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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="3.2">
- <brief_description>
- </brief_description>
- <description>
- Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link>
- </tutorials>
- <methods>
- <method name="get_input_real_name" qualifiers="const">
- <return type="String">
- </return>
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
- One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
- </member>
- </members>
- <signals>
- <signal name="input_type_changed">
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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