os_android.cpp 25 KB

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  1. /*************************************************************************/
  2. /* os_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_android.h"
  31. #include "core/project_settings.h"
  32. #include "drivers/gles2/rasterizer_gles2.h"
  33. #include "drivers/gles3/rasterizer_gles3.h"
  34. #include "drivers/unix/dir_access_unix.h"
  35. #include "drivers/unix/file_access_unix.h"
  36. #include "main/main.h"
  37. #include "servers/visual/visual_server_raster.h"
  38. #include "servers/visual/visual_server_wrap_mt.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "net_socket_android.h"
  42. #include <android/input.h>
  43. #include <core/os/keyboard.h>
  44. #include <dlfcn.h>
  45. #include "android_keys_utils.h"
  46. #include "java_godot_io_wrapper.h"
  47. #include "java_godot_wrapper.h"
  48. String _remove_symlink(const String &dir) {
  49. // Workaround for Android 6.0+ using a symlink.
  50. // Save the current directory.
  51. char current_dir_name[2048];
  52. getcwd(current_dir_name, 2048);
  53. // Change directory to the external data directory.
  54. chdir(dir.utf8().get_data());
  55. // Get the actual directory without the potential symlink.
  56. char dir_name_wihout_symlink[2048];
  57. getcwd(dir_name_wihout_symlink, 2048);
  58. // Convert back to a String.
  59. String dir_without_symlink(dir_name_wihout_symlink);
  60. // Restore original current directory.
  61. chdir(current_dir_name);
  62. return dir_without_symlink;
  63. }
  64. class AndroidLogger : public Logger {
  65. public:
  66. virtual void logv(const char *p_format, va_list p_list, bool p_err) {
  67. __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
  68. }
  69. virtual ~AndroidLogger() {}
  70. };
  71. int OS_Android::get_video_driver_count() const {
  72. return 2;
  73. }
  74. const char *OS_Android::get_video_driver_name(int p_driver) const {
  75. switch (p_driver) {
  76. case VIDEO_DRIVER_GLES3:
  77. return "GLES3";
  78. case VIDEO_DRIVER_GLES2:
  79. return "GLES2";
  80. }
  81. ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
  82. }
  83. int OS_Android::get_audio_driver_count() const {
  84. return 1;
  85. }
  86. const char *OS_Android::get_audio_driver_name(int p_driver) const {
  87. return "Android";
  88. }
  89. void OS_Android::initialize_core() {
  90. OS_Unix::initialize_core();
  91. if (use_apk_expansion)
  92. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  93. else {
  94. FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
  95. }
  96. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
  97. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
  98. if (use_apk_expansion)
  99. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  100. else
  101. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
  102. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
  103. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
  104. NetSocketAndroid::make_default();
  105. }
  106. void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
  107. ERR_FAIL_COND(!p_gl_extensions);
  108. gl_extensions = p_gl_extensions;
  109. }
  110. int OS_Android::get_current_video_driver() const {
  111. return video_driver_index;
  112. }
  113. Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  114. bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
  115. use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
  116. bool gl_initialization_error = false;
  117. while (true) {
  118. if (use_gl3) {
  119. if (RasterizerGLES3::is_viable() == OK) {
  120. godot_java->gfx_init(false);
  121. RasterizerGLES3::register_config();
  122. RasterizerGLES3::make_current();
  123. break;
  124. } else {
  125. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  126. p_video_driver = VIDEO_DRIVER_GLES2;
  127. use_gl3 = false;
  128. continue;
  129. } else {
  130. gl_initialization_error = true;
  131. break;
  132. }
  133. }
  134. } else {
  135. if (RasterizerGLES2::is_viable() == OK) {
  136. godot_java->gfx_init(true);
  137. RasterizerGLES2::register_config();
  138. RasterizerGLES2::make_current();
  139. break;
  140. } else {
  141. gl_initialization_error = true;
  142. break;
  143. }
  144. }
  145. }
  146. if (gl_initialization_error) {
