Thread.xml 2.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Thread" inherits="Reference" version="3.2">
  3. <brief_description>
  4. A unit of execution in a process.
  5. </brief_description>
  6. <description>
  7. A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
  11. </tutorials>
  12. <methods>
  13. <method name="get_id" qualifiers="const">
  14. <return type="String">
  15. </return>
  16. <description>
  17. Returns the current [Thread]'s ID, uniquely identifying it among all threads.
  18. </description>
  19. </method>
  20. <method name="is_active" qualifiers="const">
  21. <return type="bool">
  22. </return>
  23. <description>
  24. Returns [code]true[/code] if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish].
  25. </description>
  26. </method>
  27. <method name="start">
  28. <return type="int" enum="Error">
  29. </return>
  30. <argument index="0" name="instance" type="Object">
  31. </argument>
  32. <argument index="1" name="method" type="String">
  33. </argument>
  34. <argument index="2" name="userdata" type="Variant" default="null">
  35. </argument>
  36. <argument index="3" name="priority" type="int" enum="Thread.Priority" default="1">
  37. </argument>
  38. <description>
  39. Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
  40. Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
  41. </description>
  42. </method>
  43. <method name="wait_to_finish">
  44. <return type="Variant">
  45. </return>
  46. <description>
  47. Joins the [Thread] and waits for it to finish. Returns what the method called returned.
  48. </description>
  49. </method>
  50. </methods>
  51. <constants>
  52. <constant name="PRIORITY_LOW" value="0" enum="Priority">
  53. A thread running with lower priority than normally.
  54. </constant>
  55. <constant name="PRIORITY_NORMAL" value="1" enum="Priority">
  56. A thread with a standard priority.
  57. </constant>
  58. <constant name="PRIORITY_HIGH" value="2" enum="Priority">
  59. A thread running with higher priority than normally.
  60. </constant>
  61. </constants>
  62. </class>