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- /*
- Copyright (c) 2003-2015 Erwin Coumans, Jakub Stepien
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- ///These spatial algebra classes are used for btMultiBody,
- ///see BulletDynamics/Featherstone
- #ifndef BT_SPATIAL_ALGEBRA_H
- #define BT_SPATIAL_ALGEBRA_H
- #include "btMatrix3x3.h"
- struct btSpatialForceVector
- {
- btVector3 m_topVec, m_bottomVec;
- //
- btSpatialForceVector() { setZero(); }
- btSpatialForceVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(linear), m_bottomVec(angular) {}
- btSpatialForceVector(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
- {
- setValue(ax, ay, az, lx, ly, lz);
- }
- //
- void setVector(const btVector3 &angular, const btVector3 &linear)
- {
- m_topVec = linear;
- m_bottomVec = angular;
- }
- void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
- {
- m_bottomVec.setValue(ax, ay, az);
- m_topVec.setValue(lx, ly, lz);
- }
- //
- void addVector(const btVector3 &angular, const btVector3 &linear)
- {
- m_topVec += linear;
- m_bottomVec += angular;
- }
- void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
- {
- m_bottomVec[0] += ax;
- m_bottomVec[1] += ay;
- m_bottomVec[2] += az;
- m_topVec[0] += lx;
- m_topVec[1] += ly;
- m_topVec[2] += lz;
- }
- //
- const btVector3 &getLinear() const { return m_topVec; }
- const btVector3 &getAngular() const { return m_bottomVec; }
- //
- void setLinear(const btVector3 &linear) { m_topVec = linear; }
- void setAngular(const btVector3 &angular) { m_bottomVec = angular; }
- //
- void addAngular(const btVector3 &angular) { m_bottomVec += angular; }
- void addLinear(const btVector3 &linear) { m_topVec += linear; }
- //
- void setZero()
- {
- m_topVec.setZero();
- m_bottomVec.setZero();
- }
- //
- btSpatialForceVector &operator+=(const btSpatialForceVector &vec)
- {
- m_topVec += vec.m_topVec;
- m_bottomVec += vec.m_bottomVec;
- return *this;
- }
- btSpatialForceVector &operator-=(const btSpatialForceVector &vec)
- {
- m_topVec -= vec.m_topVec;
- m_bottomVec -= vec.m_bottomVec;
- return *this;
- }
- btSpatialForceVector operator-(const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec - vec.m_bottomVec, m_topVec - vec.m_topVec); }
- btSpatialForceVector operator+(const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec + vec.m_bottomVec, m_topVec + vec.m_topVec); }
- btSpatialForceVector operator-() const { return btSpatialForceVector(-m_bottomVec, -m_topVec); }
- btSpatialForceVector operator*(const btScalar &s) const { return btSpatialForceVector(s * m_bottomVec, s * m_topVec); }
- //btSpatialForceVector & operator = (const btSpatialForceVector &vec) { m_topVec = vec.m_topVec; m_bottomVec = vec.m_bottomVec; return *this; }
- };
- struct btSpatialMotionVector
- {
- btVector3 m_topVec, m_bottomVec;
- //
- btSpatialMotionVector() { setZero(); }
- btSpatialMotionVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(angular), m_bottomVec(linear) {}
- //
- void setVector(const btVector3 &angular, const btVector3 &linear)
- {
- m_topVec = angular;
- m_bottomVec = linear;
- }
- void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
- {
- m_topVec.setValue(ax, ay, az);
- m_bottomVec.setValue(lx, ly, lz);
- }
- //
- void addVector(const btVector3 &angular, const btVector3 &linear)
- {
- m_topVec += linear;
- m_bottomVec += angular;
- }
- void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
- {
- m_topVec[0] += ax;
- m_topVec[1] += ay;
- m_topVec[2] += az;
- m_bottomVec[0] += lx;
- m_bottomVec[1] += ly;
- m_bottomVec[2] += lz;
- }
- //
- const btVector3 &getAngular() const { return m_topVec; }
- const btVector3 &getLinear() const { return m_bottomVec; }
- //
- void setAngular(const btVector3 &angular) { m_topVec = angular; }
- void setLinear(const btVector3 &linear) { m_bottomVec = linear; }
- //
- void addAngular(const btVector3 &angular) { m_topVec += angular; }