  147. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  148. "Please try updating your Android version.",
  149. "Unable to initialize Video driver");
  150. return ERR_UNAVAILABLE;
  151. }
  152. video_driver_index = p_video_driver;
  153. visual_server = memnew(VisualServerRaster);
  154. if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
  155. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  156. }
  157. visual_server->init();
  158. AudioDriverManager::initialize(p_audio_driver);
  159. input = memnew(InputDefault);
  160. input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
  161. //power_manager = memnew(PowerAndroid);
  162. return OK;
  163. }
  164. void OS_Android::set_main_loop(MainLoop *p_main_loop) {
  165. main_loop = p_main_loop;
  166. input->set_main_loop(p_main_loop);
  167. }
  168. void OS_Android::delete_main_loop() {
  169. memdelete(main_loop);
  170. }
  171. void OS_Android::finalize() {
  172. memdelete(input);
  173. }
  174. GodotJavaWrapper *OS_Android::get_godot_java() {
  175. return godot_java;
  176. }
  177. GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
  178. return godot_io_java;
  179. }
  180. void OS_Android::alert(const String &p_alert, const String &p_title) {
  181. //print("ALERT: %s\n", p_alert.utf8().get_data());
  182. godot_java->alert(p_alert, p_title);
  183. }
  184. bool OS_Android::request_permission(const String &p_name) {
  185. return godot_java->request_permission(p_name);
  186. }
  187. bool OS_Android::request_permissions() {
  188. return godot_java->request_permissions();
  189. }
  190. Vector<String> OS_Android::get_granted_permissions() const {
  191. return godot_java->get_granted_permissions();
  192. }
  193. Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  194. p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
  195. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
  196. return OK;
  197. }
  198. void OS_Android::set_mouse_show(bool p_show) {
  199. //android has no mouse...
  200. }
  201. void OS_Android::set_mouse_grab(bool p_grab) {
  202. //it really has no mouse...!
  203. }
  204. bool OS_Android::is_mouse_grab_enabled() const {
  205. //*sigh* technology has evolved so much since i was a kid..
  206. return false;
  207. }
  208. Point2 OS_Android::get_mouse_position() const {
  209. return hover_prev_pos;
  210. }
  211. int OS_Android::get_mouse_button_state() const {
  212. return buttons_state;
  213. }
  214. void OS_Android::set_window_title(const String &p_title) {
  215. //This queries/updates the currently connected devices/joypads
  216. //Set_window_title is called when initializing the main loop (main.cpp)
  217. //therefore this place is found to be suitable (I found no better).
  218. godot_java->init_input_devices();
  219. }
  220. void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  221. }
  222. OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
  223. return default_videomode;
  224. }
  225. void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  226. p_list->push_back(default_videomode);
  227. }
  228. void OS_Android::set_keep_screen_on(bool p_enabled) {
  229. OS::set_keep_screen_on(p_enabled);
  230. godot_java->set_keep_screen_on(p_enabled);
  231. }
  232. Size2 OS_Android::get_window_size() const {
  233. return Vector2(default_videomode.width, default_videomode.height);
  234. }
  235. Rect2 OS_Android::get_window_safe_area() const {
  236. int xywh[4];
  237. godot_io_java->get_window_safe_area(xywh);
  238. return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
  239. }
  240. String OS_Android::get_name() const {
  241. return "Android";
  242. }
  243. MainLoop *OS_Android::get_main_loop() const {
  244. return main_loop;
  245. }
  246. bool OS_Android::can_draw() const {
  247. return true; //always?
  248. }
  249. void OS_Android::main_loop_begin() {
  250. if (main_loop)
  251. main_loop->init();
  252. }
  253. bool OS_Android::main_loop_iterate() {
  254. if (!main_loop)
  255. return false;
  256. return Main::iteration();
  257. }
  258. void OS_Android::main_loop_end() {
  259. if (main_loop)
  260. main_loop->finish();
  261. }
  262. void OS_Android::main_loop_focusout() {
  263. if (main_loop)
  264. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  265. audio_driver_android.set_pause(true);
  266. }
