gdscript_language_protocol.cpp 10 KB

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  1. /*************************************************************************/
  2. /* gdscript_language_protocol.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript_language_protocol.h"
  31. #include "core/io/json.h"
  32. #include "core/os/copymem.h"
  33. #include "core/project_settings.h"
  34. #include "editor/editor_log.h"
  35. #include "editor/editor_node.h"
  36. GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = NULL;
  37. Error GDScriptLanguageProtocol::LSPeer::handle_data() {
  38. int read = 0;
  39. // Read headers
  40. if (!has_header) {
  41. while (true) {
  42. if (req_pos >= LSP_MAX_BUFFER_SIZE) {
  43. req_pos = 0;
  44. ERR_FAIL_COND_V_MSG(true, ERR_OUT_OF_MEMORY, "Response header too big");
  45. }
  46. Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
  47. if (err != OK)
  48. return FAILED;
  49. else if (read != 1) // Busy, wait until next poll
  50. return ERR_BUSY;
  51. char *r = (char *)req_buf;
  52. int l = req_pos;
  53. // End of headers
  54. if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
  55. r[l - 3] = '\0'; // Null terminate to read string
  56. String header;
  57. header.parse_utf8(r);
  58. content_length = header.substr(16).to_int();
  59. has_header = true;
  60. req_pos = 0;
  61. break;
  62. }
  63. req_pos++;
  64. }
  65. }
  66. if (has_header) {
  67. while (req_pos < content_length) {
  68. if (req_pos >= LSP_MAX_BUFFER_SIZE) {
  69. req_pos = 0;
  70. has_header = false;
  71. ERR_FAIL_COND_V_MSG(req_pos >= LSP_MAX_BUFFER_SIZE, ERR_OUT_OF_MEMORY, "Response content too big");
  72. }
  73. Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
  74. if (err != OK)
  75. return FAILED;
  76. else if (read != 1)
  77. return ERR_BUSY;
  78. req_pos++;
  79. }
  80. // Parse data
  81. String msg;
  82. msg.parse_utf8((const char *)req_buf, req_pos);
  83. // Reset to read again
  84. req_pos = 0;
  85. has_header = false;
  86. // Response
  87. String output = GDScriptLanguageProtocol::get_singleton()->process_message(msg);
  88. if (!output.empty()) {
  89. res_queue.push_back(output.utf8());
  90. }
  91. }
  92. return OK;
  93. }
  94. Error GDScriptLanguageProtocol::LSPeer::send_data() {
  95. int sent = 0;
  96. if (!res_queue.empty()) {
  97. CharString c_res = res_queue[0];
  98. if (res_sent < c_res.size()) {
  99. Error err = connection->put_partial_data((const uint8_t *)c_res.get_data() + res_sent, c_res.size() - res_sent - 1, sent);
  100. if (err != OK) {
  101. return err;
  102. }
  103. res_sent += sent;
  104. }
  105. // Response sent
  106. if (res_sent >= c_res.size() - 1) {
  107. res_sent = 0;
  108. res_queue.remove(0);
  109. }
  110. }
  111. return OK;
  112. }
  113. Error GDScriptLanguageProtocol::on_client_connected() {
  114. Ref<StreamPeerTCP> tcp_peer = server->take_connection();
  115. ERR_FAIL_COND_V_MSG(clients.size() >= LSP_MAX_CLIENTS, FAILED, "Max client limits reached");
  116. Ref<LSPeer> peer = memnew(LSPeer);
  117. peer->connection = tcp_peer;
  118. clients.set(next_client_id, peer);
  119. next_client_id++;
  120. EditorNode::get_log()->add_message("Connection Taken", EditorLog::MSG_TYPE_EDITOR);
  121. return OK;
  122. }
  123. void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) {
  124. clients.erase(p_client_id);
  125. EditorNode::get_log()->add_message("Disconnected", EditorLog::MSG_TYPE_EDITOR);
  126. }
  127. String GDScriptLanguageProtocol::process_message(const String &p_text) {
  128. String ret = process_string(p_text);
  129. if (ret.empty()) {
  130. return ret;
  131. } else {
  132. return format_output(ret);
  133. }
  134. }
  135. String GDScriptLanguageProtocol::format_output(const String &p_text) {
  136. String header = "Content-Length: ";
  137. CharString charstr = p_text.utf8();
  138. size_t len = charstr.length();
  139. header += itos(len);
  140. header += "\r\n\r\n";
  141. return header + p_text;
  142. }
  143. void GDScriptLanguageProtocol::_bind_methods() {
  144. ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize);
  145. ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
  146. ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
  147. ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
  148. ClassDB::bind_method(D_METHOD("notify_client", "method", "params"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
  149. ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled);
  150. ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document);
  151. ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace);
