CPUParticles2D.xml 20 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CPUParticles2D" inherits="Node2D" version="3.3">
  3. <brief_description>
  4. CPU-based 2D particle emitter.
  5. </brief_description>
  6. <description>
  7. CPU-based 2D particle node used to create a variety of particle systems and effects.
  8. See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
  9. [b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-fly and doesn't need to be configured by the user.
  10. </description>
  11. <tutorials>
  12. <link>https://docs.godotengine.org/en/3.3/tutorials/2d/particle_systems_2d.html</link>
  13. </tutorials>
  14. <methods>
  15. <method name="convert_from_particles">
  16. <return type="void">
  17. </return>
  18. <argument index="0" name="particles" type="Node">
  19. </argument>
  20. <description>
  21. Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial].
  22. </description>
  23. </method>
  24. <method name="get_param" qualifiers="const">
  25. <return type="float">
  26. </return>
  27. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  28. </argument>
  29. <description>
  30. Returns the base value of the parameter specified by [enum Parameter].
  31. </description>
  32. </method>
  33. <method name="get_param_curve" qualifiers="const">
  34. <return type="Curve">
  35. </return>
  36. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  37. </argument>
  38. <description>
  39. Returns the [Curve] of the parameter specified by [enum Parameter].
  40. </description>
  41. </method>
  42. <method name="get_param_randomness" qualifiers="const">
  43. <return type="float">
  44. </return>
  45. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  46. </argument>
  47. <description>
  48. Returns the randomness factor of the parameter specified by [enum Parameter].
  49. </description>
  50. </method>
  51. <method name="get_particle_flag" qualifiers="const">
  52. <return type="bool">
  53. </return>
  54. <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
  55. </argument>
  56. <description>
  57. Returns the enabled state of the given flag (see [enum Flags] for options).
  58. </description>
  59. </method>
  60. <method name="restart">
  61. <return type="void">
  62. </return>
  63. <description>
  64. Restarts the particle emitter.
  65. </description>
  66. </method>
  67. <method name="set_param">
  68. <return type="void">
  69. </return>
  70. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  71. </argument>
  72. <argument index="1" name="value" type="float">
  73. </argument>
  74. <description>
  75. Sets the base value of the parameter specified by [enum Parameter].
  76. </description>
  77. </method>
  78. <method name="set_param_curve">
  79. <return type="void">
  80. </return>
  81. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  82. </argument>
  83. <argument index="1" name="curve" type="Curve">
  84. </argument>
  85. <description>
  86. Sets the [Curve] of the parameter specified by [enum Parameter].
  87. </description>
  88. </method>
  89. <method name="set_param_randomness">
  90. <return type="void">
  91. </return>
  92. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
  93. </argument>
  94. <argument index="1" name="randomness" type="float">
  95. </argument>
  96. <description>
  97. Sets the randomness factor of the parameter specified by [enum Parameter].
  98. </description>
  99. </method>
  100. <method name="set_particle_flag">
  101. <return type="void">
  102. </return>
  103. <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
  104. </argument>
  105. <argument index="1" name="enable" type="bool">
  106. </argument>
  107. <description>
  108. Enables or disables the given flag (see [enum Flags] for options).
  109. </description>
  110. </method>
  111. </methods>
  112. <members>
  113. <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
  114. The number of particles emitted in one emission cycle (corresponding to the [member lifetime]).
  115. [b]Note:[/b] Changing [member amount] will reset the particle emission, therefore removing all particles that were already emitted before changing [member amount].
  116. </member>
  117. <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
  118. Initial rotation applied to each particle, in degrees.
  119. </member>
  120. <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  121. Each particle's rotation will be animated along this [Curve].
  122. </member>
  123. <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  124. Rotation randomness ratio.
  125. </member>
  126. <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  127. Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
  128. </member>
  129. <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  130. Each particle's angular velocity will vary along this [Curve].
  131. </member>
  132. <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  133. Angular velocity randomness ratio.
  134. </member>
  135. <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
  136. Particle animation offset.
  137. </member>
  138. <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  139. Each particle's animation offset will vary along this [Curve].
  140. </member>
  141. <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  142. Animation offset randomness ratio.
  143. </member>
  144. <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
  145. Particle animation speed.
  146. </member>
  147. <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  148. Each particle's animation speed will vary along this [Curve].
  149. </member>
  150. <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  151. Animation speed randomness ratio.
  152. </member>
  153. <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
  154. Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
  155. </member>
  156. <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
  157. Each particle's color will vary along this [Gradient].
  158. </member>
  159. <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
  160. The rate at which particles lose velocity.
  161. </member>
  162. <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  163. Damping will vary along this [Curve].
  164. </member>
  165. <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  166. Damping randomness ratio.
  167. </member>
  168. <member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2( 1, 0 )">
  169. Unit vector specifying the particles' emission direction.
  170. </member>
  171. <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder" default="0">
  172. Particle draw order. Uses [enum DrawOrder] values.
  173. </member>
  174. <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors">
  175. Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
  176. </member>
  177. <member name="emission_normals" type="PoolVector2Array" setter="set_emission_normals" getter="get_emission_normals">
  178. Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS].
