audio_stream_editor_plugin.h 3.8 KB

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  1. /*************************************************************************/
  2. /* audio_stream_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
  31. #define AUDIO_STREAM_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/audio/audio_stream_player.h"
  35. #include "scene/gui/color_rect.h"
  36. #include "scene/resources/texture.h"
  37. class AudioStreamEditor : public ColorRect {
  38. GDCLASS(AudioStreamEditor, ColorRect);
  39. Ref<AudioStream> stream;
  40. AudioStreamPlayer *_player = nullptr;
  41. ColorRect *_preview = nullptr;
  42. Control *_indicator = nullptr;
  43. Label *_current_label = nullptr;
  44. Label *_duration_label = nullptr;
  45. ToolButton *_play_button = nullptr;
  46. ToolButton *_stop_button = nullptr;
  47. float _current = 0;
  48. bool _dragging = false;
  49. bool _pausing = false;
  50. protected:
  51. void _notification(int p_what);
  52. void _preview_changed(ObjectID p_which);
  53. void _play();
  54. void _stop();
  55. void _on_finished();
  56. void _draw_preview();
  57. void _draw_indicator();
  58. void _on_input_indicator(Ref<InputEvent> p_event);
  59. void _seek_to(real_t p_x);
  60. void _changed_callback(Object *p_changed, const char *p_prop);
  61. static void _bind_methods();
  62. public:
  63. void edit(Ref<AudioStream> p_stream);
  64. AudioStreamEditor();
  65. };
  66. class AudioStreamEditorPlugin : public EditorPlugin {
  67. GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
  68. AudioStreamEditor *audio_editor;
  69. EditorNode *editor;
  70. public:
  71. virtual String get_name() const { return "Audio"; }
  72. bool has_main_screen() const { return false; }
  73. virtual void edit(Object *p_object);
  74. virtual bool handles(Object *p_object) const;
  75. virtual void make_visible(bool p_visible);
  76. AudioStreamEditorPlugin(EditorNode *p_node);
  77. ~AudioStreamEditorPlugin();
  78. };
  79. #endif // AUDIO_STREAM_EDITOR_PLUGIN_H