VisualShaderNodeInput.xml 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="3.2">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
  7. </description>
  8. <tutorials>
  9. <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link>
  10. </tutorials>
  11. <methods>
  12. <method name="get_input_real_name" qualifiers="const">
  13. <return type="String">
  14. </return>
  15. <description>
  16. </description>
  17. </method>
  18. </methods>
  19. <members>
  20. <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
  21. One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
  22. </member>
  23. </members>
  24. <signals>
  25. <signal name="input_type_changed">
  26. <description>
  27. </description>
  28. </signal>
  29. </signals>
  30. <constants>
  31. </constants>
  32. </class>