MeshDataTool.xml 12 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="MeshDataTool" inherits="Reference" version="3.3">
  3. <brief_description>
  4. Helper tool to access and edit [Mesh] data.
  5. </brief_description>
  6. <description>
  7. MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges.
  8. To use MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface].
  9. Below is an example of how MeshDataTool may be used.
  10. [codeblock]
  11. var mesh = ArrayMesh.new()
  12. mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new().get_mesh_arrays())
  13. var mdt = MeshDataTool.new()
  14. mdt.create_from_surface(mesh, 0)
  15. for i in range(mdt.get_vertex_count()):
  16. var vertex = mdt.get_vertex(i)
  17. # In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
  18. vertex += mdt.get_vertex_normal(i)
  19. # Save your change.
  20. mdt.set_vertex(i, vertex)
  21. mesh.surface_remove(0)
  22. mdt.commit_to_surface(mesh)
  23. var mi = MeshInstance.new()
  24. mi.mesh = mesh
  25. add_child(mi)
  26. [/codeblock]
  27. See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural geometry generation.
  28. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
  29. </description>
  30. <tutorials>
  31. </tutorials>
  32. <methods>
  33. <method name="clear">
  34. <return type="void">
  35. </return>
  36. <description>
  37. Clears all data currently in MeshDataTool.
  38. </description>
  39. </method>
  40. <method name="commit_to_surface">
  41. <return type="int" enum="Error">
  42. </return>
  43. <argument index="0" name="mesh" type="ArrayMesh">
  44. </argument>
  45. <description>
  46. Adds a new surface to specified [Mesh] with edited data.
  47. </description>
  48. </method>
  49. <method name="create_from_surface">
  50. <return type="int" enum="Error">
  51. </return>
  52. <argument index="0" name="mesh" type="ArrayMesh">
  53. </argument>
  54. <argument index="1" name="surface" type="int">
  55. </argument>
  56. <description>
  57. Uses specified surface of given [Mesh] to populate data for MeshDataTool.
  58. Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES].
