collision_solver_2d_sat.cpp 45 KB

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  1. /*************************************************************************/
  2. /* collision_solver_2d_sat.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_solver_2d_sat.h"
  31. #include "core/math/geometry.h"
  32. struct _CollectorCallback2D {
  33. CollisionSolver2DSW::CallbackResult callback;
  34. void *userdata;
  35. bool swap;
  36. bool collided;
  37. Vector2 normal;
  38. Vector2 *sep_axis;
  39. _FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
  40. /*
  41. if (normal.dot(p_point_A) >= normal.dot(p_point_B))
  42. return;
  43. */
  44. if (swap)
  45. callback(p_point_B, p_point_A, userdata);
  46. else
  47. callback(p_point_A, p_point_B, userdata);
  48. }
  49. };
  50. typedef void (*GenerateContactsFunc)(const Vector2 *, int, const Vector2 *, int, _CollectorCallback2D *);
  51. _FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
  52. #ifdef DEBUG_ENABLED
  53. ERR_FAIL_COND(p_point_count_A != 1);
  54. ERR_FAIL_COND(p_point_count_B != 1);
  55. #endif
  56. p_collector->call(*p_points_A, *p_points_B);
  57. }
  58. _FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
  59. #ifdef DEBUG_ENABLED
  60. ERR_FAIL_COND(p_point_count_A != 1);
  61. ERR_FAIL_COND(p_point_count_B != 2);
  62. #endif
  63. Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B);
  64. p_collector->call(*p_points_A, closest_B);
  65. }
  66. struct _generate_contacts_Pair {
  67. bool a;
  68. int idx;
  69. real_t d;
  70. _FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; }
  71. };
  72. _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
  73. #ifdef DEBUG_ENABLED
  74. ERR_FAIL_COND(p_point_count_A != 2);
  75. ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
  76. #endif
  77. Vector2 n = p_collector->normal;
  78. Vector2 t = n.tangent();
  79. real_t dA = n.dot(p_points_A[0]);
  80. real_t dB = n.dot(p_points_B[0]);
  81. _generate_contacts_Pair dvec[4];
  82. dvec[0].d = t.dot(p_points_A[0]);
  83. dvec[0].a = true;
  84. dvec[0].idx = 0;
  85. dvec[1].d = t.dot(p_points_A[1]);
  86. dvec[1].a = true;
  87. dvec[1].idx = 1;
  88. dvec[2].d = t.dot(p_points_B[0]);
  89. dvec[2].a = false;
  90. dvec[2].idx = 0;
  91. dvec[3].d = t.dot(p_points_B[1]);
  92. dvec[3].a = false;
  93. dvec[3].idx = 1;
  94. SortArray<_generate_contacts_Pair> sa;
  95. sa.sort(dvec, 4);
  96. for (int i = 1; i <= 2; i++) {
  97. if (dvec[i].a) {
  98. Vector2 a = p_points_A[dvec[i].idx];
  99. Vector2 b = n.plane_project(dB, a);
  100. if (n.dot(a) > n.dot(b) - CMP_EPSILON)
  101. continue;
  102. p_collector->call(a, b);
  103. } else {
  104. Vector2 b = p_points_B[dvec[i].idx];
  105. Vector2 a = n.plane_project(dA, b);
  106. if (n.dot(a) > n.dot(b) - CMP_EPSILON)
  107. continue;
  108. p_collector->call(a, b);
  109. }
  110. }
  111. }
  112. static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
  113. #ifdef DEBUG_ENABLED
  114. ERR_FAIL_COND(p_point_count_A < 1);
  115. ERR_FAIL_COND(p_point_count_B < 1);
  116. #endif
  117. static const GenerateContactsFunc generate_contacts_func_table[2][2] = {
  118. {
  119. _generate_contacts_point_point,
  120. _generate_contacts_point_edge,
  121. },
  122. {
  123. 0,
  124. _generate_contacts_edge_edge,
  125. }
  126. };
  127. int pointcount_B;
  128. int pointcount_A;
  129. const Vector2 *points_A;
  130. const Vector2 *points_B;
  131. if (p_point_count_A > p_point_count_B) {
  132. //swap
  133. p_collector->swap = !p_collector->swap;
  134. p_collector->normal = -p_collector->normal;
  135. pointcount_B = p_point_count_A;
  136. pointcount_A = p_point_count_B;
  137. points_A = p_points_B;
  138. points_B = p_points_A;
  139. } else {
  140. pointcount_B = p_point_count_B;
  141. pointcount_A = p_point_count_A;
  142. points_A = p_points_A;
  143. points_B = p_points_B;
  144. }
  145. int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
  146. int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
  147. GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
  148. ERR_FAIL_COND(!contacts_func);
  149. contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_collector);
  150. }
  151. template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false>
  152. class SeparatorAxisTest2D {
  153. const ShapeA *shape_A;
  154. const ShapeB *shape_B;
  155. const Transform2D *transform_A;
  156. const Transform2D *transform_B;
  157. real_t best_depth;
  158. Vector2 best_axis;
  159. int best_axis_count;
  160. int best_axis_index;
  161. Vector2 motion_A;
  162. Vector2 motion_B;
  163. real_t margin_A;
  164. real_t margin_B;
  165. _CollectorCallback2D *callback;
  166. public:
  167. _FORCE_INLINE_ bool test_previous_axis() {
  168. if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) {
  169. return test_axis(*callback->sep_axis);
  170. } else {
  171. #ifdef DEBUG_ENABLED
