collision_shape_2d_editor_plugin.cpp 15 KB

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  1. /*************************************************************************/
  2. /* collision_shape_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_shape_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "scene/resources/capsule_shape_2d.h"
  33. #include "scene/resources/circle_shape_2d.h"
  34. #include "scene/resources/concave_polygon_shape_2d.h"
  35. #include "scene/resources/convex_polygon_shape_2d.h"
  36. #include "scene/resources/line_shape_2d.h"
  37. #include "scene/resources/rectangle_shape_2d.h"
  38. #include "scene/resources/segment_shape_2d.h"
  39. void CollisionShape2DEditor::_node_removed(Node *p_node) {
  40. if (p_node == node) {
  41. node = NULL;
  42. }
  43. }
  44. Variant CollisionShape2DEditor::get_handle_value(int idx) const {
  45. switch (shape_type) {
  46. case CAPSULE_SHAPE: {
  47. Ref<CapsuleShape2D> capsule = node->get_shape();
  48. if (idx == 0) {
  49. return capsule->get_radius();
  50. } else if (idx == 1) {
  51. return capsule->get_height();
  52. }
  53. } break;
  54. case CIRCLE_SHAPE: {
  55. Ref<CircleShape2D> circle = node->get_shape();
  56. if (idx == 0) {
  57. return circle->get_radius();
  58. }
  59. } break;
  60. case CONCAVE_POLYGON_SHAPE: {
  61. } break;
  62. case CONVEX_POLYGON_SHAPE: {
  63. } break;
  64. case LINE_SHAPE: {
  65. Ref<LineShape2D> line = node->get_shape();
  66. if (idx == 0) {
  67. return line->get_d();
  68. } else {
  69. return line->get_normal();
  70. }
  71. } break;
  72. case RAY_SHAPE: {
  73. Ref<RayShape2D> ray = node->get_shape();
  74. if (idx == 0) {
  75. return ray->get_length();
  76. }
  77. } break;
  78. case RECTANGLE_SHAPE: {
  79. Ref<RectangleShape2D> rect = node->get_shape();
  80. if (idx < 3) {
  81. return rect->get_extents().abs();
  82. }
  83. } break;
  84. case SEGMENT_SHAPE: {
  85. Ref<SegmentShape2D> seg = node->get_shape();
  86. if (idx == 0) {
  87. return seg->get_a();
  88. } else if (idx == 1) {
  89. return seg->get_b();
  90. }
  91. } break;
  92. }
  93. return Variant();
  94. }
  95. void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
  96. switch (shape_type) {
  97. case CAPSULE_SHAPE: {
  98. if (idx < 2) {
  99. Ref<CapsuleShape2D> capsule = node->get_shape();
  100. real_t parameter = Math::abs(p_point[idx]);
  101. if (idx == 0) {
  102. capsule->set_radius(parameter);
  103. } else if (idx == 1) {
  104. capsule->set_height(parameter * 2 - capsule->get_radius() * 2);
  105. }
  106. canvas_item_editor->update_viewport();
  107. }
  108. } break;
  109. case CIRCLE_SHAPE: {
  110. Ref<CircleShape2D> circle = node->get_shape();
  111. circle->set_radius(p_point.length());
  112. canvas_item_editor->update_viewport();
  113. } break;
  114. case CONCAVE_POLYGON_SHAPE: {
  115. } break;
  116. case CONVEX_POLYGON_SHAPE: {
  117. } break;
  118. case LINE_SHAPE: {
  119. if (idx < 2) {
  120. Ref<LineShape2D> line = node->get_shape();
  121. if (idx == 0) {
  122. line->set_d(p_point.length());
  123. } else {
  124. line->set_normal(p_point.normalized());
  125. }
  126. canvas_item_editor->update_viewport();
  127. }
  128. } break;
  129. case RAY_SHAPE: {
  130. Ref<RayShape2D> ray = node->get_shape();
  131. ray->set_length(Math::abs(p_point.y));
  132. canvas_item_editor->update_viewport();
  133. } break;
  134. case RECTANGLE_SHAPE: {
  135. if (idx < 3) {
  136. Ref<RectangleShape2D> rect = node->get_shape();
  137. Vector2 extents = rect->get_extents();
  138. if (idx == 2) {
  139. extents = p_point;
  140. } else {
  141. extents[idx] = p_point[idx];
  142. }
  143. rect->set_extents(extents.abs());
  144. canvas_item_editor->update_viewport();
  145. }
  146. } break;
  147. case SEGMENT_SHAPE: {
  148. if (edit_handle < 2) {
  149. Ref<SegmentShape2D> seg = node->get_shape();
  150. if (idx == 0) {
  151. seg->set_a(p_point);
  152. } else if (idx == 1) {
  153. seg->set_b(p_point);
  154. }
  155. canvas_item_editor->update_viewport();
  156. }
  157. } break;
  158. }
  159. node->get_shape()->_change_notify();
  160. }
  161. void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
  162. undo_redo->create_action(TTR("Set Handle"));
  163. switch (shape_type) {
  164. case CAPSULE_SHAPE: {
  165. Ref<CapsuleShape2D> capsule = node->get_shape();
  166. if (idx == 0) {
  167. undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
  168. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  169. undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
  170. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  171. } else if (idx == 1) {
  172. undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
  173. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  174. undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
  175. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  176. }
  177. } break;
  178. case CIRCLE_SHAPE: {
  179. Ref<CircleShape2D> circle = node->get_shape();
  180. undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
  181. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  182. undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
  183. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  184. } break;
  185. case CONCAVE_POLYGON_SHAPE: {
  186. // Cannot be edited directly, use CollisionPolygon2D instead.