  179. </member>
  180. <member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points">
  181. Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
  182. </member>
  183. <member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents">
  184. The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
  185. </member>
  186. <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape" default="0">
  187. Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
  188. </member>
  189. <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
  190. The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
  191. </member>
  192. <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
  193. If [code]true[/code], particles are being emitted.
  194. </member>
  195. <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
  196. How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
  197. </member>
  198. <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
  199. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  200. </member>
  201. <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
  202. Align Y axis of particle with the direction of its velocity.
  203. </member>
  204. <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
  205. If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
  206. </member>
  207. <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )">
  208. Gravity applied to every particle.
  209. </member>
  210. <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
  211. Initial hue variation applied to each particle.
  212. </member>
  213. <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  214. Each particle's hue will vary along this [Curve].
  215. </member>
  216. <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  217. Hue variation randomness ratio.
  218. </member>
  219. <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  220. Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
  221. </member>
  222. <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  223. Initial velocity randomness ratio.
  224. </member>
  225. <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
  226. The amount of time each particle will exist (in seconds).
  227. </member>
  228. <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
  229. Particle lifetime randomness ratio.
  230. </member>
  231. <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  232. Linear acceleration applied to each particle in the direction of motion.
  233. </member>
  234. <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  235. Each particle's linear acceleration will vary along this [Curve].
  236. </member>
  237. <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  238. Linear acceleration randomness ratio.
  239. </member>
  240. <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
  241. If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
  242. </member>
  243. <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap">
  244. Normal map to be used for the [member texture] property.
  245. [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
  246. </member>
  247. <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
  248. If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
  249. </member>
  250. <member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  251. Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
  252. </member>
  253. <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  254. Each particle's orbital velocity will vary along this [Curve].
  255. </member>
  256. <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  257. Orbital velocity randomness ratio.
  258. </member>
  259. <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
  260. Particle system starts as if it had already run for this many seconds.
  261. </member>
  262. <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  263. Radial acceleration applied to each particle. Makes particle accelerate away from origin.
  264. </member>
  265. <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  266. Each particle's radial acceleration will vary along this [Curve].
  267. </member>
  268. <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  269. Radial acceleration randomness ratio.
  270. </member>
  271. <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
  272. Emission lifetime randomness ratio.
  273. </member>
  274. <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
  275. Initial scale applied to each particle.
  276. </member>
  277. <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  278. Each particle's scale will vary along this [Curve].
  279. </member>
  280. <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  281. Scale randomness ratio.
  282. </member>
  283. <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
  284. Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
  285. </member>
  286. <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
  287. Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
  288. </member>
  289. <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  290. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
  291. </member>
  292. <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  293. Each particle's tangential acceleration will vary along this [Curve].
  294. </member>
  295. <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  296. Tangential acceleration randomness ratio.
  297. </member>
  298. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  299. Particle texture. If [code]null[/code], particles will be squares.
  300. </member>
  301. </members>
  302. <constants>
  303. <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
  304. Particles are drawn in the order emitted.
  305. </constant>
  306. <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
  307. Particles are drawn in order of remaining lifetime.
  308. </constant>
  309. <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
  310. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
  311. </constant>
  312. <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
  313. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
  314. </constant>
  315. <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
  316. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
  317. </constant>
  318. <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
  319. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
  320. </constant>
  321. <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
  322. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
  323. </constant>
  324. <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
  325. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
  326. </constant>
  327. <constant name="PARAM_DAMPING" value="6" enum="Parameter">
  328. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
  329. </constant>
  330. <constant name="PARAM_ANGLE" value="7" enum="Parameter">
  331. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
  332. </constant>
  333. <constant name="PARAM_SCALE" value="8" enum="Parameter">
  334. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
  335. </constant>
  336. <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
  337. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
  338. </constant>
  339. <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
  340. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
  341. </constant>
  342. <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
  343. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
  344. </constant>
  345. <constant name="PARAM_MAX" value="12" enum="Parameter">
  346. Represents the size of the [enum Parameter] enum.
  347. </constant>
  348. <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
  349. Use with [method set_particle_flag] to set [member flag_align_y].
  350. </constant>
  351. <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
  352. Present for consistency with 3D particle nodes, not used in 2D.
  353. </constant>
  354. <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
  355. Present for consistency with 3D particle nodes, not used in 2D.
  356. </constant>
  357. <constant name="FLAG_MAX" value="3" enum="Flags">
  358. Represents the size of the [enum Flags] enum.
  359. </constant>
  360. <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
  361. All particles will be emitted from a single point.
  362. </constant>
  363. <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
  364. Particles will be emitted on the surface of a sphere flattened to two dimensions.
  365. </constant>
  366. <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
  367. Particles will be emitted in the area of a rectangle.
  368. </constant>
  369. <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
  370. Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
  371. </constant>
  372. <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
  373. Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
  374. </constant>
  375. <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
  376. Represents the size of the [enum EmissionShape] enum.
  377. </constant>
  378. </constants>
  379. </class>