  172. best_axis_count++;
  173. #endif
  174. }
  175. return true;
  176. }
  177. _FORCE_INLINE_ bool test_cast() {
  178. if (castA) {
  179. Vector2 na = motion_A.normalized();
  180. if (!test_axis(na))
  181. return false;
  182. if (!test_axis(na.tangent()))
  183. return false;
  184. }
  185. if (castB) {
  186. Vector2 nb = motion_B.normalized();
  187. if (!test_axis(nb))
  188. return false;
  189. if (!test_axis(nb.tangent()))
  190. return false;
  191. }
  192. return true;
  193. }
  194. _FORCE_INLINE_ bool test_axis(const Vector2 &p_axis) {
  195. Vector2 axis = p_axis;
  196. if (Math::is_zero_approx(axis.x) &&
  197. Math::is_zero_approx(axis.y)) {
  198. // strange case, try an upwards separator
  199. axis = Vector2(0.0, 1.0);
  200. }
  201. real_t min_A, max_A, min_B, max_B;
  202. if (castA)
  203. shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A);
  204. else
  205. shape_A->project_range(axis, *transform_A, min_A, max_A);
  206. if (castB)
  207. shape_B->project_range_cast(motion_B, axis, *transform_B, min_B, max_B);
  208. else
  209. shape_B->project_range(axis, *transform_B, min_B, max_B);
  210. if (withMargin) {
  211. min_A -= margin_A;
  212. max_A += margin_A;
  213. min_B -= margin_B;
  214. max_B += margin_B;
  215. }
  216. min_B -= (max_A - min_A) * 0.5;
  217. max_B += (max_A - min_A) * 0.5;
  218. real_t dmin = min_B - (min_A + max_A) * 0.5;
  219. real_t dmax = max_B - (min_A + max_A) * 0.5;
  220. if (dmin > 0.0 || dmax < 0.0) {
  221. if (callback && callback->sep_axis)
  222. *callback->sep_axis = axis;
  223. #ifdef DEBUG_ENABLED
  224. best_axis_count++;
  225. #endif
  226. return false; // doesn't contain 0
  227. }
  228. //use the smallest depth
  229. dmin = Math::abs(dmin);
  230. if (dmax < dmin) {
  231. if (dmax < best_depth) {
  232. best_depth = dmax;
  233. best_axis = axis;
  234. #ifdef DEBUG_ENABLED
  235. best_axis_index = best_axis_count;
  236. #endif
  237. }
  238. } else {
  239. if (dmin < best_depth) {
  240. best_depth = dmin;
  241. best_axis = -axis; // keep it as A axis
  242. #ifdef DEBUG_ENABLED
  243. best_axis_index = best_axis_count;
  244. #endif
  245. }
  246. }
  247. #ifdef DEBUG_ENABLED
  248. best_axis_count++;
  249. #endif
  250. return true;
  251. }
  252. _FORCE_INLINE_ void generate_contacts() {
  253. // nothing to do, don't generate
  254. if (best_axis == Vector2(0.0, 0.0))
  255. return;
  256. if (callback) {
  257. callback->collided = true;
  258. if (!callback->callback)
  259. return; //only collide, no callback
  260. }
  261. static const int max_supports = 2;
  262. Vector2 supports_A[max_supports];
  263. int support_count_A;
  264. if (castA) {
  265. shape_A->get_supports_transformed_cast(motion_A, -best_axis, *transform_A, supports_A, support_count_A);
  266. } else {
  267. shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(), supports_A, support_count_A);
  268. for (int i = 0; i < support_count_A; i++) {
  269. supports_A[i] = transform_A->xform(supports_A[i]);
  270. }
  271. }
  272. if (withMargin) {
  273. for (int i = 0; i < support_count_A; i++) {
  274. supports_A[i] += -best_axis * margin_A;
  275. }
  276. }
  277. Vector2 supports_B[max_supports];
  278. int support_count_B;
  279. if (castB) {
  280. shape_B->get_supports_transformed_cast(motion_B, best_axis, *transform_B, supports_B, support_count_B);
  281. } else {
  282. shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(), supports_B, support_count_B);
  283. for (int i = 0; i < support_count_B; i++) {
  284. supports_B[i] = transform_B->xform(supports_B[i]);
  285. }
  286. }
  287. if (withMargin) {
  288. for (int i = 0; i < support_count_B; i++) {
  289. supports_B[i] += best_axis * margin_B;
  290. }
  291. }
  292. if (callback) {
  293. callback->normal = best_axis;
  294. _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
  295. if (callback->sep_axis && *callback->sep_axis != Vector2())
  296. *callback->sep_axis = Vector2(); //invalidate previous axis (no test)
  297. }
  298. }
  299. _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) {
  300. margin_A = p_margin_A;
  301. margin_B = p_margin_B;
  302. best_depth = 1e15;
  303. shape_A = p_shape_A;
  304. shape_B = p_shape_B;
  305. transform_A = &p_transform_a;
  306. transform_B = &p_transform_b;
  307. motion_A = p_motion_A;
  308. motion_B = p_motion_B;
  309. callback = p_collector;
  310. #ifdef DEBUG_ENABLED
  311. best_axis_count = 0;
  312. best_axis_index = -1;
  313. #endif
  314. }
  315. };
  316. /****** SAT TESTS *******/
  317. #define TEST_POINT(m_a, m_b) \
  318. ((!separator.test_axis(((m_a) - (m_b)).normalized())) || \
  319. (castA && !separator.test_axis(((m_a) + p_motion_a - (m_b)).normalized())) || \
  320. (castB && !separator.test_axis(((m_a) - ((m_b) + p_motion_b)).normalized())) || \
  321. (castA && castB && !separator.test_axis(((m_a) + p_motion_a - ((m_b) + p_motion_b)).normalized())))
