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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="3.4">
- <brief_description>
- Multiplies [Transform] by [Transform] within the visual shader graph.
- </brief_description>
- <description>
- A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
- The multiplication type to be performed on the transforms. See [enum Operator] for options.
- </member>
- </members>
- <constants>
- <constant name="OP_AxB" value="0" enum="Operator">
- Multiplies transform [code]a[/code] by the transform [code]b[/code].
- </constant>
- <constant name="OP_BxA" value="1" enum="Operator">
- Multiplies transform [code]b[/code] by the transform [code]a[/code].
- </constant>
- <constant name="OP_AxB_COMP" value="2" enum="Operator">
- Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
- </constant>
- <constant name="OP_BxA_COMP" value="3" enum="Operator">
- Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
- </constant>
- </constants>
- </class>
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