  59. </description>
  60. </method>
  61. <method name="get_edge_count" qualifiers="const">
  62. <return type="int">
  63. </return>
  64. <description>
  65. Returns the number of edges in this [Mesh].
  66. </description>
  67. </method>
  68. <method name="get_edge_faces" qualifiers="const">
  69. <return type="PoolIntArray">
  70. </return>
  71. <argument index="0" name="idx" type="int">
  72. </argument>
  73. <description>
  74. Returns array of faces that touch given edge.
  75. </description>
  76. </method>
  77. <method name="get_edge_meta" qualifiers="const">
  78. <return type="Variant">
  79. </return>
  80. <argument index="0" name="idx" type="int">
  81. </argument>
  82. <description>
  83. Returns meta information assigned to given edge.
  84. </description>
  85. </method>
  86. <method name="get_edge_vertex" qualifiers="const">
  87. <return type="int">
  88. </return>
  89. <argument index="0" name="idx" type="int">
  90. </argument>
  91. <argument index="1" name="vertex" type="int">
  92. </argument>
  93. <description>
  94. Returns index of specified vertex connected to given edge.
  95. Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
  96. </description>
  97. </method>
  98. <method name="get_face_count" qualifiers="const">
  99. <return type="int">
  100. </return>
  101. <description>
  102. Returns the number of faces in this [Mesh].
  103. </description>
  104. </method>
  105. <method name="get_face_edge" qualifiers="const">
  106. <return type="int">
  107. </return>
  108. <argument index="0" name="idx" type="int">
  109. </argument>
  110. <argument index="1" name="edge" type="int">
  111. </argument>
  112. <description>
  113. Returns specified edge associated with given face.
  114. Edge argument must 2 or less because a face only has three edges.
  115. </description>
  116. </method>
  117. <method name="get_face_meta" qualifiers="const">
  118. <return type="Variant">
  119. </return>
  120. <argument index="0" name="idx" type="int">
  121. </argument>
  122. <description>
  123. Returns the metadata associated with the given face.
  124. </description>
  125. </method>
  126. <method name="get_face_normal" qualifiers="const">
  127. <return type="Vector3">
  128. </return>
  129. <argument index="0" name="idx" type="int">
  130. </argument>
  131. <description>
  132. Calculates and returns the face normal of the given face.
  133. </description>
  134. </method>
  135. <method name="get_face_vertex" qualifiers="const">
  136. <return type="int">
  137. </return>
  138. <argument index="0" name="idx" type="int">
  139. </argument>
  140. <argument index="1" name="vertex" type="int">
  141. </argument>
  142. <description>
  143. Returns the specified vertex of the given face.
  144. Vertex argument must be 2 or less because faces contain three vertices.
  145. </description>
  146. </method>
  147. <method name="get_format" qualifiers="const">
  148. <return type="int">
  149. </return>
  150. <description>
  151. Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is [code]2[/code].
