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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CameraTexture" inherits="Texture" version="3.2">
- <brief_description>
- Texture provided by a [CameraFeed].
- </brief_description>
- <description>
- This texture gives access to the camera texture provided by a [CameraFeed].
- [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="0">
- The ID of the [CameraFeed] for which we want to display the image.
- </member>
- <member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false">
- Convenience property that gives access to the active property of the [CameraFeed].
- </member>
- <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
- <member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0">
- Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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