  322. typedef void (*CollisionFunc)(const Shape2DSW *, const Transform2D &, const Shape2DSW *, const Transform2D &, _CollectorCallback2D *p_collector, const Vector2 &, const Vector2 &, real_t, real_t);
  323. template <bool castA, bool castB, bool withMargin>
  324. static void _collision_segment_segment(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  325. const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
  326. const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW *>(p_b);
  327. SeparatorAxisTest2D<SegmentShape2DSW, SegmentShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, segment_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  328. if (!separator.test_previous_axis())
  329. return;
  330. //this collision is kind of pointless
  331. if (!separator.test_cast())
  332. return;
  333. if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
  334. return;
  335. if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
  336. return;
  337. if (withMargin) {
  338. //points grow to circles
  339. if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_a())))
  340. return;
  341. if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_b())))
  342. return;
  343. if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_a())))
  344. return;
  345. if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_b())))
  346. return;
  347. }
  348. separator.generate_contacts();
  349. }
  350. template <bool castA, bool castB, bool withMargin>
  351. static void _collision_segment_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  352. const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
  353. const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
  354. SeparatorAxisTest2D<SegmentShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  355. if (!separator.test_previous_axis())
  356. return;
  357. if (!separator.test_cast())
  358. return;
  359. //segment normal
  360. if (!separator.test_axis(
  361. (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().tangent()))
  362. return;
  363. //endpoint a vs circle
  364. if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.get_origin()))
  365. return;
  366. //endpoint b vs circle
  367. if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.get_origin()))
  368. return;
  369. separator.generate_contacts();
  370. }
  371. template <bool castA, bool castB, bool withMargin>
  372. static void _collision_segment_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  373. const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
  374. const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
  375. SeparatorAxisTest2D<SegmentShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  376. if (!separator.test_previous_axis())
  377. return;
  378. if (!separator.test_cast())
  379. return;
  380. if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
  381. return;
  382. if (!separator.test_axis(p_transform_b.elements[0].normalized()))
  383. return;
  384. if (!separator.test_axis(p_transform_b.elements[1].normalized()))
  385. return;
  386. if (withMargin) {
  387. Transform2D inv = p_transform_b.affine_inverse();
  388. Vector2 a = p_transform_a.xform(segment_A->get_a());
  389. Vector2 b = p_transform_a.xform(segment_A->get_b());
  390. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a)))
  391. return;
  392. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b)))
  393. return;
  394. if (castA) {
  395. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a)))
  396. return;
  397. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b + p_motion_a)))
  398. return;
  399. }
  400. if (castB) {
  401. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b)))
  402. return;
  403. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b)))
  404. return;
  405. }
  406. if (castA && castB) {
  407. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a)))
  408. return;
  409. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b + p_motion_a)))
  410. return;
  411. }
  412. }
  413. separator.generate_contacts();
  414. }
  415. template <bool castA, bool castB, bool withMargin>
  416. static void _collision_segment_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  417. const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
  418. const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
  419. SeparatorAxisTest2D<SegmentShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  420. if (!separator.test_previous_axis())
  421. return;
  422. if (!separator.test_cast())
  423. return;
  424. if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
  425. return;
  426. if (!separator.test_axis(p_transform_b.elements[0].normalized()))
  427. return;
  428. if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
  429. return;
  430. if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
  431. return;
