1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Button" inherits="BaseButton" version="3.4">
- <brief_description>
- Standard themed Button.
- </brief_description>
- <description>
- Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
- [b]Example of creating a button and assigning an action when pressed by code:[/b]
- [codeblock]
- func _ready():
- var button = Button.new()
- button.text = "Click me"
- button.connect("pressed", self, "_button_pressed")
- add_child(button)
- func _button_pressed():
- print("Hello world!")
- [/codeblock]
- Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
- See also [BaseButton] which contains common properties and methods associated with this node.
- [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
- </description>
- <tutorials>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
- <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1">
- Text alignment policy for the button's text, use one of the [enum TextAlign] constants.
- </member>
- <member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
- When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
- </member>
- <member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
- When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
- </member>
- <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
- Flat buttons don't display decoration.
- </member>
- <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
- Button's icon, if text is present the icon will be placed before the text.
- </member>
- <member name="text" type="String" setter="set_text" getter="get_text" default="""">
- The button's text that will be displayed inside the button's area.
- </member>
- </members>
- <constants>
- <constant name="ALIGN_LEFT" value="0" enum="TextAlign">
- Align the text to the left.
- </constant>
- <constant name="ALIGN_CENTER" value="1" enum="TextAlign">
- Align the text to the center.
- </constant>
- <constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
- Align the text to the right.
- </constant>
- </constants>
- <theme_items>
- <theme_item name="disabled" data_type="style" type="StyleBox">
- [StyleBox] used when the [Button] is disabled.
- </theme_item>
- <theme_item name="focus" data_type="style" type="StyleBox">
- [StyleBox] used when the [Button] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
- </theme_item>
- <theme_item name="font" data_type="font" type="Font">
- [Font] of the [Button]'s text.
- </theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
- Default text [Color] of the [Button].
- </theme_item>
- <theme_item name="font_color_disabled" data_type="color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
- Text [Color] used when the [Button] is disabled.
- </theme_item>
- <theme_item name="font_color_focus" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
- Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
- </theme_item>
- <theme_item name="font_color_hover" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
- Text [Color] used when the [Button] is being hovered.
- </theme_item>
- <theme_item name="font_color_pressed" data_type="color" type="Color" default="Color( 1, 1, 1, 1 )">
- Text [Color] used when the [Button] is being pressed.
- </theme_item>
- <theme_item name="hover" data_type="style" type="StyleBox">
- [StyleBox] used when the [Button] is being hovered.
- </theme_item>
- <theme_item name="hseparation" data_type="constant" type="int" default="2">
- The horizontal space between [Button]'s icon and text.
- </theme_item>
- <theme_item name="normal" data_type="style" type="StyleBox">
- Default [StyleBox] for the [Button].
- </theme_item>
- <theme_item name="pressed" data_type="style" type="StyleBox">
- [StyleBox] used when the [Button] is being pressed.
- </theme_item>
- </theme_items>
- </class>
|