AnimationNodeTransition.xml 2.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeTransition" inherits="AnimationNode" version="3.3">
  3. <brief_description>
  4. A generic animation transition node for [AnimationTree].
  5. </brief_description>
  6. <description>
  7. Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
  8. </description>
  9. <tutorials>
  10. <link title="AnimationTree">https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html</link>
  11. <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
  12. <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
  13. </tutorials>
  14. <methods>
  15. <method name="get_input_caption" qualifiers="const">
  16. <return type="String">
  17. </return>
  18. <argument index="0" name="input" type="int">
  19. </argument>
  20. <description>
  21. </description>
  22. </method>
  23. <method name="is_input_set_as_auto_advance" qualifiers="const">
  24. <return type="bool">
  25. </return>
  26. <argument index="0" name="input" type="int">
  27. </argument>
  28. <description>
  29. </description>
  30. </method>
  31. <method name="set_input_as_auto_advance">
  32. <return type="void">
  33. </return>
  34. <argument index="0" name="input" type="int">
  35. </argument>
  36. <argument index="1" name="enable" type="bool">
  37. </argument>
  38. <description>
  39. </description>
  40. </method>
  41. <method name="set_input_caption">
  42. <return type="void">
  43. </return>
  44. <argument index="0" name="input" type="int">
  45. </argument>
  46. <argument index="1" name="caption" type="String">
  47. </argument>
  48. <description>
  49. </description>
  50. </method>
  51. </methods>
  52. <members>
  53. <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
  54. The number of available input ports for this node.
  55. </member>
  56. <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
  57. Cross-fading time (in seconds) between each animation connected to the inputs.
  58. </member>
  59. </members>
  60. <constants>
  61. </constants>
  62. </class>