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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventScreenDrag" inherits="InputEvent" version="3.3">
- <brief_description>
- Input event type for screen drag events. Only available on mobile devices.
- </brief_description>
- <description>
- Contains screen drag information. See [method Node._input].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/3.3/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="index" type="int" setter="set_index" getter="get_index" default="0">
- The drag event index in the case of a multi-drag event.
- </member>
- <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
- The drag position.
- </member>
- <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
- The drag position relative to its start position.
- </member>
- <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
- The drag speed.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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