  267. void OS_Android::main_loop_focusin() {
  268. if (main_loop)
  269. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  270. audio_driver_android.set_pause(false);
  271. }
  272. void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
  273. switch (p_event.type) {
  274. case JOY_EVENT_BUTTON:
  275. input->joy_button(p_event.device, p_event.index, p_event.pressed);
  276. break;
  277. case JOY_EVENT_AXIS:
  278. InputDefault::JoyAxis value;
  279. value.min = -1;
  280. value.value = p_event.value;
  281. input->joy_axis(p_event.device, p_event.index, value);
  282. break;
  283. case JOY_EVENT_HAT:
  284. input->joy_hat(p_event.device, p_event.hat);
  285. break;
  286. default:
  287. return;
  288. }
  289. }
  290. void OS_Android::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) const {
  291. ev->set_shift(shift_mem);
  292. ev->set_alt(alt_mem);
  293. ev->set_metakey(meta_mem);
  294. ev->set_control(control_mem);
  295. }
  296. void OS_Android::process_event(Ref<InputEvent> p_event) {
  297. input->parse_input_event(p_event);
  298. }
  299. void OS_Android::process_key_event(int p_scancode, int p_unicode_char, bool p_pressed) {
  300. Ref<InputEventKey> ev;
  301. ev.instance();
  302. int val = p_unicode_char;
  303. unsigned int scancode = android_get_keysym(p_scancode);
  304. switch (scancode) {
  305. case KEY_SHIFT: {
  306. shift_mem = p_pressed;
  307. } break;
  308. case KEY_ALT: {
  309. alt_mem = p_pressed;
  310. } break;
  311. case KEY_CONTROL: {
  312. control_mem = p_pressed;
  313. } break;
  314. case KEY_META: {
  315. meta_mem = p_pressed;
  316. } break;
  317. }
  318. ev->set_scancode(scancode);
  319. ev->set_unicode(val);
  320. ev->set_pressed(p_pressed);
  321. _set_key_modifier_state(ev);
  322. if (val == '\n') {
  323. ev->set_scancode(KEY_ENTER);
  324. } else if (val == 61448) {
  325. ev->set_scancode(KEY_BACKSPACE);
  326. ev->set_unicode(KEY_BACKSPACE);
  327. } else if (val == 61453) {
  328. ev->set_scancode(KEY_ENTER);
  329. ev->set_unicode(KEY_ENTER);
  330. } else if (p_scancode == 4) {
  331. main_loop_request_go_back();
  332. }
  333. input->parse_input_event(ev);
  334. }
  335. void OS_Android::process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
  336. switch (p_event) {
  337. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  338. if (touch.size()) {
  339. //end all if exist
  340. for (int i = 0; i < touch.size(); i++) {
  341. Ref<InputEventScreenTouch> ev;
  342. ev.instance();
  343. ev->set_index(touch[i].id);
  344. ev->set_pressed(false);
  345. ev->set_position(touch[i].pos);
  346. input->parse_input_event(ev);
  347. }
  348. }
  349. touch.resize(p_points.size());
  350. for (int i = 0; i < p_points.size(); i++) {
  351. touch.write[i].id = p_points[i].id;
  352. touch.write[i].pos = p_points[i].pos;
  353. }
  354. //send touch
  355. for (int i = 0; i < touch.size(); i++) {
  356. Ref<InputEventScreenTouch> ev;
  357. ev.instance();
  358. ev->set_index(touch[i].id);
  359. ev->set_pressed(true);
  360. ev->set_position(touch[i].pos);
  361. input->parse_input_event(ev);
  362. }
  363. } break;
  364. case AMOTION_EVENT_ACTION_MOVE: { //motion
  365. ERR_FAIL_COND(touch.size() != p_points.size());
  366. for (int i = 0; i < touch.size(); i++) {
  367. int idx = -1;
  368. for (int j = 0; j < p_points.size(); j++) {
  369. if (touch[i].id == p_points[j].id) {
  370. idx = j;
  371. break;
  372. }
  373. }
  374. ERR_CONTINUE(idx == -1);
  375. if (touch[i].pos == p_points[idx].pos)
  376. continue; //no move unncesearily
  377. Ref<InputEventScreenDrag> ev;
  378. ev.instance();
  379. ev->set_index(touch[i].id);
  380. ev->set_position(p_points[idx].pos);
  381. ev->set_relative(p_points[idx].pos - touch[i].pos);
  382. input->parse_input_event(ev);
  383. touch.write[i].pos = p_points[idx].pos;
  384. }
  385. } break;
  386. case AMOTION_EVENT_ACTION_CANCEL:
  387. case AMOTION_EVENT_ACTION_UP: { //release
  388. if (touch.size()) {
  389. //end all if exist
  390. for (int i = 0; i < touch.size(); i++) {
  391. Ref<InputEventScreenTouch> ev;
  392. ev.instance();
  393. ev->set_index(touch[i].id);
  394. ev->set_pressed(false);
  395. ev->set_position(touch[i].pos);
  396. input->parse_input_event(ev);
  397. }
  398. touch.clear();
  399. }
  400. } break;
