VisualShaderNodeTransformMult.xml 1.3 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="3.4">
  3. <brief_description>
  4. Multiplies [Transform] by [Transform] within the visual shader graph.
  5. </brief_description>
  6. <description>
  7. A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <methods>
  12. </methods>
  13. <members>
  14. <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
  15. The multiplication type to be performed on the transforms. See [enum Operator] for options.
  16. </member>
  17. </members>
  18. <constants>
  19. <constant name="OP_AxB" value="0" enum="Operator">
  20. Multiplies transform [code]a[/code] by the transform [code]b[/code].
  21. </constant>
  22. <constant name="OP_BxA" value="1" enum="Operator">
  23. Multiplies transform [code]b[/code] by the transform [code]a[/code].
  24. </constant>
  25. <constant name="OP_AxB_COMP" value="2" enum="Operator">
  26. Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
  27. </constant>
  28. <constant name="OP_BxA_COMP" value="3" enum="Operator">
  29. Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
  30. </constant>
  31. </constants>
  32. </class>