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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventMouseMotion" inherits="InputEventMouse" version="3.2">
- <brief_description>
- Input event type for mouse motion events.
- </brief_description>
- <description>
- Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
- Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
- </member>
- <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
- The mouse position relative to the previous position (position at the last frame).
- [b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
- </member>
- <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
- The mouse speed in pixels per second.
- </member>
- <member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2( 0, 0 )">
- Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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