  432. if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
  433. return;
  434. if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
  435. return;
  436. separator.generate_contacts();
  437. }
  438. template <bool castA, bool castB, bool withMargin>
  439. static void _collision_segment_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  440. const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
  441. const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
  442. SeparatorAxisTest2D<SegmentShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  443. if (!separator.test_previous_axis())
  444. return;
  445. if (!separator.test_cast())
  446. return;
  447. if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
  448. return;
  449. for (int i = 0; i < convex_B->get_point_count(); i++) {
  450. if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
  451. return;
  452. if (withMargin) {
  453. if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(convex_B->get_point(i))))
  454. return;
  455. if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(convex_B->get_point(i))))
  456. return;
  457. }
  458. }
  459. separator.generate_contacts();
  460. }
  461. /////////
  462. template <bool castA, bool castB, bool withMargin>
  463. static void _collision_circle_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  464. const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
  465. const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
  466. SeparatorAxisTest2D<CircleShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  467. if (!separator.test_previous_axis())
  468. return;
  469. if (!separator.test_cast())
  470. return;
  471. if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.get_origin()))
  472. return;
  473. separator.generate_contacts();
  474. }
  475. template <bool castA, bool castB, bool withMargin>
  476. static void _collision_circle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  477. const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
  478. const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
  479. SeparatorAxisTest2D<CircleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  480. if (!separator.test_previous_axis())
  481. return;
  482. if (!separator.test_cast())
  483. return;
  484. const Vector2 &sphere = p_transform_a.elements[2];
  485. const Vector2 *axis = &p_transform_b.elements[0];
  486. //const Vector2& half_extents = rectangle_B->get_half_extents();
  487. if (!separator.test_axis(axis[0].normalized()))
  488. return;
  489. if (!separator.test_axis(axis[1].normalized()))
  490. return;
  491. Transform2D binv = p_transform_b.affine_inverse();
  492. {
  493. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphere)))
  494. return;
  495. }
  496. if (castA) {
  497. Vector2 sphereofs = sphere + p_motion_a;
  498. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
  499. return;
  500. }
  501. if (castB) {
  502. Vector2 sphereofs = sphere - p_motion_b;
  503. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
  504. return;
  505. }
  506. if (castA && castB) {
  507. Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
  508. if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
  509. return;
  510. }
  511. separator.generate_contacts();
  512. }
  513. template <bool castA, bool castB, bool withMargin>
  514. static void _collision_circle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  515. const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
  516. const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
  517. SeparatorAxisTest2D<CircleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  518. if (!separator.test_previous_axis())
  519. return;
  520. if (!separator.test_cast())
  521. return;
  522. //capsule axis
  523. if (!separator.test_axis(p_transform_b.elements[0].normalized()))
  524. return;
  525. //capsule endpoints
  526. if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
  527. return;
  528. if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
  529. return;
  530. separator.generate_contacts();
  531. }
  532. template <bool castA, bool castB, bool withMargin>
  533. static void _collision_circle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  534. const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
  535. const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
  536. SeparatorAxisTest2D<CircleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  537. if (!separator.test_previous_axis())
  538. return;
  539. if (!separator.test_cast())
  540. return;
  541. //poly faces and poly points vs circle
  542. for (int i = 0; i < convex_B->get_point_count(); i++) {
  543. if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.xform(convex_B->get_point(i))))
  544. return;
  545. if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
  546. return;
  547. }
  548. separator.generate_contacts();
  549. }
