190. <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
  191. If [code]true[/code], particles are being emitted.
  192. </member>
  193. <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
  194. How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
  195. </member>
  196. <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
  197. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  198. </member>
  199. <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
  200. Align Y axis of particle with the direction of its velocity.
  201. </member>
  202. <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
  203. If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
  204. </member>
  205. <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )">
  206. Gravity applied to every particle.
  207. </member>
  208. <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
  209. Initial hue variation applied to each particle.
  210. </member>
  211. <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  212. Each particle's hue will vary along this [Curve].
  213. </member>
  214. <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  215. Hue variation randomness ratio.
  216. </member>
  217. <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  218. Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
  219. </member>
  220. <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  221. Initial velocity randomness ratio.
  222. </member>
  223. <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
  224. Amount of time each particle will exist.
  225. </member>
  226. <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
  227. Particle lifetime randomness ratio.
  228. </member>
  229. <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  230. Linear acceleration applied to each particle in the direction of motion.
  231. </member>
  232. <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  233. Each particle's linear acceleration will vary along this [Curve].
  234. </member>
  235. <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  236. Linear acceleration randomness ratio.
  237. </member>
  238. <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
  239. If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
  240. </member>
  241. <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap">
  242. Normal map to be used for the [member texture] property.
  243. [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
  244. </member>
  245. <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
  246. If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
  247. </member>
  248. <member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  249. Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
  250. </member>
  251. <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  252. Each particle's orbital velocity will vary along this [Curve].
  253. </member>
  254. <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  255. Orbital velocity randomness ratio.
  256. </member>
  257. <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
  258. Particle system starts as if it had already run for this many seconds.
  259. </member>
  260. <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  261. Radial acceleration applied to each particle. Makes particle accelerate away from origin.
  262. </member>
  263. <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  264. Each particle's radial acceleration will vary along this [Curve].
  265. </member>
  266. <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  267. Radial acceleration randomness ratio.
  268. </member>
  269. <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
  270. Emission lifetime randomness ratio.
  271. </member>
  272. <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
  273. Initial scale applied to each particle.
  274. </member>
  275. <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  276. Each particle's scale will vary along this [Curve].
  277. </member>
  278. <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  279. Scale randomness ratio.
  280. </member>
  281. <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
  282. Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
  283. </member>
  284. <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
  285. Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
  286. </member>
  287. <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  288. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
  289. </member>
  290. <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  291. Each particle's tangential acceleration will vary along this [Curve].
  292. </member>
  293. <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  294. Tangential acceleration randomness ratio.
  295. </member>
  296. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  297. Particle texture. If [code]null[/code], particles will be squares.
  298. </member>
  299. </members>
  300. <constants>
  301. <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
  302. Particles are drawn in the order emitted.
  303. </constant>
  304. <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
  305. Particles are drawn in order of remaining lifetime.
  306. </constant>
  307. <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
  308. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
  309. </constant>
  310. <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
  311. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
  312. </constant>
  313. <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
  314. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
  315. </constant>
  316. <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
  317. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
  318. </constant>
  319. <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
  320. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
  321. </constant>
  322. <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
  323. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
  324. </constant>
  325. <constant name="PARAM_DAMPING" value="6" enum="Parameter">
  326. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
  327. </constant>
  328. <constant name="PARAM_ANGLE" value="7" enum="Parameter">
  329. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
  330. </constant>
  331. <constant name="PARAM_SCALE" value="8" enum="Parameter">
  332. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
  333. </constant>
  334. <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
  335. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
  336. </constant>
  337. <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
  338. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
  339. </constant>
  340. <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
  341. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
  342. </constant>
  343. <constant name="PARAM_MAX" value="12" enum="Parameter">
  344. Represents the size of the [enum Parameter] enum.
  345. </constant>
  346. <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
  347. Use with [method set_particle_flag] to set [member flag_align_y].
  348. </constant>
  349. <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
  350. Present for consistency with 3D particle nodes, not used in 2D.
  351. </constant>
  352. <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
  353. Present for consistency with 3D particle nodes, not used in 2D.
  354. </constant>
  355. <constant name="FLAG_MAX" value="3" enum="Flags">
  356. Represents the size of the [enum Flags] enum.
  357. </constant>
  358. <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
  359. All particles will be emitted from a single point.
  360. </constant>
  361. <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
  362. Particles will be emitted on the surface of a sphere flattened to two dimensions.
  363. </constant>
  364. <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
  365. Particles will be emitted in the area of a rectangle.
  366. </constant>
  367. <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
  368. Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
  369. </constant>
  370. <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
  371. Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
  372. </constant>
  373. <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
  374. Represents the size of the [enum EmissionShape] enum.
  375. </constant>
  376. </constants>
  377. </class>