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InputEventJoypadButton.xml 1.2 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="InputEventJoypadButton" inherits="InputEvent" version="3.2">
  3. <brief_description>
  4. Input event for gamepad buttons.
  5. </brief_description>
  6. <description>
  7. Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
  11. </tutorials>
  12. <methods>
  13. </methods>
  14. <members>
  15. <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
  16. Button identifier. One of the [enum JoystickList] button constants.
  17. </member>
  18. <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
  19. If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
  20. </member>
  21. <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
  22. Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
  23. </member>
  24. </members>
  25. <constants>
  26. </constants>
  27. </class>