  187. } break;
  188. case CONVEX_POLYGON_SHAPE: {
  189. // Cannot be edited directly, use CollisionPolygon2D instead.
  190. } break;
  191. case LINE_SHAPE: {
  192. Ref<LineShape2D> line = node->get_shape();
  193. if (idx == 0) {
  194. undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
  195. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  196. undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
  197. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  198. } else {
  199. undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
  200. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  201. undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
  202. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  203. }
  204. } break;
  205. case RAY_SHAPE: {
  206. Ref<RayShape2D> ray = node->get_shape();
  207. undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
  208. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  209. undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
  210. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  211. } break;
  212. case RECTANGLE_SHAPE: {
  213. Ref<RectangleShape2D> rect = node->get_shape();
  214. undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
  215. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  216. undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
  217. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  218. } break;
  219. case SEGMENT_SHAPE: {
  220. Ref<SegmentShape2D> seg = node->get_shape();
  221. if (idx == 0) {
  222. undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
  223. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  224. undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
  225. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  226. } else if (idx == 1) {
  227. undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
  228. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  229. undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
  230. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  231. }
  232. } break;
  233. }
  234. undo_redo->commit_action();
  235. }
  236. bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
  237. if (!node) {
  238. return false;
  239. }
  240. if (!node->get_shape().is_valid()) {
  241. return false;
  242. }
  243. if (shape_type == -1) {
  244. return false;
  245. }
  246. Ref<InputEventMouseButton> mb = p_event;
  247. Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  248. if (mb.is_valid()) {
  249. Vector2 gpoint = mb->get_position();
  250. if (mb->get_button_index() == BUTTON_LEFT) {
  251. if (mb->is_pressed()) {
  252. for (int i = 0; i < handles.size(); i++) {
  253. if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
  254. edit_handle = i;
  255. break;
  256. }
  257. }
  258. if (edit_handle == -1) {
  259. pressed = false;
  260. return false;
  261. }
  262. original = get_handle_value(edit_handle);
  263. pressed = true;
  264. return true;
  265. } else {
  266. if (pressed) {
  267. commit_handle(edit_handle, original);
  268. edit_handle = -1;
  269. pressed = false;
  270. return true;
  271. }
  272. }
  273. }
  274. return false;
  275. }
  276. Ref<InputEventMouseMotion> mm = p_event;
  277. if (mm.is_valid()) {
  278. if (edit_handle == -1 || !pressed) {
  279. return false;
  280. }
  281. Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
  282. cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
  283. set_handle(edit_handle, cpoint);
  284. return true;
  285. }
  286. return false;
  287. }
  288. void CollisionShape2DEditor::_get_current_shape_type() {
  289. if (!node) {
  290. return;
  291. }
  292. Ref<Shape2D> s = node->get_shape();
  293. if (!s.is_valid()) {
  294. return;
  295. }
  296. if (Object::cast_to<CapsuleShape2D>(*s)) {
  297. shape_type = CAPSULE_SHAPE;
  298. } else if (Object::cast_to<CircleShape2D>(*s)) {
  299. shape_type = CIRCLE_SHAPE;
  300. } else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
  301. shape_type = CONCAVE_POLYGON_SHAPE;
  302. } else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
  303. shape_type = CONVEX_POLYGON_SHAPE;
  304. } else if (Object::cast_to<LineShape2D>(*s)) {
  305. shape_type = LINE_SHAPE;
  306. } else if (Object::cast_to<RayShape2D>(*s)) {
  307. shape_type = RAY_SHAPE;
  308. } else if (Object::cast_to<RectangleShape2D>(*s)) {
  309. shape_type = RECTANGLE_SHAPE;
  310. } else if (Object::cast_to<SegmentShape2D>(*s)) {
  311. shape_type = SEGMENT_SHAPE;
  312. } else {
  313. shape_type = -1;
  314. }
  315. canvas_item_editor->update_viewport();
