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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="MeshTexture" inherits="Texture" version="3.2">
- <brief_description>
- Simple texture that uses a mesh to draw itself.
- </brief_description>
- <description>
- Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
- Sets the base texture that the Mesh will use to draw.
- </member>
- <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
- <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
- Sets the size of the image, needed for reference.
- </member>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
- Sets the mesh used to draw. It must be a mesh using 2D vertices.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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