123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.3">
- <brief_description>
- [AnimationTree] node resource that contains many blend type nodes.
- </brief_description>
- <description>
- This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html</link>
- </tutorials>
- <methods>
- <method name="add_node">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="node" type="AnimationNode">
- </argument>
- <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <description>
- Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/code] is used to identify the created sub-node later.
- </description>
- </method>
- <method name="connect_node">
- <return type="void">
- </return>
- <argument index="0" name="input_node" type="String">
- </argument>
- <argument index="1" name="input_index" type="int">
- </argument>
- <argument index="2" name="output_node" type="String">
- </argument>
- <description>
- Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [code]input_index[/code].
- </description>
- </method>
- <method name="disconnect_node">
- <return type="void">
- </return>
- <argument index="0" name="input_node" type="String">
- </argument>
- <argument index="1" name="input_index" type="int">
- </argument>
- <description>
- Disconnects the node connected to the specified input.
- </description>
- </method>
- <method name="get_node" qualifiers="const">
- <return type="AnimationNode">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns the sub-node with the specified [code]name[/code].
- </description>
- </method>
- <method name="get_node_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns the position of the sub-node with the specified [code]name[/code].
- </description>
- </method>
- <method name="has_node" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if a sub-node with specified [code]name[/code] exists.
- </description>
- </method>
- <method name="remove_node">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Removes a sub-node.
- </description>
- </method>
- <method name="rename_node">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="new_name" type="String">
- </argument>
- <description>
- Changes the name of a sub-node.
- </description>
- </method>
- <method name="set_node_position">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="position" type="Vector2">
- </argument>
- <description>
- Modifies the position of a sub-node.
- </description>
- </method>
- </methods>
- <members>
- <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
- The global offset of all sub-nodes.
- </member>
- </members>
- <constants>
- <constant name="CONNECTION_OK" value="0">
- The connection was successful.
- </constant>
- <constant name="CONNECTION_ERROR_NO_INPUT" value="1">
- The input node is [code]null[/code].
- </constant>
- <constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2">
- The specified input port is out of range.
- </constant>
- <constant name="CONNECTION_ERROR_NO_OUTPUT" value="3">
- The output node is [code]null[/code].
- </constant>
- <constant name="CONNECTION_ERROR_SAME_NODE" value="4">
- Input and output nodes are the same.
- </constant>
- <constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5">
- The specified connection already exists.
- </constant>
- </constants>
- </class>
|