CameraTexture.xml 1.2 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CameraTexture" inherits="Texture" version="3.2">
  3. <brief_description>
  4. Texture provided by a [CameraFeed].
  5. </brief_description>
  6. <description>
  7. This texture gives access to the camera texture provided by a [CameraFeed].
  8. [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <methods>
  13. </methods>
  14. <members>
  15. <member name="camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="0">
  16. The ID of the [CameraFeed] for which we want to display the image.
  17. </member>
  18. <member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false">
  19. Convenience property that gives access to the active property of the [CameraFeed].
  20. </member>
  21. <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
  22. <member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0">
  23. Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
  24. </member>
  25. </members>
  26. <constants>
  27. </constants>
  28. </class>