  401. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  402. for (int i = 0; i < p_points.size(); i++) {
  403. if (p_points[i].id == p_pointer) {
  404. TouchPos tp = p_points[i];
  405. touch.push_back(tp);
  406. Ref<InputEventScreenTouch> ev;
  407. ev.instance();
  408. ev->set_index(tp.id);
  409. ev->set_pressed(true);
  410. ev->set_position(tp.pos);
  411. input->parse_input_event(ev);
  412. break;
  413. }
  414. }
  415. } break;
  416. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  417. for (int i = 0; i < touch.size(); i++) {
  418. if (touch[i].id == p_pointer) {
  419. Ref<InputEventScreenTouch> ev;
  420. ev.instance();
  421. ev->set_index(touch[i].id);
  422. ev->set_pressed(false);
  423. ev->set_position(touch[i].pos);
  424. input->parse_input_event(ev);
  425. touch.remove(i);
  426. break;
  427. }
  428. }
  429. } break;
  430. }
  431. }
  432. void OS_Android::process_hover(int p_type, Point2 p_pos) {
  433. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  434. switch (p_type) {
  435. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  436. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  437. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  438. Ref<InputEventMouseMotion> ev;
  439. ev.instance();
  440. _set_key_modifier_state(ev);
  441. ev->set_position(p_pos);
  442. ev->set_global_position(p_pos);
  443. ev->set_relative(p_pos - hover_prev_pos);
  444. input->parse_input_event(ev);
  445. hover_prev_pos = p_pos;
  446. } break;
  447. }
  448. }
  449. void OS_Android::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
  450. int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
  451. switch (event_action) {
  452. case AMOTION_EVENT_ACTION_BUTTON_PRESS:
  453. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  454. Ref<InputEventMouseButton> ev;
  455. ev.instance();
  456. _set_key_modifier_state(ev);
  457. ev->set_position(event_pos);
  458. ev->set_global_position(event_pos);
  459. ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
  460. int changed_button_mask = buttons_state ^ event_buttons_mask;
  461. buttons_state = event_buttons_mask;
  462. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  463. ev->set_button_mask(event_buttons_mask);
  464. input->parse_input_event(ev);
  465. } break;
  466. case AMOTION_EVENT_ACTION_MOVE: {
  467. Ref<InputEventMouseMotion> ev;
  468. ev.instance();
  469. _set_key_modifier_state(ev);
  470. ev->set_position(event_pos);
  471. ev->set_global_position(event_pos);
  472. ev->set_relative(event_pos - hover_prev_pos);
  473. ev->set_button_mask(event_buttons_mask);
  474. input->parse_input_event(ev);
  475. hover_prev_pos = event_pos;
  476. } break;
  477. case AMOTION_EVENT_ACTION_SCROLL: {
  478. Ref<InputEventMouseButton> ev;
  479. ev.instance();
  480. _set_key_modifier_state(ev);
  481. ev->set_position(event_pos);
  482. ev->set_global_position(event_pos);
  483. ev->set_pressed(true);
  484. buttons_state = event_buttons_mask;
  485. if (event_vertical_factor > 0) {
  486. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
  487. } else if (event_vertical_factor < 0) {
  488. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
  489. }
  490. if (event_horizontal_factor > 0) {
  491. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
  492. } else if (event_horizontal_factor < 0) {
  493. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
  494. }
  495. } break;
  496. }
  497. }
  498. void OS_Android::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
  499. Ref<InputEventMouseButton> evd = ev->duplicate();
  500. evd->set_button_index(wheel_button);
  501. evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
  502. evd->set_factor(factor);
  503. input->parse_input_event(evd);
  504. Ref<InputEventMouseButton> evdd = evd->duplicate();
  505. evdd->set_pressed(false);
  506. evdd->set_button_mask(event_buttons_mask);
  507. input->parse_input_event(evdd);
  508. }
  509. void OS_Android::process_double_tap(int event_android_button_mask, Point2 p_pos) {
  510. int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
  511. Ref<InputEventMouseButton> ev;
  512. ev.instance();
  513. _set_key_modifier_state(ev);
  514. ev->set_position(p_pos);
  515. ev->set_global_position(p_pos);
  516. ev->set_pressed(event_button_mask != 0);
  517. ev->set_button_index(_button_index_from_mask(event_button_mask));
