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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" version="3.2">
- <brief_description>
- Performs a uniform texture lookup within the visual shader graph.
- </brief_description>
- <description>
- Performs a lookup operation on the texture provided as a uniform for the shader.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
- Sets the default color if no texture is assigned to the uniform.
- </member>
- <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
- Defines the type of data provided by the source texture. See [enum TextureType] for options.
- </member>
- </members>
- <constants>
- <constant name="TYPE_DATA" value="0" enum="TextureType">
- No hints are added to the uniform declaration.
- </constant>
- <constant name="TYPE_COLOR" value="1" enum="TextureType">
- Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
- </constant>
- <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
- Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- </constant>
- <constant name="TYPE_ANISO" value="3" enum="TextureType">
- Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
- </constant>
- <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
- Defaults to white color.
- </constant>
- <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
- Defaults to black color.
- </constant>
- </constants>
- </class>
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