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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventScreenTouch" inherits="InputEvent" version="3.3">
- <brief_description>
- Input event type for screen touch events.
- (only available on mobile devices)
- </brief_description>
- <description>
- Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/3.3/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="index" type="int" setter="set_index" getter="get_index" default="0">
- The touch index in the case of a multi-touch event. One index = one finger.
- </member>
- <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
- The touch position.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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