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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventJoypadMotion" inherits="InputEvent" version="3.2">
- <brief_description>
- Input event type for gamepad joysticks and other motions. For buttons, see [code]InputEventJoypadButton[/code].
- </brief_description>
- <description>
- Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="axis" type="int" setter="set_axis" getter="get_axis" default="0">
- Axis identifier. Use one of the [enum JoystickList] axis constants.
- </member>
- <member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
- Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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