Line2D.xml 6.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Line2D" inherits="Node2D" version="3.3">
  3. <brief_description>
  4. A 2D line.
  5. </brief_description>
  6. <description>
  7. A line through several points in 2D space.
  8. [b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
  9. </description>
  10. <tutorials>
  11. <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
  12. <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
  13. </tutorials>
  14. <methods>
  15. <method name="add_point">
  16. <return type="void">
  17. </return>
  18. <argument index="0" name="position" type="Vector2">
  19. </argument>
  20. <argument index="1" name="at_position" type="int" default="-1">
  21. </argument>
  22. <description>
  23. Adds a point at the [code]position[/code]. Appends the point at the end of the line.
  24. If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position &lt; 0[/code] or [code]at_position &gt;= [method get_point_count][/code]), the point will be appended at the end of the point list.
  25. </description>
  26. </method>
  27. <method name="clear_points">
  28. <return type="void">
  29. </return>
  30. <description>
  31. Removes all points from the line.
  32. </description>
  33. </method>
  34. <method name="get_point_count" qualifiers="const">
  35. <return type="int">
  36. </return>
  37. <description>
  38. Returns the Line2D's amount of points.
  39. </description>
  40. </method>
  41. <method name="get_point_position" qualifiers="const">
  42. <return type="Vector2">
  43. </return>
  44. <argument index="0" name="i" type="int">
  45. </argument>
  46. <description>
  47. Returns point [code]i[/code]'s position.
  48. </description>
  49. </method>
  50. <method name="remove_point">
  51. <return type="void">
  52. </return>
  53. <argument index="0" name="i" type="int">
  54. </argument>
  55. <description>
  56. Removes the point at index [code]i[/code] from the line.
  57. </description>
  58. </method>
  59. <method name="set_point_position">
  60. <return type="void">
  61. </return>
  62. <argument index="0" name="i" type="int">
  63. </argument>
  64. <argument index="1" name="position" type="Vector2">
  65. </argument>
  66. <description>
  67. Overwrites the position in point [code]i[/code] with the supplied [code]position[/code].
  68. </description>
  69. </method>
  70. </methods>
  71. <members>
  72. <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
  73. If [code]true[/code], the line's border will be anti-aliased.
  74. </member>
  75. <member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode" default="0">
  76. Controls the style of the line's first point. Use [enum LineCapMode] constants.
  77. </member>
  78. <member name="default_color" type="Color" setter="set_default_color" getter="get_default_color" default="Color( 0.4, 0.5, 1, 1 )">
  79. The line's color. Will not be used if a gradient is set.
  80. </member>
  81. <member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0">
  82. Controls the style of the line's last point. Use [enum LineCapMode] constants.
  83. </member>
  84. <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
  85. The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
  86. </member>
  87. <member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0">
  88. The style for the points between the start and the end.
  89. </member>
  90. <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points" default="PoolVector2Array( )">
  91. The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
  92. </member>
  93. <member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8">
  94. The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
  95. </member>
  96. <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
  97. The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
  98. </member>
  99. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  100. The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
  101. </member>
  102. <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0">
  103. The style to render the [code]texture[/code] on the line. Use [enum LineTextureMode] constants.
  104. </member>
  105. <member name="width" type="float" setter="set_width" getter="get_width" default="10.0">
  106. The line's width.
  107. </member>
  108. <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve">
  109. The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
  110. </member>
  111. </members>
  112. <constants>
  113. <constant name="LINE_JOINT_SHARP" value="0" enum="LineJointMode">
  114. The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead.
  115. </constant>
  116. <constant name="LINE_JOINT_BEVEL" value="1" enum="LineJointMode">
  117. The line's joints will be bevelled/chamfered.
  118. </constant>
  119. <constant name="LINE_JOINT_ROUND" value="2" enum="LineJointMode">
  120. The line's joints will be rounded.
  121. </constant>
  122. <constant name="LINE_CAP_NONE" value="0" enum="LineCapMode">
  123. Don't draw a line cap.
  124. </constant>
  125. <constant name="LINE_CAP_BOX" value="1" enum="LineCapMode">
  126. Draws the line cap as a box.
  127. </constant>
  128. <constant name="LINE_CAP_ROUND" value="2" enum="LineCapMode">
  129. Draws the line cap as a circle.
  130. </constant>
  131. <constant name="LINE_TEXTURE_NONE" value="0" enum="LineTextureMode">
  132. Takes the left pixels of the texture and renders it over the whole line.
  133. </constant>
  134. <constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode">
  135. Tiles the texture over the line. The texture must be imported with [b]Repeat[/b] enabled for it to work properly.
  136. </constant>
  137. <constant name="LINE_TEXTURE_STRETCH" value="2" enum="LineTextureMode">
  138. Stretches the texture across the line. Import the texture with [b]Repeat[/b] disabled for best results.
  139. </constant>
  140. </constants>
  141. </class>