- void addLinear(const btVector3 &linear) { m_bottomVec += linear; }
- //
- void setZero()
- {
- m_topVec.setZero();
- m_bottomVec.setZero();
- }
- //
- btScalar dot(const btSpatialForceVector &b) const
- {
- return m_bottomVec.dot(b.m_topVec) + m_topVec.dot(b.m_bottomVec);
- }
- //
- template <typename SpatialVectorType>
- void cross(const SpatialVectorType &b, SpatialVectorType &out) const
- {
- out.m_topVec = m_topVec.cross(b.m_topVec);
- out.m_bottomVec = m_bottomVec.cross(b.m_topVec) + m_topVec.cross(b.m_bottomVec);
- }
- template <typename SpatialVectorType>
- SpatialVectorType cross(const SpatialVectorType &b) const
- {
- SpatialVectorType out;
- out.m_topVec = m_topVec.cross(b.m_topVec);
- out.m_bottomVec = m_bottomVec.cross(b.m_topVec) + m_topVec.cross(b.m_bottomVec);
- return out;
- }
- //
- btSpatialMotionVector &operator+=(const btSpatialMotionVector &vec)
- {
- m_topVec += vec.m_topVec;
- m_bottomVec += vec.m_bottomVec;
- return *this;
- }
- btSpatialMotionVector &operator-=(const btSpatialMotionVector &vec)
- {
- m_topVec -= vec.m_topVec;
- m_bottomVec -= vec.m_bottomVec;
- return *this;
- }
- btSpatialMotionVector &operator*=(const btScalar &s)
- {
- m_topVec *= s;
- m_bottomVec *= s;
- return *this;
- }
- btSpatialMotionVector operator-(const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec - vec.m_topVec, m_bottomVec - vec.m_bottomVec); }
- btSpatialMotionVector operator+(const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec + vec.m_topVec, m_bottomVec + vec.m_bottomVec); }
- btSpatialMotionVector operator-() const { return btSpatialMotionVector(-m_topVec, -m_bottomVec); }
- btSpatialMotionVector operator*(const btScalar &s) const { return btSpatialMotionVector(s * m_topVec, s * m_bottomVec); }
- };
- struct btSymmetricSpatialDyad
- {
- btMatrix3x3 m_topLeftMat, m_topRightMat, m_bottomLeftMat;
- //
- btSymmetricSpatialDyad() { setIdentity(); }
- btSymmetricSpatialDyad(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat) { setMatrix(topLeftMat, topRightMat, bottomLeftMat); }
- //
- void setMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
- {
- m_topLeftMat = topLeftMat;
- m_topRightMat = topRightMat;
- m_bottomLeftMat = bottomLeftMat;
- }
- //
- void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
- {
- m_topLeftMat += topLeftMat;
- m_topRightMat += topRightMat;
- m_bottomLeftMat += bottomLeftMat;
- }
- //
- void setIdentity()
- {
- m_topLeftMat.setIdentity();
- m_topRightMat.setIdentity();
- m_bottomLeftMat.setIdentity();
- }
- //
- btSymmetricSpatialDyad &operator-=(const btSymmetricSpatialDyad &mat)
- {
- m_topLeftMat -= mat.m_topLeftMat;
- m_topRightMat -= mat.m_topRightMat;
- m_bottomLeftMat -= mat.m_bottomLeftMat;
- return *this;
- }
- //
- btSpatialForceVector operator*(const btSpatialMotionVector &vec)
- {
- return btSpatialForceVector(m_bottomLeftMat * vec.m_topVec + m_topLeftMat.transpose() * vec.m_bottomVec, m_topLeftMat * vec.m_topVec + m_topRightMat * vec.m_bottomVec);
- }
- };
- struct btSpatialTransformationMatrix
- {
- btMatrix3x3 m_rotMat; //btMatrix3x3 m_trnCrossMat;
- btVector3 m_trnVec;
- //
- enum eOutputOperation
- {
- None = 0,
- Add = 1,
- Subtract = 2
- };
- //
- template <typename SpatialVectorType>
- void transform(const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
- {
- if (outOp == None)
- {
- outVec.m_topVec = m_rotMat * inVec.m_topVec;
- outVec.m_bottomVec = -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
- }
- else if (outOp == Add)
- {
- outVec.m_topVec += m_rotMat * inVec.m_topVec;
- outVec.m_bottomVec += -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
- }
- else if (outOp == Subtract)
- {
- outVec.m_topVec -= m_rotMat * inVec.m_topVec;
- outVec.m_bottomVec -= -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
- }
- }
- template <typename SpatialVectorType>
- void transformRotationOnly(const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
- {
- if (outOp == None)