  518. ev->set_button_mask(event_button_mask);
  519. ev->set_doubleclick(true);
  520. input->parse_input_event(ev);
  521. }
  522. void OS_Android::process_scroll(Point2 p_pos) {
  523. Ref<InputEventPanGesture> ev;
  524. ev.instance();
  525. _set_key_modifier_state(ev);
  526. ev->set_position(p_pos);
  527. ev->set_delta(p_pos - scroll_prev_pos);
  528. input->parse_input_event(ev);
  529. scroll_prev_pos = p_pos;
  530. }
  531. int OS_Android::_button_index_from_mask(int button_mask) {
  532. switch (button_mask) {
  533. case BUTTON_MASK_LEFT:
  534. return BUTTON_LEFT;
  535. case BUTTON_MASK_RIGHT:
  536. return BUTTON_RIGHT;
  537. case BUTTON_MASK_MIDDLE:
  538. return BUTTON_MIDDLE;
  539. case BUTTON_MASK_XBUTTON1:
  540. return BUTTON_XBUTTON1;
  541. case BUTTON_MASK_XBUTTON2:
  542. return BUTTON_XBUTTON2;
  543. default:
  544. return 0;
  545. }
  546. }
  547. int OS_Android::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  548. int godot_button_mask = 0;
  549. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  550. godot_button_mask |= BUTTON_MASK_LEFT;
  551. }
  552. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  553. godot_button_mask |= BUTTON_MASK_RIGHT;
  554. }
  555. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  556. godot_button_mask |= BUTTON_MASK_MIDDLE;
  557. }
  558. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  559. godot_button_mask |= BUTTON_MASK_XBUTTON1;
  560. }
  561. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  562. godot_button_mask |= BUTTON_MASK_XBUTTON2;
  563. }
  564. return godot_button_mask;
  565. }
  566. void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
  567. input->set_accelerometer(p_accelerometer);
  568. }
  569. void OS_Android::process_gravity(const Vector3 &p_gravity) {
  570. input->set_gravity(p_gravity);
  571. }
  572. void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
  573. input->set_magnetometer(p_magnetometer);
  574. }
  575. void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
  576. input->set_gyroscope(p_gyroscope);
  577. }
  578. bool OS_Android::has_touchscreen_ui_hint() const {
  579. return true;
  580. }
  581. bool OS_Android::has_virtual_keyboard() const {
  582. return true;
  583. }
  584. int OS_Android::get_virtual_keyboard_height() const {
  585. return godot_io_java->get_vk_height();
  586. // ERR_PRINT("Cannot obtain virtual keyboard height.");
  587. // return 0;
  588. }
  589. void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  590. if (godot_io_java->has_vk()) {
  591. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
  592. } else {
  593. ERR_PRINT("Virtual keyboard not available");
  594. };
  595. }
  596. void OS_Android::hide_virtual_keyboard() {
  597. if (godot_io_java->has_vk()) {
  598. godot_io_java->hide_vk();
  599. } else {
  600. ERR_PRINT("Virtual keyboard not available");
  601. };
  602. }
  603. void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
  604. default_videomode.width = p_video_width;
  605. default_videomode.height = p_video_height;
  606. default_videomode.fullscreen = true;
  607. default_videomode.resizable = false;
  608. }
  609. void OS_Android::main_loop_request_go_back() {
  610. if (main_loop)
  611. main_loop->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
  612. }
  613. void OS_Android::set_display_size(Size2 p_size) {
  614. default_videomode.width = p_size.x;
  615. default_videomode.height = p_size.y;
  616. }
  617. Error OS_Android::shell_open(String p_uri) {
  618. return godot_io_java->open_uri(p_uri);
  619. }
  620. String OS_Android::get_resource_dir() const {
  621. return "/"; //android has its own filesystem for resources inside the APK
  622. }
  623. String OS_Android::get_locale() const {
  624. String locale = godot_io_java->get_locale();
  625. if (locale != "") {
  626. return locale;
  627. }
  628. return OS_Unix::get_locale();
  629. }
  630. void OS_Android::set_clipboard(const String &p_text) {
  631. // DO we really need the fallback to OS_Unix here?!
  632. if (godot_java->has_set_clipboard()) {
  633. godot_java->set_clipboard(p_text);
  634. } else {
  635. OS_Unix::set_clipboard(p_text);
  636. }
  637. }
  638. String OS_Android::get_clipboard() const {
  639. // DO we really need the fallback to OS_Unix here?!
