gradle_export_util.h 13 KB

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  1. /*************************************************************************/
  2. /* gradle_export_util.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_GRADLE_EXPORT_UTIL_H
  31. #define GODOT_GRADLE_EXPORT_UTIL_H
  32. #include "core/io/zip_io.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "core/os/os.h"
  36. #include "editor/editor_export.h"
  37. const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
  38. <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
  39. <resources>
  40. <string name="godot_project_name_string">%s</string>
  41. </resources>
  42. )";
  43. int _get_android_orientation_value(OS::ScreenOrientation screen_orientation) {
  44. switch (screen_orientation) {
  45. case OS::SCREEN_PORTRAIT: return 1;
  46. case OS::SCREEN_REVERSE_LANDSCAPE: return 8;
  47. case OS::SCREEN_REVERSE_PORTRAIT: return 9;
  48. case OS::SCREEN_SENSOR_LANDSCAPE: return 11;
  49. case OS::SCREEN_SENSOR_PORTRAIT: return 12;
  50. case OS::SCREEN_SENSOR: return 13;
  51. case OS::SCREEN_LANDSCAPE:
  52. default:
  53. return 0;
  54. }
  55. }
  56. String _get_android_orientation_label(OS::ScreenOrientation screen_orientation) {
  57. switch (screen_orientation) {
  58. case OS::SCREEN_PORTRAIT: return "portrait";
  59. case OS::SCREEN_REVERSE_LANDSCAPE: return "reverseLandscape";
  60. case OS::SCREEN_REVERSE_PORTRAIT: return "reversePortrait";
  61. case OS::SCREEN_SENSOR_LANDSCAPE: return "userLandscape";
  62. case OS::SCREEN_SENSOR_PORTRAIT: return "userPortrait";
  63. case OS::SCREEN_SENSOR: return "fullUser";
  64. case OS::SCREEN_LANDSCAPE:
  65. default:
  66. return "landscape";
  67. }
  68. }
  69. // Utility method used to create a directory.
  70. Error create_directory(const String &p_dir) {
  71. if (!DirAccess::exists(p_dir)) {
  72. DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
  73. ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  74. Error err = filesystem_da->make_dir_recursive(p_dir);
  75. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  76. memdelete(filesystem_da);
  77. }
  78. return OK;
  79. }
  80. // Writes p_data into a file at p_path, creating directories if necessary.
  81. // Note: this will overwrite the file at p_path if it already exists.
  82. Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
  83. String dir = p_path.get_base_dir();
  84. Error err = create_directory(dir);
  85. if (err != OK) {
  86. return err;
  87. }
  88. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  89. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  90. fa->store_buffer(p_data.ptr(), p_data.size());
  91. memdelete(fa);
  92. return OK;
  93. }
  94. // Writes string p_data into a file at p_path, creating directories if necessary.
  95. // Note: this will overwrite the file at p_path if it already exists.
  96. Error store_string_at_path(const String &p_path, const String &p_data) {
  97. String dir = p_path.get_base_dir();
  98. Error err = create_directory(dir);
  99. if (err != OK) {
  100. if (OS::get_singleton()->is_stdout_verbose()) {
  101. print_error("Unable to write data into " + p_path);
  102. }
  103. return err;
  104. }
  105. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  106. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  107. fa->store_string(p_data);
  108. memdelete(fa);
  109. return OK;
  110. }
  111. // Implementation of EditorExportSaveFunction.
  112. // This method will only be called as an input to export_project_files.
  113. // It is used by the export_project_files method to save all the asset files into the gradle project.
  114. // It's functionality mirrors that of the method save_apk_file.
  115. // This method will be called ONLY when custom build is enabled.
  116. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
  117. String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
  118. print_verbose("Saving project files from " + p_path + " into " + dst_path);
  119. Error err = store_file_at_path(dst_path, p_data);
  120. return err;
  121. }
  122. // Creates strings.xml files inside the gradle project for different locales.
  123. Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
  124. print_verbose("Creating strings resources for supported locales for project " + project_name);
  125. // Stores the string into the default values directory.