  152. ClassDB::bind_method(D_METHOD("is_initialized"), &GDScriptLanguageProtocol::is_initialized);
  153. }
  154. Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
  155. lsp::InitializeResult ret;
  156. String root_uri = p_params["rootUri"];
  157. String root = p_params["rootPath"];
  158. bool is_same_workspace;
  159. #ifndef WINDOWS_ENABLED
  160. is_same_workspace = root.to_lower() == workspace->root.to_lower();
  161. #else
  162. is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower();
  163. #endif
  164. if (root_uri.length() && is_same_workspace) {
  165. workspace->root_uri = root_uri;
  166. } else {
  167. workspace->root_uri = "file://" + workspace->root;
  168. Dictionary params;
  169. params["path"] = workspace->root;
  170. Dictionary request = make_notification("gdscript_client/changeWorkspace", params);
  171. ERR_FAIL_COND_V_MSG(!clients.has(latest_client_id), ret.to_json(),
  172. vformat("GDScriptLanguageProtocol: Can't initialize invalid peer '%d'.", latest_client_id));
  173. Ref<LSPeer> peer = clients.get(latest_client_id);
  174. if (peer != NULL) {
  175. String msg = JSON::print(request);
  176. msg = format_output(msg);
  177. (*peer)->res_queue.push_back(msg.utf8());
  178. }
  179. }
  180. if (!_initialized) {
  181. workspace->initialize();
  182. text_document->initialize();
  183. _initialized = true;
  184. }
  185. return ret.to_json();
  186. }
  187. void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
  188. lsp::GodotCapabilities capabilities;
  189. DocData *doc = EditorHelp::get_doc_data();
  190. for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
  191. lsp::GodotNativeClassInfo gdclass;
  192. gdclass.name = E->get().name;
  193. gdclass.class_doc = &(E->get());
  194. if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) {
  195. gdclass.class_info = ptr;
  196. }
  197. capabilities.native_classes.push_back(gdclass);
  198. }
  199. notify_client("gdscript/capabilities", capabilities.to_json());
  200. }
  201. void GDScriptLanguageProtocol::poll() {
  202. if (server->is_connection_available()) {
  203. on_client_connected();
  204. }
  205. const int *id = NULL;
  206. while ((id = clients.next(id))) {
  207. Ref<LSPeer> peer = clients.get(*id);
  208. StreamPeerTCP::Status status = peer->connection->get_status();
  209. if (status == StreamPeerTCP::STATUS_NONE || status == StreamPeerTCP::STATUS_ERROR) {
  210. on_client_disconnected(*id);
  211. id = NULL;
  212. } else {
  213. if (peer->connection->get_available_bytes() > 0) {
  214. latest_client_id = *id;
  215. Error err = peer->handle_data();
  216. if (err != OK && err != ERR_BUSY) {
  217. on_client_disconnected(*id);
  218. id = NULL;
  219. }
  220. }
  221. Error err = peer->send_data();
  222. if (err != OK && err != ERR_BUSY) {
  223. on_client_disconnected(*id);
  224. id = NULL;
  225. }
  226. }
  227. }
  228. }
  229. Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
  230. return server->listen(p_port, p_bind_ip);
  231. }
  232. void GDScriptLanguageProtocol::stop() {
  233. const int *id = NULL;
  234. while ((id = clients.next(id))) {
  235. Ref<LSPeer> peer = clients.get(*id);
  236. peer->connection->disconnect_from_host();
  237. }
  238. server->stop();
  239. }
  240. void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client_id) {
  241. if (p_client_id == -1) {
  242. ERR_FAIL_COND_MSG(latest_client_id == -1,
  243. "GDScript LSP: Can't notify client as none was connected.");
  244. p_client_id = latest_client_id;
  245. }
  246. ERR_FAIL_COND(!clients.has(p_client_id));
  247. Ref<LSPeer> peer = clients.get(p_client_id);
  248. ERR_FAIL_COND(peer == NULL);
  249. Dictionary message = make_notification(p_method, p_params);
  250. String msg = JSON::print(message);
  251. msg = format_output(msg);
  252. peer->res_queue.push_back(msg.utf8());
  253. }
  254. bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const {
  255. return bool(_EDITOR_GET("network/language_server/enable_smart_resolve"));
  256. }
  257. bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const {
  258. return bool(_EDITOR_GET("network/language_server/show_native_symbols_in_editor"));
  259. }
  260. GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
  261. server.instance();
  262. singleton = this;
  263. workspace.instance();
  264. text_document.instance();
  265. set_scope("textDocument", text_document.ptr());
  266. set_scope("completionItem", text_document.ptr());
  267. set_scope("workspace", workspace.ptr());
  268. workspace->root = ProjectSettings::get_singleton()->get_resource_path();
  269. }