  550. /////////
  551. template <bool castA, bool castB, bool withMargin>
  552. static void _collision_rectangle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  553. const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
  554. const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
  555. SeparatorAxisTest2D<RectangleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  556. if (!separator.test_previous_axis())
  557. return;
  558. if (!separator.test_cast())
  559. return;
  560. //box faces A
  561. if (!separator.test_axis(p_transform_a.elements[0].normalized()))
  562. return;
  563. if (!separator.test_axis(p_transform_a.elements[1].normalized()))
  564. return;
  565. //box faces B
  566. if (!separator.test_axis(p_transform_b.elements[0].normalized()))
  567. return;
  568. if (!separator.test_axis(p_transform_b.elements[1].normalized()))
  569. return;
  570. if (withMargin) {
  571. Transform2D invA = p_transform_a.affine_inverse();
  572. Transform2D invB = p_transform_b.affine_inverse();
  573. if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, p_transform_b, invB)))
  574. return;
  575. if (castA || castB) {
  576. Transform2D aofs = p_transform_a;
  577. aofs.elements[2] += p_motion_a;
  578. Transform2D bofs = p_transform_b;
  579. bofs.elements[2] += p_motion_b;
  580. Transform2D aofsinv = aofs.affine_inverse();
  581. Transform2D bofsinv = bofs.affine_inverse();
  582. if (castA) {
  583. if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB)))
  584. return;
  585. }
  586. if (castB) {
  587. if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv)))
  588. return;
  589. }
  590. if (castA && castB) {
  591. if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv)))
  592. return;
  593. }
  594. }
  595. }
  596. separator.generate_contacts();
  597. }
  598. template <bool castA, bool castB, bool withMargin>
  599. static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  600. const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
  601. const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
  602. SeparatorAxisTest2D<RectangleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  603. if (!separator.test_previous_axis())
  604. return;
  605. if (!separator.test_cast())
  606. return;
  607. //box faces
  608. if (!separator.test_axis(p_transform_a.elements[0].normalized()))
  609. return;
  610. if (!separator.test_axis(p_transform_a.elements[1].normalized()))
  611. return;
  612. //capsule axis
  613. if (!separator.test_axis(p_transform_b.elements[0].normalized()))
  614. return;
  615. //box endpoints to capsule circles
  616. Transform2D boxinv = p_transform_a.affine_inverse();
  617. for (int i = 0; i < 2; i++) {
  618. {
  619. Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
  620. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
  621. return;
  622. }
  623. if (castA) {
  624. Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
  625. capsule_endpoint -= p_motion_a;
  626. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
  627. return;
  628. }
  629. if (castB) {
  630. Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
  631. capsule_endpoint += p_motion_b;
  632. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
  633. return;
  634. }
  635. if (castA && castB) {
  636. Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
  637. capsule_endpoint -= p_motion_a;
  638. capsule_endpoint += p_motion_b;
  639. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
  640. return;
  641. }
  642. }
  643. separator.generate_contacts();
  644. }
  645. template <bool castA, bool castB, bool withMargin>
  646. static void _collision_rectangle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  647. const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
  648. const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
  649. SeparatorAxisTest2D<RectangleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  650. if (!separator.test_previous_axis())
  651. return;
  652. if (!separator.test_cast())
  653. return;
  654. //box faces
  655. if (!separator.test_axis(p_transform_a.elements[0].normalized()))
  656. return;
  657. if (!separator.test_axis(p_transform_a.elements[1].normalized()))
  658. return;
  659. //convex faces
  660. Transform2D boxinv;
  661. if (withMargin) {
  662. boxinv = p_transform_a.affine_inverse();
  663. }
  664. for (int i = 0; i < convex_B->get_point_count(); i++) {
  665. if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
  666. return;
  667. if (withMargin) {
  668. //all points vs all points need to be tested if margin exist
  669. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)))))
  670. return;
  671. if (castA) {
  672. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a)))
  673. return;
  674. }
  675. if (castB) {
  676. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b)))
  677. return;
  678. }
  679. if (castA && castB) {