- {
- outVec.m_topVec = m_rotMat * inVec.m_topVec;
- outVec.m_bottomVec = m_rotMat * inVec.m_bottomVec;
- }
- else if (outOp == Add)
- {
- outVec.m_topVec += m_rotMat * inVec.m_topVec;
- outVec.m_bottomVec += m_rotMat * inVec.m_bottomVec;
- }
- else if (outOp == Subtract)
- {
- outVec.m_topVec -= m_rotMat * inVec.m_topVec;
- outVec.m_bottomVec -= m_rotMat * inVec.m_bottomVec;
- }
- }
- template <typename SpatialVectorType>
- void transformInverse(const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
- {
- if (outOp == None)
- {
- outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
- outVec.m_bottomVec = m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
- }
- else if (outOp == Add)
- {
- outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
- outVec.m_bottomVec += m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
- }
- else if (outOp == Subtract)
- {
- outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
- outVec.m_bottomVec -= m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
- }
- }
- template <typename SpatialVectorType>
- void transformInverseRotationOnly(const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
- {
- if (outOp == None)
- {
- outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
- outVec.m_bottomVec = m_rotMat.transpose() * inVec.m_bottomVec;
- }
- else if (outOp == Add)
- {
- outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
- outVec.m_bottomVec += m_rotMat.transpose() * inVec.m_bottomVec;
- }
- else if (outOp == Subtract)
- {
- outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
- outVec.m_bottomVec -= m_rotMat.transpose() * inVec.m_bottomVec;
- }
- }
- void transformInverse(const btSymmetricSpatialDyad &inMat,
- btSymmetricSpatialDyad &outMat,
- eOutputOperation outOp = None)
- {
- const btMatrix3x3 r_cross(0, -m_trnVec[2], m_trnVec[1],
- m_trnVec[2], 0, -m_trnVec[0],
- -m_trnVec[1], m_trnVec[0], 0);
- if (outOp == None)
- {
- outMat.m_topLeftMat = m_rotMat.transpose() * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) * m_rotMat;
- outMat.m_topRightMat = m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
- outMat.m_bottomLeftMat = m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
- }
- else if (outOp == Add)
- {
- outMat.m_topLeftMat += m_rotMat.transpose() * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) * m_rotMat;
- outMat.m_topRightMat += m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
- outMat.m_bottomLeftMat += m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
- }
- else if (outOp == Subtract)
- {
- outMat.m_topLeftMat -= m_rotMat.transpose() * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) * m_rotMat;
- outMat.m_topRightMat -= m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
- outMat.m_bottomLeftMat -= m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
- }
- }
- template <typename SpatialVectorType>
- SpatialVectorType operator*(const SpatialVectorType &vec)
- {
- SpatialVectorType out;
- transform(vec, out);
- return out;
- }
- };
- template <typename SpatialVectorType>
- void symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b, btSymmetricSpatialDyad &out)
- {
- //output op maybe?
- out.m_topLeftMat = outerProduct(a.m_topVec, b.m_bottomVec);
- out.m_topRightMat = outerProduct(a.m_topVec, b.m_topVec);
- out.m_topLeftMat = outerProduct(a.m_bottomVec, b.m_bottomVec);
- //maybe simple a*spatTranspose(a) would be nicer?
- }
- template <typename SpatialVectorType>
- btSymmetricSpatialDyad symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b)
- {
- btSymmetricSpatialDyad out;
- out.m_topLeftMat = outerProduct(a.m_topVec, b.m_bottomVec);
- out.m_topRightMat = outerProduct(a.m_topVec, b.m_topVec);
- out.m_bottomLeftMat = outerProduct(a.m_bottomVec, b.m_bottomVec);
- return out;
- //maybe simple a*spatTranspose(a) would be nicer?
- }
- #endif //BT_SPATIAL_ALGEBRA_H
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