  126. String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
  127. store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
  128. // Searches the Gradle project res/ directory to find all supported locales
  129. DirAccessRef da = DirAccess::open("res://android/build/res");
  130. if (!da) {
  131. if (OS::get_singleton()->is_stdout_verbose()) {
  132. print_error("Unable to open Android resources directory.");
  133. }
  134. return ERR_CANT_OPEN;
  135. }
  136. da->list_dir_begin();
  137. while (true) {
  138. String file = da->get_next();
  139. if (file == "") {
  140. break;
  141. }
  142. if (!file.begins_with("values-")) {
  143. // NOTE: This assumes all directories that start with "values-" are for localization.
  144. continue;
  145. }
  146. String locale = file.replace("values-", "").replace("-r", "_");
  147. String property_name = "application/config/name_" + locale;
  148. String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
  149. if (ProjectSettings::get_singleton()->has_setting(property_name)) {
  150. String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
  151. String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
  152. print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
  153. store_string_at_path(locale_directory, processed_xml_string);
  154. } else {
  155. // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
  156. store_string_at_path(locale_directory, processed_default_xml_string);
  157. }
  158. }
  159. da->list_dir_end();
  160. return OK;
  161. }
  162. String bool_to_string(bool v) {
  163. return v ? "true" : "false";
  164. }
  165. String _get_gles_tag() {
  166. bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" &&
  167. !ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
  168. return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
  169. }
  170. String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
  171. String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"";
  172. String sizes[] = { "small", "normal", "large", "xlarge" };
  173. size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
  174. for (size_t i = 0; i < num_sizes; i++) {
  175. String feature_name = vformat("screen/support_%s", sizes[i]);
  176. String feature_support = bool_to_string(p_preset->get(feature_name));
  177. String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support);
  178. manifest_screen_sizes += xml_entry;
  179. }
  180. manifest_screen_sizes += " />\n";
  181. return manifest_screen_sizes;
  182. }
  183. String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
  184. String manifest_xr_features;
  185. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  186. if (uses_xr) {
  187. int dof_index = p_preset->get("xr_features/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof
  188. if (dof_index == 1) {
  189. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"false\" android:version=\"1\" />\n";
  190. } else if (dof_index == 2) {
  191. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
  192. }
  193. int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
  194. if (hand_tracking_index == 1) {
  195. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
  196. } else if (hand_tracking_index == 2) {
  197. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n";
  198. }
  199. }
  200. return manifest_xr_features;
  201. }
  202. String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
  203. String package_name = p_preset->get("package/unique_name");
  204. String manifest_instrumentation_text = vformat(
  205. " <instrumentation\n"
  206. " tools:node=\"replace\"\n"
  207. " android:name=\".GodotInstrumentation\"\n"
  208. " android:icon=\"@mipmap/icon\"\n"
  209. " android:label=\"@string/godot_project_name_string\"\n"
  210. " android:targetPackage=\"%s\" />\n",
  211. package_name);
  212. return manifest_instrumentation_text;
  213. }
  214. String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
  215. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  216. String orientation = _get_android_orientation_label(
  217. OS::get_singleton()->get_screen_orientation_from_string(GLOBAL_GET("display/window/handheld/orientation")));
  218. String manifest_activity_text = vformat(
  219. " <activity android:name=\"com.godot.game.GodotApp\" "
  220. "tools:replace=\"android:screenOrientation\" "
  221. "android:screenOrientation=\"%s\">\n",
  222. orientation);
  223. if (uses_xr) {
  224. String focus_awareness = bool_to_string(p_preset->get("xr_features/focus_awareness"));
  225. manifest_activity_text += vformat(" <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"%s\" />\n", focus_awareness);
  226. } else {
  227. manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
  228. }
  229. manifest_activity_text += " </activity>\n";
  230. return manifest_activity_text;
  231. }
  232. String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission) {
  233. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  234. String manifest_application_text = vformat(
  235. " <application android:label=\"@string/godot_project_name_string\"\n"
  236. " android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
  237. " tools:replace=\"android:requestLegacyExternalStorage\" "
  238. " android:requestLegacyExternalStorage=\"%s\"\n"
  239. " android:icon=\"@mipmap/icon\">\n\n"
  240. " <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n",
  241. bool_to_string(p_has_storage_permission));
  242. if (uses_xr) {
  243. manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n";
  244. }
  245. manifest_application_text += _get_activity_tag(p_preset);
  246. manifest_application_text += " </application>\n";
  247. return manifest_application_text;
  248. }
  249. #endif //GODOT_GRADLE_EXPORT_UTIL_H