  680. if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a)))
  681. return;
  682. }
  683. }
  684. }
  685. separator.generate_contacts();
  686. }
  687. /////////
  688. template <bool castA, bool castB, bool withMargin>
  689. static void _collision_capsule_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  690. const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
  691. const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
  692. SeparatorAxisTest2D<CapsuleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  693. if (!separator.test_previous_axis())
  694. return;
  695. if (!separator.test_cast())
  696. return;
  697. //capsule axis
  698. if (!separator.test_axis(p_transform_b.elements[0].normalized()))
  699. return;
  700. if (!separator.test_axis(p_transform_a.elements[0].normalized()))
  701. return;
  702. //capsule endpoints
  703. for (int i = 0; i < 2; i++) {
  704. Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (i == 0 ? 0.5 : -0.5);
  705. for (int j = 0; j < 2; j++) {
  706. Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (j == 0 ? 0.5 : -0.5);
  707. if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B))
  708. return;
  709. }
  710. }
  711. separator.generate_contacts();
  712. }
  713. template <bool castA, bool castB, bool withMargin>
  714. static void _collision_capsule_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  715. const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
  716. const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
  717. SeparatorAxisTest2D<CapsuleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  718. if (!separator.test_previous_axis())
  719. return;
  720. if (!separator.test_cast())
  721. return;
  722. //capsule axis
  723. if (!separator.test_axis(p_transform_a.elements[0].normalized()))
  724. return;
  725. //poly vs capsule
  726. for (int i = 0; i < convex_B->get_point_count(); i++) {
  727. Vector2 cpoint = p_transform_b.xform(convex_B->get_point(i));
  728. for (int j = 0; j < 2; j++) {
  729. Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (j == 0 ? 0.5 : -0.5);
  730. if (TEST_POINT(capsule_endpoint_A, cpoint))
  731. return;
  732. }
  733. if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
  734. return;
  735. }
  736. separator.generate_contacts();
  737. }
  738. /////////
  739. template <bool castA, bool castB, bool withMargin>
  740. static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
  741. const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW *>(p_a);
  742. const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
  743. SeparatorAxisTest2D<ConvexPolygonShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(convex_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
  744. if (!separator.test_previous_axis())
  745. return;
  746. if (!separator.test_cast())
  747. return;
  748. for (int i = 0; i < convex_A->get_point_count(); i++) {
  749. if (!separator.test_axis(convex_A->get_xformed_segment_normal(p_transform_a, i)))
  750. return;
  751. }
  752. for (int i = 0; i < convex_B->get_point_count(); i++) {
  753. if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
  754. return;
  755. }
  756. if (withMargin) {
  757. for (int i = 0; i < convex_A->get_point_count(); i++) {
  758. for (int j = 0; j < convex_B->get_point_count(); j++) {
  759. if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)), p_transform_b.xform(convex_B->get_point(j))))
  760. return;
  761. }
  762. }
  763. }
  764. separator.generate_contacts();
  765. }
  766. ////////
  767. bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
  768. Physics2DServer::ShapeType type_A = p_shape_A->get_type();
  769. ERR_FAIL_COND_V(type_A == Physics2DServer::SHAPE_LINE, false);
  770. //ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_RAY,false);
  771. ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
  772. Physics2DServer::ShapeType type_B = p_shape_B->get_type();
  773. ERR_FAIL_COND_V(type_B == Physics2DServer::SHAPE_LINE, false);
  774. //ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_RAY,false);
  775. ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
  776. static const CollisionFunc collision_table[5][5] = {
  777. { _collision_segment_segment<false, false, false>,
  778. _collision_segment_circle<false, false, false>,
  779. _collision_segment_rectangle<false, false, false>,
  780. _collision_segment_capsule<false, false, false>,
  781. _collision_segment_convex_polygon<false, false, false> },
  782. { 0,
  783. _collision_circle_circle<false, false, false>,
  784. _collision_circle_rectangle<false, false, false>,
  785. _collision_circle_capsule<false, false, false>,
  786. _collision_circle_convex_polygon<false, false, false> },
  787. { 0,
  788. 0,
  789. _collision_rectangle_rectangle<false, false, false>,
  790. _collision_rectangle_capsule<false, false, false>,
