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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="DynamicFontData" inherits="Resource" version="3.3">
- <brief_description>
- Used with [DynamicFont] to describe the location of a font file.
- </brief_description>
- <description>
- Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
- </description>
- <tutorials>
- <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
- If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
- </member>
- <member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="""">
- The path to the vector font file.
- </member>
- <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting" default="2">
- The font hinting mode used by FreeType. See [enum Hinting] for options.
- </member>
- </members>
- <constants>
- <constant name="HINTING_NONE" value="0" enum="Hinting">
- Disables font hinting (smoother but less crisp).
- </constant>
- <constant name="HINTING_LIGHT" value="1" enum="Hinting">
- Use the light font hinting mode.
- </constant>
- <constant name="HINTING_NORMAL" value="2" enum="Hinting">
- Use the default font hinting mode (crisper but less smooth).
- </constant>
- </constants>
- </class>
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