  152. See [enum ArrayMesh.ArrayFormat] for a list of format flags.
  153. </description>
  154. </method>
  155. <method name="get_material" qualifiers="const">
  156. <return type="Material">
  157. </return>
  158. <description>
  159. Returns the material assigned to the [Mesh].
  160. </description>
  161. </method>
  162. <method name="get_vertex" qualifiers="const">
  163. <return type="Vector3">
  164. </return>
  165. <argument index="0" name="idx" type="int">
  166. </argument>
  167. <description>
  168. Returns the vertex at given index.
  169. </description>
  170. </method>
  171. <method name="get_vertex_bones" qualifiers="const">
  172. <return type="PoolIntArray">
  173. </return>
  174. <argument index="0" name="idx" type="int">
  175. </argument>
  176. <description>
  177. Returns the bones of the given vertex.
  178. </description>
  179. </method>
  180. <method name="get_vertex_color" qualifiers="const">
  181. <return type="Color">
  182. </return>
  183. <argument index="0" name="idx" type="int">
  184. </argument>
  185. <description>
  186. Returns the color of the given vertex.
  187. </description>
  188. </method>
  189. <method name="get_vertex_count" qualifiers="const">
  190. <return type="int">
  191. </return>
  192. <description>
  193. Returns the total number of vertices in [Mesh].
  194. </description>
  195. </method>
  196. <method name="get_vertex_edges" qualifiers="const">
  197. <return type="PoolIntArray">
  198. </return>
  199. <argument index="0" name="idx" type="int">
  200. </argument>
  201. <description>
  202. Returns an array of edges that share the given vertex.
  203. </description>
  204. </method>
  205. <method name="get_vertex_faces" qualifiers="const">
  206. <return type="PoolIntArray">
  207. </return>
  208. <argument index="0" name="idx" type="int">
  209. </argument>
  210. <description>
  211. Returns an array of faces that share the given vertex.
  212. </description>
  213. </method>
  214. <method name="get_vertex_meta" qualifiers="const">
  215. <return type="Variant">
  216. </return>
  217. <argument index="0" name="idx" type="int">
  218. </argument>
  219. <description>
  220. Returns the metadata associated with the given vertex.
  221. </description>
  222. </method>
  223. <method name="get_vertex_normal" qualifiers="const">
  224. <return type="Vector3">
  225. </return>
  226. <argument index="0" name="idx" type="int">
  227. </argument>
  228. <description>
  229. Returns the normal of the given vertex.
  230. </description>
  231. </method>
  232. <method name="get_vertex_tangent" qualifiers="const">
  233. <return type="Plane">
  234. </return>
  235. <argument index="0" name="idx" type="int">
  236. </argument>
  237. <description>
  238. Returns the tangent of the given vertex.
  239. </description>
  240. </method>
  241. <method name="get_vertex_uv" qualifiers="const">
  242. <return type="Vector2">
  243. </return>
  244. <argument index="0" name="idx" type="int">
  245. </argument>
  246. <description>
  247. Returns the UV of the given vertex.
  248. </description>
  249. </method>
  250. <method name="get_vertex_uv2" qualifiers="const">
  251. <return type="Vector2">
  252. </return>
  253. <argument index="0" name="idx" type="int">
  254. </argument>
  255. <description>
  256. Returns the UV2 of the given vertex.
  257. </description>
  258. </method>
  259. <method name="get_vertex_weights" qualifiers="const">
  260. <return type="PoolRealArray">
  261. </return>
  262. <argument index="0" name="idx" type="int">
  263. </argument>
  264. <description>
  265. Returns bone weights of the given vertex.
  266. </description>
  267. </method>
  268. <method name="set_edge_meta">
  269. <return type="void">
  270. </return>
  271. <argument index="0" name="idx" type="int">
  272. </argument>
  273. <argument index="1" name="meta" type="Variant">
  274. </argument>
  275. <description>
  276. Sets the metadata of the given edge.
  277. </description>
  278. </method>
  279. <method name="set_face_meta">
  280. <return type="void">
  281. </return>
  282. <argument index="0" name="idx" type="int">
  283. </argument>
  284. <argument index="1" name="meta" type="Variant">
  285. </argument>
  286. <description>
  287. Sets the metadata of the given face.
  288. </description>
  289. </method>
  290. <method name="set_material">
  291. <return type="void">
  292. </return>
  293. <argument index="0" name="material" type="Material">
  294. </argument>
  295. <description>
  296. Sets the material to be used by newly-constructed [Mesh].
  297. </description>
  298. </method>
  299. <method name="set_vertex">
  300. <return type="void">
  301. </return>
  302. <argument index="0" name="idx" type="int">
  303. </argument>
  304. <argument index="1" name="vertex" type="Vector3">
  305. </argument>
  306. <description>
  307. Sets the position of the given vertex.
  308. </description>
  309. </method>
  310. <method name="set_vertex_bones">
  311. <return type="void">
  312. </return>
  313. <argument index="0" name="idx" type="int">
  314. </argument>
  315. <argument index="1" name="bones" type="PoolIntArray">
  316. </argument>
  317. <description>
  318. Sets the bones of the given vertex.
  319. </description>
  320. </method>
  321. <method name="set_vertex_color">
  322. <return type="void">
  323. </return>
  324. <argument index="0" name="idx" type="int">
  325. </argument>
  326. <argument index="1" name="color" type="Color">
  327. </argument>
  328. <description>
  329. Sets the color of the given vertex.
  330. </description>
  331. </method>
  332. <method name="set_vertex_meta">
  333. <return type="void">
  334. </return>
  335. <argument index="0" name="idx" type="int">
  336. </argument>
  337. <argument index="1" name="meta" type="Variant">
  338. </argument>
  339. <description>
  340. Sets the metadata associated with the given vertex.
  341. </description>
  342. </method>
  343. <method name="set_vertex_normal">
  344. <return type="void">
  345. </return>
  346. <argument index="0" name="idx" type="int">
  347. </argument>
  348. <argument index="1" name="normal" type="Vector3">
  349. </argument>
  350. <description>
  351. Sets the normal of the given vertex.
  352. </description>
  353. </method>
  354. <method name="set_vertex_tangent">
  355. <return type="void">
  356. </return>
  357. <argument index="0" name="idx" type="int">
  358. </argument>
  359. <argument index="1" name="tangent" type="Plane">
  360. </argument>
  361. <description>
  362. Sets the tangent of the given vertex.
  363. </description>
  364. </method>
  365. <method name="set_vertex_uv">
  366. <return type="void">
  367. </return>
  368. <argument index="0" name="idx" type="int">
  369. </argument>
  370. <argument index="1" name="uv" type="Vector2">
  371. </argument>
  372. <description>
  373. Sets the UV of the given vertex.
  374. </description>
  375. </method>
  376. <method name="set_vertex_uv2">
  377. <return type="void">
  378. </return>
  379. <argument index="0" name="idx" type="int">
  380. </argument>
  381. <argument index="1" name="uv2" type="Vector2">
  382. </argument>
  383. <description>
  384. Sets the UV2 of the given vertex.
  385. </description>
  386. </method>
  387. <method name="set_vertex_weights">
  388. <return type="void">
  389. </return>
  390. <argument index="0" name="idx" type="int">
  391. </argument>
  392. <argument index="1" name="weights" type="PoolRealArray">
  393. </argument>
  394. <description>
  395. Sets the bone weights of the given vertex.
  396. </description>
  397. </method>
  398. </methods>
  399. <constants>
  400. </constants>
  401. </class>