  791. _collision_rectangle_convex_polygon<false, false, false> },
  792. { 0,
  793. 0,
  794. 0,
  795. _collision_capsule_capsule<false, false, false>,
  796. _collision_capsule_convex_polygon<false, false, false> },
  797. { 0,
  798. 0,
  799. 0,
  800. 0,
  801. _collision_convex_polygon_convex_polygon<false, false, false> }
  802. };
  803. static const CollisionFunc collision_table_castA[5][5] = {
  804. { _collision_segment_segment<true, false, false>,
  805. _collision_segment_circle<true, false, false>,
  806. _collision_segment_rectangle<true, false, false>,
  807. _collision_segment_capsule<true, false, false>,
  808. _collision_segment_convex_polygon<true, false, false> },
  809. { 0,
  810. _collision_circle_circle<true, false, false>,
  811. _collision_circle_rectangle<true, false, false>,
  812. _collision_circle_capsule<true, false, false>,
  813. _collision_circle_convex_polygon<true, false, false> },
  814. { 0,
  815. 0,
  816. _collision_rectangle_rectangle<true, false, false>,
  817. _collision_rectangle_capsule<true, false, false>,
  818. _collision_rectangle_convex_polygon<true, false, false> },
  819. { 0,
  820. 0,
  821. 0,
  822. _collision_capsule_capsule<true, false, false>,
  823. _collision_capsule_convex_polygon<true, false, false> },
  824. { 0,
  825. 0,
  826. 0,
  827. 0,
  828. _collision_convex_polygon_convex_polygon<true, false, false> }
  829. };
  830. static const CollisionFunc collision_table_castB[5][5] = {
  831. { _collision_segment_segment<false, true, false>,
  832. _collision_segment_circle<false, true, false>,
  833. _collision_segment_rectangle<false, true, false>,
  834. _collision_segment_capsule<false, true, false>,
  835. _collision_segment_convex_polygon<false, true, false> },
  836. { 0,
  837. _collision_circle_circle<false, true, false>,
  838. _collision_circle_rectangle<false, true, false>,
  839. _collision_circle_capsule<false, true, false>,
  840. _collision_circle_convex_polygon<false, true, false> },
  841. { 0,
  842. 0,
  843. _collision_rectangle_rectangle<false, true, false>,
  844. _collision_rectangle_capsule<false, true, false>,
  845. _collision_rectangle_convex_polygon<false, true, false> },
  846. { 0,
  847. 0,
  848. 0,
  849. _collision_capsule_capsule<false, true, false>,
  850. _collision_capsule_convex_polygon<false, true, false> },
  851. { 0,
  852. 0,
  853. 0,
  854. 0,
  855. _collision_convex_polygon_convex_polygon<false, true, false> }
  856. };
  857. static const CollisionFunc collision_table_castA_castB[5][5] = {
  858. { _collision_segment_segment<true, true, false>,
  859. _collision_segment_circle<true, true, false>,
  860. _collision_segment_rectangle<true, true, false>,
  861. _collision_segment_capsule<true, true, false>,
  862. _collision_segment_convex_polygon<true, true, false> },
  863. { 0,
  864. _collision_circle_circle<true, true, false>,
  865. _collision_circle_rectangle<true, true, false>,
  866. _collision_circle_capsule<true, true, false>,
  867. _collision_circle_convex_polygon<true, true, false> },
  868. { 0,
  869. 0,
  870. _collision_rectangle_rectangle<true, true, false>,
  871. _collision_rectangle_capsule<true, true, false>,
  872. _collision_rectangle_convex_polygon<true, true, false> },
  873. { 0,
  874. 0,
  875. 0,
  876. _collision_capsule_capsule<true, true, false>,
  877. _collision_capsule_convex_polygon<true, true, false> },
  878. { 0,
  879. 0,
  880. 0,
  881. 0,
  882. _collision_convex_polygon_convex_polygon<true, true, false> }
  883. };
  884. static const CollisionFunc collision_table_margin[5][5] = {
  885. { _collision_segment_segment<false, false, true>,
  886. _collision_segment_circle<false, false, true>,
  887. _collision_segment_rectangle<false, false, true>,
  888. _collision_segment_capsule<false, false, true>,
  889. _collision_segment_convex_polygon<false, false, true> },
  890. { 0,
  891. _collision_circle_circle<false, false, true>,
  892. _collision_circle_rectangle<false, false, true>,
  893. _collision_circle_capsule<false, false, true>,
  894. _collision_circle_convex_polygon<false, false, true> },
  895. { 0,
  896. 0,
  897. _collision_rectangle_rectangle<false, false, true>,
  898. _collision_rectangle_capsule<false, false, true>,
  899. _collision_rectangle_convex_polygon<false, false, true> },
  900. { 0,
  901. 0,
  902. 0,
  903. _collision_capsule_capsule<false, false, true>,
  904. _collision_capsule_convex_polygon<false, false, true> },
  905. { 0,
  906. 0,
  907. 0,
  908. 0,
  909. _collision_convex_polygon_convex_polygon<false, false, true> }
  910. };
  911. static const CollisionFunc collision_table_castA_margin[5][5] = {
  912. { _collision_segment_segment<true, false, true>,
  913. _collision_segment_circle<true, false, true>,
  914. _collision_segment_rectangle<true, false, true>,
  915. _collision_segment_capsule<true, false, true>,
  916. _collision_segment_convex_polygon<true, false, true> },
  917. { 0,