  640. if (godot_java->has_get_clipboard()) {
  641. return godot_java->get_clipboard();
  642. }
  643. return OS_Unix::get_clipboard();
  644. }
  645. String OS_Android::get_model_name() const {
  646. String model = godot_io_java->get_model();
  647. if (model != "")
  648. return model;
  649. return OS_Unix::get_model_name();
  650. }
  651. int OS_Android::get_screen_dpi(int p_screen) const {
  652. return godot_io_java->get_screen_dpi();
  653. }
  654. String OS_Android::get_data_path() const {
  655. return get_user_data_dir();
  656. }
  657. String OS_Android::get_user_data_dir() const {
  658. if (data_dir_cache != String())
  659. return data_dir_cache;
  660. String data_dir = godot_io_java->get_user_data_dir();
  661. if (data_dir != "") {
  662. data_dir_cache = _remove_symlink(data_dir);
  663. return data_dir_cache;
  664. }
  665. return ".";
  666. }
  667. String OS_Android::get_cache_path() const {
  668. String cache_dir = godot_io_java->get_cache_dir();
  669. if (cache_dir != "") {
  670. cache_dir = _remove_symlink(cache_dir);
  671. return cache_dir;
  672. }
  673. return ".";
  674. }
  675. void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
  676. godot_io_java->set_screen_orientation(p_orientation);
  677. }
  678. OS::ScreenOrientation OS_Android::get_screen_orientation() const {
  679. const int orientation = godot_io_java->get_screen_orientation();
  680. return OS::ScreenOrientation(orientation);
  681. }
  682. String OS_Android::get_unique_id() const {
  683. String unique_id = godot_io_java->get_unique_id();
  684. if (unique_id != "")
  685. return unique_id;
  686. return OS::get_unique_id();
  687. }
  688. Error OS_Android::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
  689. // FIXME: Add support for volume, audio and subtitle tracks
  690. godot_io_java->play_video(p_path);
  691. return OK;
  692. }
  693. bool OS_Android::native_video_is_playing() const {
  694. return godot_io_java->is_video_playing();
  695. }
  696. void OS_Android::native_video_pause() {
  697. godot_io_java->pause_video();
  698. }
  699. String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
  700. return godot_io_java->get_system_dir(p_dir, p_shared_storage);
  701. }
  702. void OS_Android::native_video_stop() {
  703. godot_io_java->stop_video();
  704. }
  705. void OS_Android::set_context_is_16_bits(bool p_is_16) {
  706. //use_16bits_fbo = p_is_16;
  707. //if (rasterizer)
  708. // rasterizer->set_force_16_bits_fbo(p_is_16);
  709. }
  710. void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) {
  711. return input->joy_connection_changed(p_device, p_connected, p_name, "");
  712. }
  713. bool OS_Android::is_joy_known(int p_device) {
  714. return input->is_joy_mapped(p_device);
  715. }
  716. String OS_Android::get_joy_guid(int p_device) const {
  717. return input->get_joy_guid_remapped(p_device);
  718. }
  719. void OS_Android::vibrate_handheld(int p_duration_ms) {
  720. godot_java->vibrate(p_duration_ms);
  721. }
  722. bool OS_Android::_check_internal_feature_support(const String &p_feature) {
  723. if (p_feature == "mobile") {
  724. //TODO support etc2 only if GLES3 driver is selected
  725. return true;
  726. }
  727. #if defined(__aarch64__)
  728. if (p_feature == "arm64-v8a") {
  729. return true;
  730. }
  731. #elif defined(__ARM_ARCH_7A__)
  732. if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
  733. return true;
  734. }
  735. #elif defined(__arm__)
  736. if (p_feature == "armeabi") {
  737. return true;
  738. }
  739. #endif
  740. return false;
  741. }
  742. OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
  743. use_apk_expansion = p_use_apk_expansion;
  744. default_videomode.width = 800;
  745. default_videomode.height = 600;
  746. default_videomode.fullscreen = true;
  747. default_videomode.resizable = false;
  748. buttons_state = 0;
  749. main_loop = NULL;
  750. gl_extensions = NULL;
  751. //rasterizer = NULL;
  752. use_gl2 = false;
  753. godot_java = p_godot_java;
  754. godot_io_java = p_godot_io_java;
  755. Vector<Logger *> loggers;
  756. loggers.push_back(memnew(AndroidLogger));
  757. _set_logger(memnew(CompositeLogger(loggers)));
  758. AudioDriverManager::add_driver(&audio_driver_android);
  759. }
  760. OS_Android::~OS_Android() {
  761. }