  316. }
  317. void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  318. if (!node) {
  319. return;
  320. }
  321. if (!node->get_shape().is_valid()) {
  322. return;
  323. }
  324. _get_current_shape_type();
  325. if (shape_type == -1) {
  326. return;
  327. }
  328. Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  329. Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
  330. Vector2 size = h->get_size() * 0.5;
  331. handles.clear();
  332. switch (shape_type) {
  333. case CAPSULE_SHAPE: {
  334. Ref<CapsuleShape2D> shape = node->get_shape();
  335. handles.resize(2);
  336. float radius = shape->get_radius();
  337. float height = shape->get_height() / 2;
  338. handles.write[0] = Point2(radius, -height);
  339. handles.write[1] = Point2(0, -(height + radius));
  340. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  341. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  342. } break;
  343. case CIRCLE_SHAPE: {
  344. Ref<CircleShape2D> shape = node->get_shape();
  345. handles.resize(1);
  346. handles.write[0] = Point2(shape->get_radius(), 0);
  347. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  348. } break;
  349. case CONCAVE_POLYGON_SHAPE: {
  350. } break;
  351. case CONVEX_POLYGON_SHAPE: {
  352. } break;
  353. case LINE_SHAPE: {
  354. Ref<LineShape2D> shape = node->get_shape();
  355. handles.resize(2);
  356. handles.write[0] = shape->get_normal() * shape->get_d();
  357. handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
  358. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  359. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  360. } break;
  361. case RAY_SHAPE: {
  362. Ref<RayShape2D> shape = node->get_shape();
  363. handles.resize(1);
  364. handles.write[0] = Point2(0, shape->get_length());
  365. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  366. } break;
  367. case RECTANGLE_SHAPE: {
  368. Ref<RectangleShape2D> shape = node->get_shape();
  369. handles.resize(3);
  370. Vector2 ext = shape->get_extents();
  371. handles.write[0] = Point2(ext.x, 0);
  372. handles.write[1] = Point2(0, -ext.y);
  373. handles.write[2] = Point2(ext.x, -ext.y);
  374. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  375. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  376. p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
  377. } break;
  378. case SEGMENT_SHAPE: {
  379. Ref<SegmentShape2D> shape = node->get_shape();
  380. handles.resize(2);
  381. handles.write[0] = shape->get_a();
  382. handles.write[1] = shape->get_b();
  383. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  384. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  385. } break;
  386. }
  387. }
  388. void CollisionShape2DEditor::_notification(int p_what) {
  389. switch (p_what) {
  390. case NOTIFICATION_ENTER_TREE: {
  391. get_tree()->connect("node_removed", this, "_node_removed");
  392. } break;
  393. case NOTIFICATION_EXIT_TREE: {
  394. get_tree()->disconnect("node_removed", this, "_node_removed");
  395. } break;
  396. }
  397. }
  398. void CollisionShape2DEditor::edit(Node *p_node) {
  399. if (!canvas_item_editor) {
  400. canvas_item_editor = CanvasItemEditor::get_singleton();
  401. }
  402. if (p_node) {
  403. node = Object::cast_to<CollisionShape2D>(p_node);
  404. _get_current_shape_type();
  405. } else {
  406. edit_handle = -1;
  407. shape_type = -1;
  408. node = NULL;
  409. }
  410. canvas_item_editor->update_viewport();
  411. }
  412. void CollisionShape2DEditor::_bind_methods() {
  413. ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
  414. ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionShape2DEditor::_node_removed);
  415. }
  416. CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
  417. node = NULL;
  418. canvas_item_editor = NULL;
  419. editor = p_editor;
  420. undo_redo = p_editor->get_undo_redo();
  421. edit_handle = -1;
  422. pressed = false;
  423. }
  424. void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
  425. collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
  426. }
  427. bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
  428. return p_obj->is_class("CollisionShape2D");
  429. }
  430. void CollisionShape2DEditorPlugin::make_visible(bool visible) {
  431. if (!visible) {
  432. edit(NULL);
  433. }
  434. }
  435. CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
  436. editor = p_editor;
  437. collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
  438. p_editor->get_gui_base()->add_child(collision_shape_2d_editor);
  439. }
  440. CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
  441. }