  918. _collision_circle_circle<true, false, true>,
  919. _collision_circle_rectangle<true, false, true>,
  920. _collision_circle_capsule<true, false, true>,
  921. _collision_circle_convex_polygon<true, false, true> },
  922. { 0,
  923. 0,
  924. _collision_rectangle_rectangle<true, false, true>,
  925. _collision_rectangle_capsule<true, false, true>,
  926. _collision_rectangle_convex_polygon<true, false, true> },
  927. { 0,
  928. 0,
  929. 0,
  930. _collision_capsule_capsule<true, false, true>,
  931. _collision_capsule_convex_polygon<true, false, true> },
  932. { 0,
  933. 0,
  934. 0,
  935. 0,
  936. _collision_convex_polygon_convex_polygon<true, false, true> }
  937. };
  938. static const CollisionFunc collision_table_castB_margin[5][5] = {
  939. { _collision_segment_segment<false, true, true>,
  940. _collision_segment_circle<false, true, true>,
  941. _collision_segment_rectangle<false, true, true>,
  942. _collision_segment_capsule<false, true, true>,
  943. _collision_segment_convex_polygon<false, true, true> },
  944. { 0,
  945. _collision_circle_circle<false, true, true>,
  946. _collision_circle_rectangle<false, true, true>,
  947. _collision_circle_capsule<false, true, true>,
  948. _collision_circle_convex_polygon<false, true, true> },
  949. { 0,
  950. 0,
  951. _collision_rectangle_rectangle<false, true, true>,
  952. _collision_rectangle_capsule<false, true, true>,
  953. _collision_rectangle_convex_polygon<false, true, true> },
  954. { 0,
  955. 0,
  956. 0,
  957. _collision_capsule_capsule<false, true, true>,
  958. _collision_capsule_convex_polygon<false, true, true> },
  959. { 0,
  960. 0,
  961. 0,
  962. 0,
  963. _collision_convex_polygon_convex_polygon<false, true, true> }
  964. };
  965. static const CollisionFunc collision_table_castA_castB_margin[5][5] = {
  966. { _collision_segment_segment<true, true, true>,
  967. _collision_segment_circle<true, true, true>,
  968. _collision_segment_rectangle<true, true, true>,
  969. _collision_segment_capsule<true, true, true>,
  970. _collision_segment_convex_polygon<true, true, true> },
  971. { 0,
  972. _collision_circle_circle<true, true, true>,
  973. _collision_circle_rectangle<true, true, true>,
  974. _collision_circle_capsule<true, true, true>,
  975. _collision_circle_convex_polygon<true, true, true> },
  976. { 0,
  977. 0,
  978. _collision_rectangle_rectangle<true, true, true>,
  979. _collision_rectangle_capsule<true, true, true>,
  980. _collision_rectangle_convex_polygon<true, true, true> },
  981. { 0,
  982. 0,
  983. 0,
  984. _collision_capsule_capsule<true, true, true>,
  985. _collision_capsule_convex_polygon<true, true, true> },
  986. { 0,
  987. 0,
  988. 0,
  989. 0,
  990. _collision_convex_polygon_convex_polygon<true, true, true> }
  991. };
  992. _CollectorCallback2D callback;
  993. callback.callback = p_result_callback;
  994. callback.swap = p_swap;
  995. callback.userdata = p_userdata;
  996. callback.collided = false;
  997. callback.sep_axis = sep_axis;
  998. const Shape2DSW *A = p_shape_A;
  999. const Shape2DSW *B = p_shape_B;
  1000. const Transform2D *transform_A = &p_transform_A;
  1001. const Transform2D *transform_B = &p_transform_B;
  1002. const Vector2 *motion_A = &p_motion_A;
  1003. const Vector2 *motion_B = &p_motion_B;
  1004. real_t margin_A = p_margin_A, margin_B = p_margin_B;
  1005. if (type_A > type_B) {
  1006. SWAP(A, B);
  1007. SWAP(transform_A, transform_B);
  1008. SWAP(type_A, type_B);
  1009. SWAP(motion_A, motion_B);
  1010. SWAP(margin_A, margin_B);
  1011. callback.swap = !callback.swap;
  1012. }
  1013. CollisionFunc collision_func;
  1014. if (p_margin_A || p_margin_B) {
  1015. if (*motion_A == Vector2() && *motion_B == Vector2()) {
  1016. collision_func = collision_table_margin[type_A - 2][type_B - 2];
  1017. } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
  1018. collision_func = collision_table_castA_margin[type_A - 2][type_B - 2];
  1019. } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
  1020. collision_func = collision_table_castB_margin[type_A - 2][type_B - 2];
  1021. } else {
  1022. collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2];
  1023. }
  1024. } else {
  1025. if (*motion_A == Vector2() && *motion_B == Vector2()) {
  1026. collision_func = collision_table[type_A - 2][type_B - 2];
  1027. } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
  1028. collision_func = collision_table_castA[type_A - 2][type_B - 2];
  1029. } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
  1030. collision_func = collision_table_castB[type_A - 2][type_B - 2];
  1031. } else {
  1032. collision_func = collision_table_castA_castB[type_A - 2][type_B - 2];
  1033. }
  1034. }
  1035. ERR_FAIL_COND_V(!collision_func, false);
  1036. collision_func(A, *transform_A, B, *transform_B, &callback, *motion_A, *motion_B, margin_A, margin_B);
  1037. return callback.collided;
  1038. }