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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorSettings" inherits="Resource" version="3.3">
- <brief_description>
- Object that holds the project-independent editor settings.
- </brief_description>
- <description>
- Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu.
- Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
- Accessing the settings can be done using the following methods, such as:
- [codeblock]
- # `settings.set("some/property", value)` also works as this class overrides `_set()` internally.
- settings.set_setting("some/property",value)
- # `settings.get("some/property", value)` also works as this class overrides `_get()` internally.
- settings.get_setting("some/property")
- var list_of_settings = settings.get_property_list()
- [/codeblock]
- [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_property_info">
- <return type="void">
- </return>
- <argument index="0" name="info" type="Dictionary">
- </argument>
- <description>
- Adds a custom property info to a property. The dictionary must contain:
- - [code]name[/code]: [String] (the name of the property)
- - [code]type[/code]: [int] (see [enum Variant.Type])
- - optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and [code]hint_string[/code]: [String]
- [b]Example:[/b]
- [codeblock]
- editor_settings.set("category/property_name", 0)
- var property_info = {
- "name": "category/property_name",
- "type": TYPE_INT,
- "hint": PROPERTY_HINT_ENUM,
- "hint_string": "one,two,three"
- }
- editor_settings.add_property_info(property_info)
- [/codeblock]
- </description>
- </method>
- <method name="erase">
- <return type="void">
- </return>
- <argument index="0" name="property" type="String">
- </argument>
- <description>
- Erases the setting whose name is specified by [code]property[/code].
- </description>
- </method>
- <method name="get_favorites" qualifiers="const">
- <return type="PoolStringArray">
- </return>
- <description>
- Returns the list of favorite files and directories for this project.
- </description>
- </method>
- <method name="get_project_metadata" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="section" type="String">
- </argument>
- <argument index="1" name="key" type="String">
- </argument>
- <argument index="2" name="default" type="Variant" default="null">
- </argument>
- <description>
- Returns project-specific metadata for the [code]section[/code] and [code]key[/code] specified. If the metadata doesn't exist, [code]default[/code] will be returned instead. See also [method set_project_metadata].
- </description>
- </method>
- <method name="get_project_settings_dir" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved.
- </description>
- </method>
- <method name="get_recent_dirs" qualifiers="const">
- <return type="PoolStringArray">
- </return>
- <description>
- Returns the list of recently visited folders in the file dialog for this project.
- </description>
- </method>
- <method name="get_setting" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns the value of the setting specified by [code]name[/code]. This is equivalent to using [method Object.get] on the EditorSettings instance.
- </description>
- </method>
- <method name="get_settings_dir" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:
- [code]settings/tmp[/code] - Used for temporary storage of files
- [code]settings/templates[/code] - Where export templates are located
- </description>
- </method>
- <method name="has_setting" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if the setting specified by [code]name[/code] exists, [code]false[/code] otherwise.
- </description>
- </method>
- <method name="property_can_revert">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if the setting specified by [code]name[/code] can have its value reverted to the default value, [code]false[/code] otherwise. When this method returns [code]true[/code], a Revert button will display next to the setting in the Editor Settings.
- </description>
- </method>
- <method name="property_get_revert">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns the default value of the setting specified by [code]name[/code]. This is the value that would be applied when clicking the Revert button in the Editor Settings.
- </description>
- </method>
- <method name="set_favorites">
- <return type="void">
- </return>
- <argument index="0" name="dirs" type="PoolStringArray">
- </argument>
- <description>
- Sets the list of favorite files and directories for this project.
- </description>
- </method>
- <method name="set_initial_value">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <argument index="2" name="update_current" type="bool">
- </argument>
- <description>
- Sets the initial value of the setting specified by [code]name[/code] to [code]value[/code]. This is used to provide a value for the Revert button in the Editor Settings. If [code]update_current[/code] is true, the current value of the setting will be set to [code]value[/code] as well.
- </description>
- </method>
- <method name="set_project_metadata">
- <return type="void">
- </return>
- <argument index="0" name="section" type="String">
- </argument>
- <argument index="1" name="key" type="String">
- </argument>
- <argument index="2" name="data" type="Variant">
- </argument>
- <description>
- Sets project-specific metadata with the [code]section[/code], [code]key[/code] and [code]data[/code] specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata].
- </description>
- </method>
- <method name="set_recent_dirs">
- <return type="void">
- </return>
- <argument index="0" name="dirs" type="PoolStringArray">
- </argument>
- <description>
- Sets the list of recently visited folders in the file dialog for this project.
- </description>
- </method>
- <method name="set_setting">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Sets the [code]value[/code] of the setting specified by [code]name[/code]. This is equivalent to using [method Object.set] on the EditorSettings instance.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="settings_changed">
- <description>
- Emitted after any editor setting has changed.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="NOTIFICATION_EDITOR_SETTINGS_CHANGED" value="10000">
- Emitted after any editor setting has changed. It's used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
- </constant>
- </constants>
- </class>
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