SpriteBase3D.xml 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="SpriteBase3D" inherits="GeometryInstance" version="3.2">
  3. <brief_description>
  4. 2D sprite node in 3D environment.
  5. </brief_description>
  6. <description>
  7. A node that displays 2D texture information in a 3D environment.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <methods>
  12. <method name="generate_triangle_mesh" qualifiers="const">
  13. <return type="TriangleMesh">
  14. </return>
  15. <description>
  16. </description>
  17. </method>
  18. <method name="get_draw_flag" qualifiers="const">
  19. <return type="bool">
  20. </return>
  21. <argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags">
  22. </argument>
  23. <description>
  24. Returns the value of the specified flag.
  25. </description>
  26. </method>
  27. <method name="get_item_rect" qualifiers="const">
  28. <return type="Rect2">
  29. </return>
  30. <description>
  31. Returns the rectangle representing this sprite.
  32. </description>
  33. </method>
  34. <method name="set_draw_flag">
  35. <return type="void">
  36. </return>
  37. <argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags">
  38. </argument>
  39. <argument index="1" name="enabled" type="bool">
  40. </argument>
  41. <description>
  42. If [code]true[/code], the specified flag will be enabled.
  43. </description>
  44. </method>
  45. </methods>
  46. <members>
  47. <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode" default="0">
  48. </member>
  49. <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2">
  50. The direction in which the front of the texture faces.
  51. </member>
  52. <member name="billboard" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode" default="0">
  53. </member>
  54. <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
  55. If [code]true[/code], texture will be centered.
  56. </member>
  57. <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
  58. If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind.
  59. </member>
  60. <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
  61. If [code]true[/code], texture is flipped horizontally.
  62. </member>
  63. <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
  64. If [code]true[/code], texture is flipped vertically.
  65. </member>
  66. <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
  67. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
  68. </member>
  69. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
  70. The texture's drawing offset.
  71. </member>
  72. <member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
  73. The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
  74. </member>
  75. <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
  76. The size of one pixel's width on the sprite to scale it in 3D.
  77. </member>
  78. <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
  79. If [code]true[/code], the [Light] in the [Environment] has effects on the sprite.
  80. </member>
  81. <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
  82. If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible.
  83. </member>
  84. </members>
  85. <constants>
  86. <constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags">
  87. If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.
  88. </constant>
  89. <constant name="FLAG_SHADED" value="1" enum="DrawFlags">
  90. If set, lights in the environment affect the sprite.
  91. </constant>
  92. <constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags">
  93. If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
  94. </constant>
  95. <constant name="FLAG_MAX" value="3" enum="DrawFlags">
  96. Represents the size of the [enum DrawFlags] enum.
  97. </constant>
  98. <constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode">
  99. </constant>
  100. <constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode">
  101. </constant>
  102. <constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode">
  103. </constant>
  104. </constants>
  105. </class>